fix typos in doc

SVN revision: 82268
This commit is contained in:
Jihoon Kim 2013-01-05 06:10:59 +00:00
parent ff3e3c3b39
commit f5a849a691
2 changed files with 8 additions and 8 deletions

View File

@ -171,7 +171,7 @@
* sphere EPhysics_Body previously created. * sphere EPhysics_Body previously created.
* *
* We mainly use the ephysics_body_central_impulse_apply() function. This * We mainly use the ephysics_body_central_impulse_apply() function. This
* function applies an inpulse on the center of a body. * function applies an impulse on the center of a body.
* *
* Once pressed \<Up> key it applies a central impulse of 0 kilos on X axis, * Once pressed \<Up> key it applies a central impulse of 0 kilos on X axis,
* 10 kilos on Y and 0 kilos on Z - so the ball is forced up. * 10 kilos on Y and 0 kilos on Z - so the ball is forced up.
@ -907,7 +907,7 @@
* last parameters are responsible to set a relative position to apply the * last parameters are responsible to set a relative position to apply the
* force.In other words, the force applied with an offset will make the body * force.In other words, the force applied with an offset will make the body
* rotates. Otherwise (0, 0, 0) the force would be applied on the center of the * rotates. Otherwise (0, 0, 0) the force would be applied on the center of the
* body, in this case its recomended use the * body, in this case its recommended use the
* ephysics_body_central_force_apply(); * ephysics_body_central_force_apply();
* *
* @skipline ephysics_body_force_apply(box_body1 * @skipline ephysics_body_force_apply(box_body1
@ -980,7 +980,7 @@
* *
* In this callback, we'll pass through a list with 3 balls and apply the * In this callback, we'll pass through a list with 3 balls and apply the
* growth and the shrink between the limit we'll set. Note that the variable * growth and the shrink between the limit we'll set. Note that the variable
* i recieves different values on each iteration (-1, 0, 1). For the first * i receives different values on each iteration (-1, 0, 1). For the first
* iteration it will decrease the size variable, the second will keep the * iteration it will decrease the size variable, the second will keep the
* same value, and the last one will increase the size variable. * same value, and the last one will increase the size variable.
* *
@ -1465,7 +1465,7 @@
* *
* We need to handle the velocity using delta time to have the acceleration * We need to handle the velocity using delta time to have the acceleration
* on every tick. Check if its the first time to return before shows * on every tick. Check if its the first time to return before shows
* informations about the velocity because we dont have the old aceletations * informations about the velocity because we don't have the old aceletations
* and then the calculation of this informations will be wrong. * and then the calculation of this informations will be wrong.
* *
* Here we calculate the aceletarions using this formula: * Here we calculate the aceletarions using this formula:

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@ -392,7 +392,7 @@
* canvas and a red border around the container object of interest, * canvas and a red border around the container object of interest,
* the box, to mark its boundaries. Resizing of the canvas will keep * the box, to mark its boundaries. Resizing of the canvas will keep
* the box's proportion with regard to the whole canvas', so that you * the box's proportion with regard to the whole canvas', so that you
* can experiment with different sizes of the box to accomodate its * can experiment with different sizes of the box to accommodate its
* children: * children:
* @dontinclude evas-box.c * @dontinclude evas-box.c
* @skip adjust canvas' contents on resizes * @skip adjust canvas' contents on resizes
@ -937,10 +937,10 @@
* an interfaces demonstration. * an interfaces demonstration.
* *
* A smart interface is just a functions interface a given smart * A smart interface is just a functions interface a given smart
* objcet is declaring to support and or use. In Evas, interfaces are * object is declaring to support and or use. In Evas, interfaces are
* very simple: no interface inheritance, no interface * very simple: no interface inheritance, no interface
* overriding. Their purpose is to extend an object's capabilities and * overriding. Their purpose is to extend an object's capabilities and
* behaviour beyound the sub-classing schema. * behavior beyond the sub-classing schema.
* *
* Here, together with a custom smart object, we create and declare * Here, together with a custom smart object, we create and declare
* the object as using an Evas interface. It'll have a custom * the object as using an Evas interface. It'll have a custom
@ -956,7 +956,7 @@
* Note that there's error checking for interfaces creation, by means of * Note that there's error checking for interfaces creation, by means of
* the @c add() method's return value (@c _iface1_add(), here). * the @c add() method's return value (@c _iface1_add(), here).
* *
* Now note that here we are filling in the interface's fields dinamically. * Now note that here we are filling in the interface's fields dynamically.
* Let's move on to that code region: * Let's move on to that code region:
* *
* @dontinclude evas-smart-interface.c * @dontinclude evas-smart-interface.c