forked from enlightenment/efl
shader gen - make this use plain sh not bash for portability
this should fix T3793
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fe9a9d8759
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fa19b37458
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@ -776,7 +776,7 @@ EXTRA_DIST2 += $(EVAS_GL_SHADERS_GEN)
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modules/evas/engines/gl_common/shader/evas_gl_shaders.x: $(EVAS_GL_SHADERS_GEN)
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@echo " SHADERS $@"
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@bash $(srcdir)/modules/evas/engines/gl_common/shader/gen_shaders.sh
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@dash $(srcdir)/modules/evas/engines/gl_common/shader/gen_shaders.sh
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# NOTE: order here should be equal with modes in file Evas_Eo.h
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GL_SHADERS_3D_GEN = \
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@ -806,7 +806,7 @@ $(GL_SHADERS_3D_GEN)
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modules/evas/engines/gl_common/shader_3d/evas_gl_3d_shaders.x: modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh $(GL_SHADERS_3D_GEN)
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@echo " SHADERS $@"
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@bash $^
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@dash $^
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GL_GENERIC_SOURCES = \
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@ -134,7 +134,7 @@ gl/shader/include.glsl
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gl/shader/ector_gl_shaders.x: $(ECTOR_GL_SHADERS_GEN)
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@echo " SHADERS $@"
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@bash $(srcdir)/gl/shader/gen_shaders.sh
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@dash $(srcdir)/gl/shader/gen_shaders.sh
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libector_la_CPPFLAGS = -I$(top_builddir)/src/lib/efl \
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-I$(top_builddir)/src/lib/ector \
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@ -1,38 +1,39 @@
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#!/bin/bash
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#!/bin/sh
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# This script will generate a C file containing all the shaders used by Evas
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DIR=`dirname $0`
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OUTPUT=${DIR}/ector_gl_shaders.x
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OUTPUT="$DIR/ector_gl_shaders.x"
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# Skip generation if there is no diff (or no git)
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if ! git rev-parse 2>> /dev/null >> /dev/null ; then exit 0 ; fi
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if git diff --quiet --exit-code -- "$DIR"
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then
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touch "${OUTPUT}"
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touch "$OUTPUT"
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exit 0
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fi
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exec 1<&-
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exec 1>${OUTPUT}
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exec 1>"$OUTPUT"
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# Write header
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printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */\n"
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printf "/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */\n\n"
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for shd in fragment vertex ; do
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m4 ${DIR}/include.glsl ${DIR}/${shd}.glsl > ${shd}.tmp
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for SHD in fragment vertex ; do
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m4 "$DIR/include.glsl" "$DIR/$SHD.glsl" > "$SHD.tmp"
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OIFS=$IFS
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IFS=$'\n'
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printf "static const char ${shd}_glsl[] ="
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for line in `cat ${shd}.tmp` ; do
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printf "\n \"${line}\\\n\""
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OIFS="$IFS"
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IFS=`printf '\n+'`
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IFS=${IFS%+}
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printf "static const char "$SHD"_glsl[] ="
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for LINE in `cat "$SHD.tmp"` ; do
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printf "\n \"$LINE\\\n\""
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done
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printf ";\n\n"
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IFS=${OIFS}
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IFS="$OIFS"
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rm ${shd}.tmp
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rm "$SHD.tmp"
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done
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@ -1,38 +1,39 @@
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#!/bin/bash
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#!/bin/sh
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# This script will generate a C file containing all the shaders used by Evas
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DIR=`dirname $0`
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OUTPUT=${DIR}/evas_gl_shaders.x
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OUTPUT="$DIR/evas_gl_shaders.x"
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# Skip generation if there is no diff (or no git)
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if ! git rev-parse 2>> /dev/null >> /dev/null ; then exit 0 ; fi
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if git diff --quiet --exit-code -- "$DIR"
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then
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touch "${OUTPUT}"
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touch "$OUTPUT"
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exit 0
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fi
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exec 1<&-
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exec 1>${OUTPUT}
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exec 1>"$OUTPUT"
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# Write header
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printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */\n"
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printf "/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */\n\n"
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for shd in fragment vertex ; do
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m4 ${DIR}/include.glsl ${DIR}/${shd}.glsl > ${shd}.tmp
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for SHD in fragment vertex ; do
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m4 "$DIR/include.glsl" "$DIR/$SHD.glsl" > "$SHD.tmp"
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OIFS=$IFS
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IFS=$'\n'
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printf "static const char ${shd}_glsl[] ="
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for line in `cat ${shd}.tmp` ; do
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printf "\n \"${line}\\\n\""
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OIFS="$IFS"
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IFS=`printf '\n+'`
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IFS=${IFS%+}
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printf "static const char "$SHD"_glsl[] ="
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for LINE in `cat "$SHD.tmp"` ; do
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printf "\n \"$LINE\\\n\""
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done
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printf ";\n\n"
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IFS=${OIFS}
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IFS="$OIFS"
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rm ${shd}.tmp
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rm "$SHD.tmp"
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done
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@ -1,60 +1,61 @@
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#!/bin/bash
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#!/bin/sh
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# This script will generate a C file containing all the shaders used by Evas_3D
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DIR=`dirname $0`
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OUTPUT=${DIR}/evas_gl_3d_shaders.x
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OUTPUT="$DIR/evas_gl_3d_shaders.x"
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# Skip generation if there is no diff (or no git)
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if ! git rev-parse 2>> /dev/null >> /dev/null ; then exit 0 ; fi
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if git diff --quiet --exit-code -- "$DIR"
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then
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touch "${OUTPUT}"
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touch "$OUTPUT"
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exit 0
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fi
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exec 1<&-
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exec 1>${OUTPUT}
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exec 1>"$OUTPUT"
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SHADERS="$@"
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vert_shaders_source=""
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frag_shaders_source=""
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SHADERS=$@
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VERT_SHADERS_SOURCE=""
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FRAG_SHADERS_SOURCE=""
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# Write header
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printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED */\n"
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printf "/* IF IT IS CHANGED PLEASE COMMIT THE CHANGES */\n\n"
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for shd in ${SHADERS} ; do
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lname=`basename ${shd} .shd`
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for SHD in $SHADERS ; do
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LNAME=`basename "$SHD" .shd`
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if echo ${lname} |grep _vert 2>&1 >> /dev/null ; then
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vert_shaders_source="${vert_shaders_source} ${lname}_glsl,\n"
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if echo "$LNAME" | grep _vert 2>&1 >> /dev/null ; then
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VERT_SHADERS_SOURCE="$VERT_SHADERS_SOURCE "$LNAME"_glsl,\n"
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fi
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if echo ${lname} |grep _frag 2>&1 >> /dev/null ; then
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frag_shaders_source="${frag_shaders_source} ${lname}_glsl,\n"
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if echo "$LNAME" | grep _frag 2>&1 >> /dev/null ; then
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FRAG_SHADERS_SOURCE="$FRAG_SHADERS_SOURCE "$LNAME"_glsl,\n"
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fi
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m4 ${DIR}/include.shd ${shd} > ${shd}.tmp
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m4 "$DIR/include.shd" "$SHD" > "$SHD.tmp"
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OIFS=$IFS
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IFS=$'\n'
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printf "static const char ${lname}_glsl[] ="
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for line in `cat ${shd}.tmp` ; do
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printf "\n \"${line}\\\n\""
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OIFS="$IFS"
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IFS=`printf '\n+'`
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IFS=${IFS%+}
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printf "static const char "$LNAME"_glsl[] ="
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for LINE in `cat "$SHD.tmp"` ; do
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printf "\n \"$LINE\\\n\""
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done
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printf ";\n\n"
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IFS=${OIFS}
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IFS="$OIFS"
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rm ${shd}.tmp
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rm "$SHD.tmp"
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done
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printf "static const char *vertex_shaders[] =
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{\n"
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printf "${vert_shaders_source}"
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printf "$VERT_SHADERS_SOURCE"
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printf "};\n\n"
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printf "static const char *fragment_shaders[] =
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{\n"
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printf "${frag_shaders_source}"
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printf "$FRAG_SHADERS_SOURCE"
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printf "};\n"
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