Since the objects are moved by the framespace offset, it must be
considered when populating map points. This is done when the map is
applied to an object (the map points are updated with the framespace
offset of the canvas that is parent of that object.
Additionally, a flag is set on the map struct to indicate that it had
its points updated already to avoid re-adding the offset.
* Use an Eina_Hash for the garbage collector list.
* Turn off garbage collection on object that are unlikely to match.
This patch make 1.8 as fast as 1.7 again.
Introduce a new function called evas_object_content_change(). It should
be used when object contents get changed.
The rendering issue involving text objects was due to its map surfaces
not being freed. Thus, evas_object_content_change() is now called in
evas_object_text_text_set() during the relayout of the text for making
sure to get their map surfaces freed before rendering them.
Signed-off-by: Paulo Cavalcanti <paulo.cavalcanti@linux.intel.com>
The _pixel_alpha_get() function used in evas_object_image_is_inside won't
work with engines other than software - since it relies on engine data
being *always* RGBA_Image * - which is wrong for OpenGL backend that uses
Evas_GL_Image * for "engine_data" pointer.
There's an obvious typo in the function name, so appease my OCD and
rename it.
Patch by: Raphael Kubo da Costa <raphael.kubo.da.costa@intel.com>
SVN revision: 83604
NOTE: Overall speedup of 7%. No benchmark on memory consumption yet
as they are still running ask me directly to get the number later
today.
SVN revision: 83052
Expedite biggest test memory win 100KB, average 10KB.
No slow down in proxy test (+/-3%). Speed up in most other
case (average speed up is +5%), likely due to much more
cache hit.
Elementary test show a win between 100KB to 600KB depending
on the test you are considering.
Now, you can see how I intend to use Eina_Cow and the expected
win we can have from it. I don't intend to do more for the
rest of the week so you have time to comment.
SVN revision: 82924
This new engine function will only be used in software generic for
now - since it's the only engine used with the async render.
This function has been introduced in order to avoid growing thread
command queue too much to draw a text_props at a time on render calls
from textgrid objects.
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 82832
NOTE: There is still an issue with text rendering, that
is still 4 times slower and impact all text object (text,
textblock and textgrid).
SVN revision: 81912
* a single option --with-evas-dither-mask=TYPE (big, small, line or none).
* make a wise decision to fallback to small dither mask for
conversions that do not support "no-dither" or "line". Before if
you did not specify it would fallback to big (128x128).
SVN revision: 80383
I've tested make -j 3 install and it works nicely
I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.
TODO: examples and tests, I'll add them later
ISSUE: Eina_Unicode size check. It indirectly depends on
eina_config.h, which is created at the end of the
configure script. So its size is always 0. I don't
know how that size is used, so I can't do a lot,
for now.
SVN revision: 78895