From e583b9159e9d9b0bbb5e1bf14be81e5acdc9a98b Mon Sep 17 00:00:00 2001 From: Ali Alzyod Date: Fri, 27 Dec 2019 16:10:24 +0900 Subject: [PATCH] efl_style: rename enums (background,strikthrough) from enabled to solid_color Reviewers: woohyun, segfaultxavi Subscribers: cedric, #reviewers, #committers Tags: #efl Maniphest Tasks: T7942 Differential Revision: https://phab.enlightenment.org/D10967 --- src/lib/efl/interfaces/efl_text_style.eo | 4 ++-- src/tests/evas/evas_test_textblock.c | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/lib/efl/interfaces/efl_text_style.eo b/src/lib/efl/interfaces/efl_text_style.eo index 17c209e01d..9fdd1e05f2 100644 --- a/src/lib/efl/interfaces/efl_text_style.eo +++ b/src/lib/efl/interfaces/efl_text_style.eo @@ -2,7 +2,7 @@ enum @beta Efl.Text_Style_Background_Type { [[Whether to add a background colored rectangle (background) to each line of text or not.]] disabled = 0, [[Do not use background.]] - enabled, [[Use background.]] + solid_color, [[Use solid color background.]] } @@ -10,7 +10,7 @@ enum @beta Efl.Text_Style_Strikethrough_Type { [[Whether to add a strike-through decoration to the displayed text or not.]] disabled = 0, [[Do not use strike-through.]] - enabled, [[Use strike-through.]] + solid_color, [[Use solid color strike-through.]] } diff --git a/src/tests/evas/evas_test_textblock.c b/src/tests/evas/evas_test_textblock.c index 9e9c43f259..6ade455ddc 100644 --- a/src/tests/evas/evas_test_textblock.c +++ b/src/tests/evas/evas_test_textblock.c @@ -4908,7 +4908,7 @@ EFL_START_TEST(efl_canvas_textblock_style) ck_assert_int_eq(efl_text_wrap_get(txt), EFL_TEXT_FORMAT_WRAP_NONE); efl_canvas_textblock_style_apply(txt, "backing=on"); - ck_assert_int_eq(efl_text_background_type_get(txt), EFL_TEXT_STYLE_BACKGROUND_TYPE_ENABLED); + ck_assert_int_eq(efl_text_background_type_get(txt), EFL_TEXT_STYLE_BACKGROUND_TYPE_SOLID_COLOR); efl_canvas_textblock_style_apply(txt, "style=far_soft_shadow"); ck_assert_int_eq(efl_text_effect_type_get(txt), EFL_TEXT_STYLE_EFFECT_TYPE_FAR_SOFT_SHADOW);