forked from enlightenment/efl
vector json: fix a ordering issue of stroke.
for optimization, we created a shape node in a lazy way, This introduced corrupted layering order issue. We fix it by keeping the object creation order. Layzing creation is just for an ideal case, It doesn't verified the performance.
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@ -54,18 +54,6 @@ _construct_drawable_nodes(Efl_Canvas_Vg_Container *parent, const LOTLayerNode *l
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continue;
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continue;
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}
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}
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//Skip Invisible Stroke?
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if (node->mStroke.enable && node->mStroke.width == 0)
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{
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char *key = _get_key_val(node);
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Efl_Canvas_Vg_Shape *shape = efl_key_data_get(parent, key);
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if (shape) efl_gfx_entity_visible_set(shape, EINA_FALSE);
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continue;
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}
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const float *data = node->mPath.ptPtr;
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if (!data) continue;
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char *key = _get_key_val(node);
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char *key = _get_key_val(node);
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Efl_Canvas_Vg_Shape *shape = efl_key_data_get(parent, key);
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Efl_Canvas_Vg_Shape *shape = efl_key_data_get(parent, key);
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if (!shape)
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if (!shape)
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@ -76,6 +64,16 @@ _construct_drawable_nodes(Efl_Canvas_Vg_Container *parent, const LOTLayerNode *l
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else
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else
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efl_gfx_path_reset(shape);
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efl_gfx_path_reset(shape);
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//Skip Invisible Stroke?
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if (node->mStroke.enable && node->mStroke.width == 0)
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{
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efl_gfx_entity_visible_set(shape, EINA_FALSE);
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continue;
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}
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const float *data = node->mPath.ptPtr;
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if (!data) continue;
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efl_gfx_entity_visible_set(shape, EINA_TRUE);
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efl_gfx_entity_visible_set(shape, EINA_TRUE);
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#if DEBUG
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#if DEBUG
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for (int i = 0; i < depth; i++) printf(" ");
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for (int i = 0; i < depth; i++) printf(" ");
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