Commit Graph

133 Commits

Author SHA1 Message Date
Jean-Philippe Andre 126cbbc7a9 Evas filters: Mark parser functions as EAPI for tests
The filter unit test case will directly call the parser functions.
2014-02-20 13:27:42 +09:00
Albin Tonnerre 259f33679c evas/op_blend: rename LOOP_ALIGNED_U1_A48_SSE3 to LOOP_ALIGNED_U1_A48
Summary:
There's nothing SSE3-specific about that macro, let's use a more generic name
for it. Since that's just a generic macro, we can also allow non-SSE (eg.
NEON) code to use it if they want to

Reviewers: cedric

CC: cedric

Differential Revision: https://phab.enlightenment.org/D528
2014-02-09 09:42:52 +09:00
Jean-Philippe Andre 9d821a402a Evas filters: Fix proxy usage (source unset)
Proxy sources & objects were not properly unset.
This results either in crashes (especially in the Edje tests)
or dangling objects with tons of references.

Remove the refcount increase/decrease, as it is redundant.
Store pairs proxy+source instead of just the source in all hashes,
so we can unset the is_proxy flag on the proxy when there are no
sources anymore.
2014-02-07 17:33:18 +09:00
Jean-Philippe Andre 8570b38dd1 Evas filters: Rename bind to source_set
Because that's what we call it for proxy images :)
2014-02-07 17:33:18 +09:00
Jean-Philippe Andre 43962135be Evas filters: Remove FIXME and unimplemented code
Remove compilation warnings: we don't really need cubic
interpolation at this point, we can still add it back
later if wanted.

Also, make it clear that buffer #2 is the output buffer.
Remove meaningless FIXME.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 2e401c2e91 Evas filters: Allocate buffer in the main loop (part 2)
Now the allocation is really done in the main loop.
Rendering fails, only happens in case of redraw.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre eea049f988 Evas filters: Alloc/Dealloc buffers from the main loop only
This is a problem I didn't spot immediately... but with
tons of nasty consequences.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 8062df320c Evas filters: OpenGL support part 2.
This patch implements the final draw from RGBA_Image to the
OpenGL surface. We can even steal the output buffer and
redraw it quickly, without having to re-render everything
(same as in SW).
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre f007cd5665 Evas filters: Move font draw inside the filters functions
Since the filters will have to decide on which engine (SW, GL) to
choose from to render the font and the effects, move the font
draw call inside the filters module.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre e08a8fd934 Evas filters: Remove (never implemented) motion blur 2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 209a7077a0 Evas filters: Add offset parameter to vflip
It is not possible to logically handle padding and offset at the same
time for a proper mirror effect, unless this is handled directly at the
transformation level.

Also, add support for blend() operation padding computation.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre d9fb0cdc34 Evas filters: Add transform filter
This is the simplest solution I can come up with for "mirror" effects.
Displacement maps are HARD to generate and use properly, since the buffer
size is unknown until runtime.
Even if we align the map to the text itself (using the padding information),
it's still hard to describe properly how to apply the displacement map, and
to generate it... So let's just add a simple flip operation.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre e7a67dd13b Evas filters: Remove complicated displacement flags
The displacement effect is way too complicated. Let's keep it
simple and have only one displacement map format (RG + Alpha).

Here's what's missing now:
- Alpha support, to blend in the input with a variable intensity
- Extra padding (see below)

Also, the intensity VS. map values are not perfectly defined yet.

Problems: How to create a complete mirror effect (map needs to go
over boundaries... add extra padding to the buffers).
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 82032d494f Evas filters: Implement curve script API
Currently supports interpolation modes "none" and "linear".
Cubic interpolation is not implemented yet.
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 9623e1f238 Evas filters: Pass fillmode to the filters
I just need to actually implement them, now :)
2014-02-07 17:33:16 +09:00
Jean-Philippe Andre a87ef5735d Evas filters: Introduce "fill" mode in script API
This would mean: repeat (X,Y) or stretch (X,Y), for buffer
operations where it means something (blend, bump, ...)
2014-02-07 17:33:16 +09:00
Jean-Philippe Andre 109894bb56 Evas filters: Add fill command
This will simply clear the target buffer with the specified color.
2014-02-07 17:33:16 +09:00
Jean-Philippe Andre 5a06208230 Evas filters: Import main header file
evas_filter.h contains the API declarations for the internal
Evas Filter module: enums, functions and some documentation.
2014-02-07 17:33:16 +09:00
Jean-Philippe Andre d8301fae6e Evas: Add support for Alpha buffers
Evas is an RGBA only engine, BUT we also use some alpha masks,
especially in the font rendering pipeline.
This commit adds basic support for alpha buffer operations
(blend and copy).

RGBA_Image can then point to either alpha-only data, if
its colorspace is grey.
2014-02-07 15:38:42 +09:00
Tom Hacohen 19cde8f194 Evas font: Added support for the freetype spacing tag.
This doesn't work nicely, as for some reason fontconfig doesn't work
nicely with ':spacing=mono' without a font name.
Doesn't work with fc-match either. It does work with fc-list, but that's
not what we'd like to use. It could be just an issue with my local
fontconfig configuration.

This fixes T865 although the problem is now with freetype.
2014-01-29 14:36:22 +00:00
Carsten Haitzler 86a97efeea evas - fonts - move to using 4bit and rel 4 bit compressed font glyphs
this changes the internal encoding of font glyphs in evas to use 4bit
uncompressed if small, or 4bit rle (run length encoded) if larger.
this caves at least 50% of memory on fonts - and more if bigger. with
large fonts (40-80pixel size) we can save in the region of 80% of
memory used for glyphs. this also happesn to allow speedups in
rendering too.
2014-01-13 05:15:32 +09:00
ChunEon Park a76e751eb4 evas - fixed side effect caused by f4d24e962d
since the map_changed is reset right after the map is updated,
it could not decide to redraw the map surface properly.

now map_update() returns the value to redraw the map surface properly.
2014-01-06 13:54:58 +09:00
Daniel Juyung Seo 76d8532b54 efl: Unified eina critical manro to CRI.
Being annoyed by different types of eina critical macros - CRI, CRIT,
 CRITICAL -, I concluded to unify them to one. Discussed on IRC and
 finally, CRI was chosen to meet the consistency with other macros -
 ERR, WRN, INF, DBG - in terms of the number of characters.
If there is any missing bits, please let me know.
2013-12-26 12:27:13 +09:00
ChunEon Park c61ce59162 evas - code refactoring.
put the frequently used compare prior to the other.
2013-11-28 21:24:11 +09:00
Cedric Bail e551f88a09 evas: Let fix the mess in our header instead of sweeping it under the carpet.
This also does fix the build on Windows.

This reverts commit 86c08e6985.
2013-11-22 11:06:07 +09:00
Tom Hacohen 86c08e6985 Revert "evas: this headers order are seriously insane..."
Perhaps they are insane, but as the comments imply it defines
USE_HARFBUZZ which is needed afterwards. You just broke everything. I
know it's a mess there, but it's a mess that works. Your change doesn't.

This reverts commit d4b9e3b287.
2013-11-21 10:55:37 +00:00
Cedric Bail d4b9e3b287 evas: this headers order are seriously insane, hope that one fix the last breakage. 2013-11-21 18:26:29 +09:00
Cedric Bail 3b42ecbe1e evas: fixing headers order for windows build is insane. 2013-11-21 16:08:55 +09:00
Daniel Zaoui 208c424238 Evas: Add API to access private function
We need a function in DnD for the overlapping feature to retrieve all
the objects at a specific position.
A private function exists in Evas (evas_event_objects_event_list) for
that purpose.
We need an access to this function for Elementary but we don't
want the is_frozen flag to be checked.
2013-10-21 19:03:24 +03:00
Ulisses Furquim 3d3f33f310 evas: change sync all canvases function name.
Change evas_render_sync() to evas_all_sync() to better describe what it does
and avoid confusions with evas_render() and friends.
2013-10-18 14:43:08 -03:00
Cedric Bail 6dcffec491 evas: Use Eina_Spinlock for Evas_Scalecache, Evas_Async_Events and Image_Entry. 2013-10-11 11:08:17 +09:00
Rafael Antognolli d1c6266c45 evas/image: Delay some video overlay operations.
If we are running on async render, some operations must be delayed, so
they will happen at the same time that the canvas rendering result gets
updated on the window/surface.
2013-10-04 18:26:57 -03:00
Ulisses Furquim 0af10ae93f evas/render: improve evas_render_sync()
Tracking only the async rendering canvases and just waiting for the last one
to finish rendering. This should be enough to sync all canvases since the
render thread orderly executes the commands.
2013-09-03 01:52:38 -03:00
Ulisses Furquim 063f076aed evas/async_render: remove block/unblock of render thread.
This reverts commit 42a46214c4.
2013-09-02 20:01:37 -03:00
Ulisses Furquim 31b1cc6e3e evas/render: introduce evas_render_sync().
evas_render_sync() will loop through all canvases and wait for their
rendering to finish. Since this function will execute from the main
thread that will sync all of them.
2013-09-02 19:41:32 -03:00
Carsten Haitzler 42a46214c4 other async render issue - sync ALL rendering canvases, not just one 2013-08-29 21:18:04 +09:00
Cedric Bail bcb9ccb129 evas: let's allow intercept of other type of operation on the same object during an intercept. 2013-08-29 14:25:23 +09:00
Cedric Bail 1ac1db596f evas: add interceptor for focus_set. 2013-08-29 11:21:20 +09:00
ChunEon Park 86ff7c3659 evas - oops, this line shouldn't be pushed. 2013-08-18 16:54:22 +09:00
ChunEon Park cbfba2fd59 evas - should be rendered even if non-smart proxy object doesn't affected by clipper. 2013-08-18 16:31:43 +09:00
Yury Usischev bd6de4ba8c Add neon for upscaling and map routines in evas. 2013-08-02 18:06:55 +09:00
ChunEon Park e2c395f049 evas/proxy - render the children of the proxy's source object when ther visibility is true.
This is not the perfect solution at this moment. This doesn't consider the cached clipper's visibility at all.
But at least this would be better than exist works. Should be improved.
2013-07-28 20:24:46 +09:00
Yury Usischev 3a5df752e6 evas - fix long standing c "fallback" code "simd" (2 register) multiply 2013-07-23 21:16:40 +09:00
Cedric Bail dc97ae0937 evas: reduce memory footprint. 2013-07-11 16:16:25 +09:00
Cedric Bail 48b40640b5 evas: no need to call eo_data_scope_get in many case after this change.
Reduce CPU usage by 5% in some case (especially when the CPU is not the
limiting factor like with the GL backend).
2013-07-09 09:48:09 +09:00
ChunEon Park 5f4ae9abeb evas/render - refactoring about checking smart member changed.
move those code to the evas_object_smart.
2013-07-02 15:28:56 +09:00
Cedric Bail e888a07c0a evas: cleanup headers. Should work on windows. 2013-06-26 11:24:29 +09:00
Cedric Bail d06a0982ef evas: add support for asynchronously uploading GL texture.
NOTE: when using Evas_Object image preload infrastructure the GL texture
upload was uploaded from the main loop during the rendering stage. This
could lead to some frame drop during fast animation due to the time needed
to upload that texture.

This patch fix this problem by uploading a small texture quickly (16x16)
and waiting for going back to the main loop to be able to use the same GL
context from another thread to do the texture upload asynchronously without
blocking the main loop.
2013-06-24 12:04:18 +09:00
Sebastian Dransfeld 51023d2d4f evas: Keep sane name for public header
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.

Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h

Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
2013-06-20 12:53:29 +02:00
Sung W. Park 8e6f0aa11c Evas: add partial rendering support for evasgl direct rendering
Evas_GL Direct rendering is an optimization path that renders
directly to the window if conditions are met.  Because evas gl
backend used to re-render the entire screen, evas_gl direct
rendering didin't have to concern with partial region rendering.
Now that partial rendering/swapping has been applied to evas gl-
backend, evas_gl direct rendering also had to take into account
clip regions. in order to properly apply it, some adjustments
were made to the engine functions and etc.
2013-06-17 18:32:00 +09:00