forked from enlightenment/efl
Revert "Evas 3D: Fix shadow map shader"
Summary:
This reverts commit 4af7a947a6
.
There is more convenient way remove noise in vector gl_Fragcolor at shadow_map
shader, because current decision lead to useless issue with shadow effect.
Need just add default initialize at the begining in shader file smth like that
gl_FragColor = vec4(1);
I suppose do that after this patch.
Reviewers: cedric, raster, Hermet
Reviewed By: Hermet
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D2290
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6cd13509b6
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@ -1188,7 +1188,7 @@ static const char const shadow_map_frag_glsl[] =
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"#endif //DIFFUSE_TEXTURE\n"
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"#endif //DIFFUSE_TEXTURE_BLEND\n"
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"#endif //ALPHA_TEST_ENABLED\n"
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" gl_FragColor = vec4(gl_FragCoord.z);\n"
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" gl_FragColor.r = gl_FragCoord.z;\n"
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"}\n";
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static const char const color_pick_vert_glsl[] =
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@ -36,5 +36,5 @@ void main() {
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#endif //ALPHA_TEST_ENABLED
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gl_FragColor = vec4(gl_FragCoord.z);
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gl_FragColor.r = gl_FragCoord.z;
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}
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