evas gl_x11: Fix uninitialized use of re in eng_output_flush()

In case of render_mode == EVAS_RENDER_MODE_ASYNC_INIT we're jumping
directly to end which then calls
evas_gl_preload_render_unlock(eng_preload_make_current, re);

Make sure re is initialized with the render engine data so we don't
dereference junk.

Signed-off-by: Daniel Willmann <d.willmann@samsung.com>
This commit is contained in:
Daniel Willmann 2013-06-26 14:32:21 +01:00
parent adcde1f87e
commit dd76f4cd05
1 changed files with 1 additions and 1 deletions

View File

@ -1472,10 +1472,10 @@ static void
eng_output_flush(void *data, Evas_Render_Mode render_mode)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) goto end;
re = (Render_Engine *)data;
if (!_re_wincheck(re)) goto end;
if (!re->win->draw.drew) goto end;