evas gl: bind texture with external target for map

Summary:
egl images created using tbm surface for native surface set use
GL_TEXTURE_EXTERNA_OES as texture target, so we should bind to
this target when rendering. Or there is a GL_INVALID_OPERATION
error on glBindTexture in function _orig_shader_array_flush.

Thia patch follows logic of following commit;

7db0e20 evas/gl: Bind texture with external target for tbm surface

Reviewers: Hermet, raster, jsuya, herb

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D12286
This commit is contained in:
Shinwoo Kim 2021-07-28 13:39:37 +09:00
parent a5a3521729
commit e9a73c5b81
1 changed files with 8 additions and 1 deletions

View File

@ -2954,6 +2954,13 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
int nomul = 0, yinvert = 0;
Eina_Bool flat = EINA_FALSE;
Eina_Bool blend = EINA_FALSE;
int tex_target = GL_TEXTURE_2D;
if (tex->im)
{
if (tex->im->native.target == GL_TEXTURE_EXTERNAL_OES)
tex_target = GL_TEXTURE_EXTERNAL_OES;
}
if (!(gc->dc->render_op == EVAS_RENDER_COPY) &&
((a < 255) || (tex->alpha) || (!!mtex))) blend = EINA_TRUE;
@ -3071,7 +3078,7 @@ evas_gl_common_context_image_map_push(Evas_Engine_GL_Context *gc,
gc->pipe[pn].region.type = SHD_MAP;
gc->pipe[pn].shader.prog = prog;
gc->pipe[pn].shader.cur_tex = tex->pt->texture;
gc->pipe[pn].shader.tex_target = GL_TEXTURE_2D;
gc->pipe[pn].shader.tex_target = tex_target;
if (utexture)
{