ephysics: add some images to documented examples

SVN revision: 76702
This commit is contained in:
Bruno Dilly 2012-09-14 22:06:43 +00:00
parent 005be7be8c
commit dfc0331373
11 changed files with 81555 additions and 0 deletions

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@ -22,6 +22,9 @@
* responding to users events by making it jump - applying a central impulse on
* it.
*
* @image html bouncing_ball.png
* @image latex bouncing_ball.eps
*
* We'll guide you on defining a EPhysics world, defining its render geometry
* and the physics limiting boundaries, you'll learn how to add EPhysics bodies
* and how to associate it to evas objects. We also explain how to change
@ -219,6 +222,9 @@
* The purpose of this example is to demonstrate the EPhysics_Body binding to
* a text (Evas_Object)
*
* @image html bouncing_text.png
* @image latex bouncing_text.eps
*
* For this example we'll have an EPhysics_World and one basic EPhysics_Body.
*
* The basic concepts like - initializing an EPhysics_World, render geometry,
@ -292,6 +298,9 @@
* Detection usage - The code adds two balls, one with impulse and the second
* with a collision detection callback, to show an effect.
*
* @image html collision_detection.png
* @image latex collision_detection.eps
*
* For this example we'll have an EPhysics_World, and two basic EPhysics_Bodys,
* we'll apply an impulse in one of then and the other will be stopped
* "waiting" for a collision.
@ -387,6 +396,9 @@
* same group (row),to make it easier, balls in the same group has the same
* color and size.
*
* @image html collision_filter.png
* @image latex collision_filter.eps
*
* For this example we'll have an EPhysics_World and four basic EPhysics_Bodys,
* we'll apply an impulse on then and see what happens when they're in other
* collision group.
@ -607,6 +619,9 @@
* The purpose of this example is to demonstrate the EPhysics Gravity usage -
* The code apply gravity in an EPhysics_World with two cubes in movement.
*
* @image html no_gravity.png
* @image latex no_gravity.eps
*
* For this example we'll have an EPhysics_World, and two basic EPhysics_Bodys.
*
* The basic concepts like - defining an EPhysics_World, render geometry,

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