Commit Graph

384 Commits

Author SHA1 Message Date
Carsten Haitzler 3c71b10522 add back face cull option.
SVN revision: 46217
2010-02-16 16:36:16 +00:00
Carsten Haitzler bf293931a1 map support in edje - first cut, missing features like back-face culling.
also no dependency tracking etc. etc.



SVN revision: 46216
2010-02-16 16:20:15 +00:00
Cedric BAIL 397b718cf1 * edje: Add filter_state to program.
Patch from "Tristan <blunderer@gmail.com>".


SVN revision: 46048
2010-02-10 15:07:17 +00:00
Boris Faure 44de2046c0 edje: edc property is elipsis and not text_elipsis (update doc + vim syntax file)
SVN revision: 46031
2010-02-09 22:28:07 +00:00
Tiago Rezende Campos Falcao 2ab186175e Save font filename in eet. By Masaki
Author:    Thiago Ribeiro Masaki <masaki at profusion.mobi>

SVN revision: 45869
2010-02-04 14:34:06 +00:00
Vincent Torri e2fe3d0f59 Fix init checks so that there is no more seg fault.
All that stuff should be cleaned, though.


SVN revision: 45780
2010-02-01 17:26:25 +00:00
Vincent Torri b3a68cc3f7 edje_cc:
exit properly if eina_init() fails (like if
a mempool is not found), instead of a seg
fault.


SVN revision: 45759
2010-01-31 19:43:53 +00:00
Sebastian Dransfeld ef970dfb10 make clang happy
SVN revision: 45195
2010-01-15 20:01:42 +00:00
Vincent Torri 9540d8ad79 binaries can be disabled
SVN revision: 45170
2010-01-15 06:10:00 +00:00
Carsten Haitzler 61f893a3a0 fix docs! were wrong!
SVN revision: 45058
2010-01-12 07:05:30 +00:00
Iván Briano 953835bad8 Add 'api' keyword to parts and programs.
Not used yet, stay tuned.

Patch by Thiago Masaki


SVN revision: 44912
2010-01-05 19:26:18 +00:00
Cedric BAIL 31fca0780a * edje_cc: Fix edje_cc running without parameter.
SVN revision: 44756
2009-12-29 15:01:24 +00:00
Gustavo Sverzut Barbieri a85cc11943 better error reporting for edje_cc.
Instead of saying lots of possibilities that confuse users, check the
correct one and possibly give a hint.



SVN revision: 44669
2009-12-22 23:56:11 +00:00
Cedric BAIL 018a9dad66 * edje: Use Eina_Log.
Patch from Mathieu Taillefumier.


SVN revision: 44655
2009-12-22 13:46:00 +00:00
Gustavo Sverzut Barbieri ffdd35a843 add docs for image 'USER', that I didn't know about.
SVN revision: 44540
2009-12-18 12:34:07 +00:00
Carsten Haitzler 5b9e0b0ead fix return checks. broke compile!
SVN revision: 44523
2009-12-17 11:58:15 +00:00
Vincent Torri c7c66a652a add Sun Studio support when parsing edc files. Technically,
it means that e17 can run on OpenSolaris using Sun Studio
or gcc. It actually runs if temperature and battery modules
are disabled as they don't compile yet.

Also, the problem on Mac OS X problem with C++ comments
can be fixed (I think). See FIXME in that patch



SVN revision: 44519
2009-12-17 00:50:43 +00:00
Cedric BAIL 0209236d41 * edje_cc: Generate valid edje file when fixed point is enable.
SVN revision: 44332
2009-12-10 13:19:54 +00:00
Carsten Haitzler 4d42a6d2db warnings--
SVN revision: 44306
2009-12-09 05:46:02 +00:00
Carsten Haitzler 3ec78b10c3 edje_cc -> add % modulo to math eval and floor() and ceil()
SVN revision: 44301
2009-12-09 04:30:45 +00:00
Gustavo Sverzut Barbieri 6ab03e1d93 edje_decc: option to output to current directory.
SVN revision: 44133
2009-12-02 21:06:11 +00:00
Gustavo Sverzut Barbieri 6396f3fb00 edje_decc: -no-build-sh
Don't output build.sh



SVN revision: 44132
2009-12-02 21:00:57 +00:00
Iván Briano 9892926bdf Autoload modules for external widgets
Patch by Fabiano Fidencio


SVN revision: 43951
2009-11-24 17:55:11 +00:00
Gustavo Sverzut Barbieri d40d8d123d edje external support, part 1.
Patch by Fabiano Fidêncio <fidencio@profusion.mobi>



SVN revision: 43927
2009-11-23 15:03:19 +00:00
Iván Briano 22952844c4 and bring external back now that the file was added
SVN revision: 43306
2009-10-27 01:08:19 +00:00
Carsten Haitzler d3fd0c30cb REVERT! broke edje.
try again and dont forget to add edje_external.c! (and any others needing
adding)



SVN revision: 43304
2009-10-27 00:27:50 +00:00
Iván Briano 68756f92b2 External objects support by Brian 'rephorm' Mattern
Since we are on a freeze, the patch goes on updated to current svn, but without changing its API. After the freeze some things will be added, and some will change :)


SVN revision: 43302
2009-10-26 21:33:56 +00:00
Vincent Torri 10b4ebc4d4 * fix some warnings
* move variable declarations at the top of the bloc

SVN revision: 43265
2009-10-25 11:40:06 +00:00
Vincent Torri d3f076e73a unused parameters --
SVN revision: 43264
2009-10-25 11:24:55 +00:00
Vincent Torri 3c48d7e6d0 * include config.h in all source files
* declare alloca before the standard headers
 * include Evil.h for the declaration of realpath in edje_cc_prefix.c

SVN revision: 43263
2009-10-25 11:19:12 +00:00
Cedric BAIL fd65247e8e * edje: Support back empty file.
SVN revision: 42981
2009-10-09 08:51:03 +00:00
Cedric BAIL c6267c9fb9 * edje: Oops. Correct fix.
SVN revision: 42937
2009-10-07 12:40:28 +00:00
Cedric BAIL 8ea901a753 * edje: Remove some potential bug detected by llvm and gcc.
See: http://local.profusion.mobi:8081/~lfelipe/output-efl/


SVN revision: 42930
2009-10-07 10:55:48 +00:00
Vincent Torri e4bea597c7 Fix documentation
* update Doxyfile file
 * fix end of groups
 * fix some warnings
 * fix link in head.html for Edje API ref


SVN revision: 42794
2009-09-29 06:13:33 +00:00
Vincent Torri d3d9560eb1 remove debug
SVN revision: 42086
2009-08-29 08:42:44 +00:00
Vincent Torri 1029babb26 remove debug
SVN revision: 42057
2009-08-28 05:49:40 +00:00
Vincent Torri 2a8d44f5a0 allow the user to chose in which directory the temporary file
will be created. The logic is the following:

 * if the environment variable TMPDIR is set, use its value
 * if it is not set, take the directory passed with the
   -td option (see edje_cc help)
 * otherwise on Windows use a temporary dir and on other
   platform, use /tmp


SVN revision: 41978
2009-08-25 17:25:23 +00:00
Cedric BAIL 6c7f8ce84c * edje: Remove warning, mainly due to lua merge.
SVN revision: 41838
2009-08-17 11:32:56 +00:00
Hanspeter Portner da75132793 From: "Hanspeter Portner" <ventosus@airpost.net>
This concerns Ticket #109: Add Lua support for Edje

It adds Lua as scripting facility to Edje, letting Embryo untouched.
It should be easier to use and be more flexible than Embryo, imho ;-)

---
The patch
---

Lua 5.1 is used in sandboxed mode. Lua byte code is not
platform/architecture independent, Lua code is saved as text in the Edje
container and parsed at load time, therefore.

The patch goes in two directions

1) Analogous to Embryo for scripting logic, messaging and custom states.
The same things are implemented as in Embryo:

    - messaging from and to C
        - manual creation of timers, animators, pollers for custom events /
            animations
                - manual manipulation of Edje parts by means of the public
                    edje_object_part_* and internal functions and custom states
                    
                        -> those routines are actually implemented as Lua
bindings to
    functions in Edje.h and Ecore.h
        -> the implementation is done in an object oriented way, so that the
            interface gives the feel of an object description language, pretty
                similar to EDC itself
                    -> combining custom states and custom animators allows
for fancy
    animations and transitions, e.g circular/spline translations or
        complex/conditional transitions, etc.
            -> this is just the same as Embryo does, but implemented in Lua, so
                nothing new here, actually
                
                2) Dynamic object creation and manipulation
                
                    - this interface stems from the 'script_only' objects in
Edje. Those
    objects are a kind of scriptable Edje counterparts to Evas_Smart
        objects. The infrastructure for Embryo is already there, but has
            never been used
                - I added this in Lua and added some first bindings to
experiment
    with
        - I thought it would be useful to allow for a limited dynamic
            creation of ui parts
                - We can create instances of groups from within the same Edje
                    container and use them just like the main Edje object as
stated in
    1)
        - And there are some stand-alone bindings to dynamically create
            Evas_Image, Evas_Table, Evas_Line, Evas_Polygon as examples
            
                -> this may be useful to decouple the program from the ui
even more,
    to be able to do things that have to be done in the program itself
        atm, but actually belong to the user interface, but need dynamic
            creation of objects or complex interactions
                -> those objects are manipulated manually with Lua bindings
to the
    corresponding edje_object_* and evas_object_* functions
    
    ---
    Discussion points
    ---
    
    Both stuff in 1) & 2) is functioning, but needs testing, feedback,
    improvements, ...
    
    Stuff in 1) can already fully replace Embryo scripting with Lua
    scripting. There still is space for improvements/additions, though.
    
    Of the stuff in 2), I think it may only make sense to add the dynamic
    creation of groups defined in the same Edje container.  Dynamic creation
    of other Evas_Objects makes not much sense, as most of them can already
    be used as Edje parts and be manipulated with custom states (apart from
    polygons and lines) and it would make the whole theming potentially more
    programing-like and much more susceptible for errors, etc.
    
    Would this be useful, or drop it all?
    
    The scripting should be there just for logic, conditionals, custom
    states and animations, not for a whole dynamic canvas, imho.
    
    There is a patch around with EXTERNAL Edje parts. Seems to be a better,
    faster, more secure way to extend Edje with custom objects.
    
    There would be the possibility of precompiling Lua code at compile time
    (edje_cc) for faster loading, but we would have to patch and run our own
    Lua version.
    The Lua parser is pretty fast, though, and using
    byte-converted/endianness-swapped byte-code does only pay off for Lua
    chunks of some kilo lines.
    Byte code also occupies much more space than text in the final Edje
    container, as it includes debug symbols.
    
    ---
    
    Cedric and Vincent told me, that the plan was to replace Embryo totally
    by Lua before the official release of Edje at the end of the year? So it
    would make sense to bring Lua to svn soon and look how it fits in, test,
    debug, adapt it further to the themers needs, decide on its final shape,
    GATHER SOME PEOPLE TO HELP ;-)
    
    ---
    
    The Lua enhanced Edje is in sync with svn and can be get directly here
       git clone git://repo.or.cz/edje_lua.git
          cd edje_lua
             git checkout -b lua_patch origin/lua_patch
             
             or apply the attached patch
             
             There are also some examples to show the usage of the things
mentioned
above
    - showcase.edj: shows usage of custom animators, custom states,
        messaging and the script_only object
            - test.edj: test cases of script usage and bindings (custom states,
                custom transitions, tween_states, animators, timers,
object_parts),
    but most of it are experimental script_only objects
    
    http://didgmo.sourceforge.net/showcase.edj
    http://didgmo.sourceforge.net/test.edj
    
    The source of showcase.edc is attached, too, to just have a glimpse at
    Lua inside of EDC
    
    ---
    
    So, what do you guys think?
    
    Thanks and sry for the looong mail, hehe ;-)



SVN revision: 41802
2009-08-16 02:34:02 +00:00
Cedric BAIL 2cf15dc335 * eet: Fix prefix.
SVN revision: 41735
2009-08-13 13:26:43 +00:00
Cedric BAIL bc5dda9c0c * edje: Use new clean API from Eet.
SVN revision: 41733
2009-08-13 12:53:12 +00:00
Gustavo Sverzut Barbieri 1d9af7284e typo--
SVN revision: 40999
2009-06-10 17:54:40 +00:00
Carsten Haitzler e6de097425 allow scale_hint to be added to items in edje
SVN revision: 40537
2009-05-07 13:30:18 +00:00
Carsten Haitzler 2afadb527b working on edje entry to allow more selection controls. not 100% done yet.
SVN revision: 39578
2009-03-19 13:36:10 +00:00
Viktor Kojouharov 0a544a09d3 'box.min' for the edje box
SVN revision: 39298
2009-02-28 19:38:35 +00:00
Cedric BAIL 6ab6dbca0d * edje: Remove snprintf("%i") for an eina itoa.
NOTE: When you just want to convert from an int to a string,
	better use eina for that.



SVN revision: 39213
2009-02-25 17:08:17 +00:00
Vincent Torri 052e867c7b missing header + move fcntl.h after sys/stat.h
SVN revision: 39093
2009-02-19 10:29:03 +00:00
Vincent Torri 1cd236068b * force open to allow read and write permission of the user
when creating or reading edj files


SVN revision: 39092
2009-02-19 10:13:28 +00:00
Carsten Haitzler c1af94ee4c in theory.. support middle solid/default/none changes in evas
SVN revision: 39001
2009-02-12 13:39:15 +00:00
Vincent Torri 812f1e185f add alloca declaration
SVN revision: 38977
2009-02-09 06:33:26 +00:00