Remove seek guard, as it isn't updated during playing.

SVN revision: 35918
This commit is contained in:
Sebastian Dransfeld 2008-09-10 05:08:00 +00:00
parent b85e619342
commit feb962a48c
2 changed files with 6 additions and 16 deletions

View File

@ -282,16 +282,12 @@ _em_slave(void *par)
double pos;
pos = *((double *)eev->xine_event);
if (ev->seeked_pos != ev->seek_to_pos)
{
if (ev->no_time)
xine_play(ev->stream, pos * 65535, 0);
else
xine_play(ev->stream, 0, pos * 1000);
if (!ev->play)
xine_set_param(ev->stream, XINE_PARAM_SPEED, XINE_SPEED_PAUSE);
ev->seeked_pos = ev->seek_to_pos;
}
if (ev->no_time)
xine_play(ev->stream, pos * 65535, 0);
else
xine_play(ev->stream, 0, pos * 1000);
if (!ev->play)
xine_set_param(ev->stream, XINE_PARAM_SPEED, XINE_SPEED_PAUSE);
_em_module_event(ev, 6);
}
break;
@ -407,8 +403,6 @@ em_init(Evas_Object *obj, void **emotion_video, Emotion_Module_Options *opt)
ev->get_pos_thread_deleted = 0;
ev->opening = 1;
ev->play_ok = 0;
ev->seek_to_pos = -1;
ev->seeked_pos = -1;
if (opt)
{
@ -509,10 +503,8 @@ em_pos_set(void *ef, double pos)
double *ppos;
ev = (Emotion_Xine_Video *)ef;
if (pos == ev->seek_to_pos) return;
ppos = malloc(sizeof(double));
*ppos = pos;
ev->seek_to_pos = pos;
_em_slave_event(ev, 6, ppos);
}

View File

@ -29,8 +29,6 @@ struct _Emotion_Xine_Video
volatile int spu_channel;
volatile int audio_channel;
volatile int video_channel;
volatile double seek_to_pos;
volatile double seeked_pos;
volatile int fq;
Emotion_Vis vis;
int fd_read;