Commit Graph

1810 Commits

Author SHA1 Message Date
Jihoon Kim 109f07a72e edje: ecore_imf_context_cursor_position_set don't need to be called when the object is moved
SVN revision: 81540
2012-12-21 11:39:36 +00:00
Jihoon Kim af7efb7ad0 edje_entry: check NULL parameter
SVN revision: 81418
2012-12-20 05:07:23 +00:00
Jihoon Kim 5db9286ed2 edje_entry: NULL checking should be processed before accessing
SVN revision: 81417
2012-12-20 02:28:12 +00:00
Leandro Dorileo 3a22bb3d5b Edje: delete real part object after swallows got handled
Case the real part object(rp->object) is an smart object it start to delete
the whole smart object hierarchy and a child object may be a swallow of this
real part. So just delete the rp->object after swallows got handled.


SVN revision: 81403
2012-12-19 20:09:41 +00:00
WooHyun Jung ba8b15bcff [edje/edje_entry] Before cursor is moved by mouse_down, imf_context_reset should be called with current cursor position.
SVN revision: 81209
2012-12-18 07:13:58 +00:00
Jihoon Kim 4ebd335973 edje: ecore_imf cursor infomation update is not necessary in focus-out event
SVN revision: 81201
2012-12-18 05:11:09 +00:00
Eduardo de Barros Lima 70622f2b98 Fix documentation
SVN revision: 81181
2012-12-17 19:57:11 +00:00
Mike Blumenkrantz 297cd971ab fix some NULL derefs in tb part recalc, also a typo which probably broke sizing
SVN revision: 80935
2012-12-14 11:41:27 +00:00
Jihoon Kim bafa56598b edje: Return plain text in retrive surrounding text callback of entry
SVN revision: 80825
2012-12-13 11:35:41 +00:00
Cedric BAIL 1a542bcf8b edje: don't expose private variable in our public API.
SVN revision: 80793
2012-12-13 05:30:54 +00:00
Cedric BAIL 5e76bb821f edje: use Evas to compute Ellipsis.
Patch with help from Tom Hacohen.


SVN revision: 80764
2012-12-12 14:07:28 +00:00
Bruno Dilly 3013d17b29 edje: update physics to handle ephysics API breakage
SVN revision: 80725
2012-12-11 21:30:38 +00:00
Bruno Dilly 42b7ef900b edje: handle z-axis body attributes
SVN revision: 80678
2012-12-11 18:52:35 +00:00
Bruno Dilly 1f87c5e933 edje: random code cleanup
Some stuff spotted by scan-build



SVN revision: 80676
2012-12-11 17:38:20 +00:00
Bruno Dilly b1ae408585 edje: add group.physics block
For now, implements wold's gravity, rate, depth and z.
More can be added later on demand.



SVN revision: 80675
2012-12-11 17:10:33 +00:00
Bruno Dilly c982de65d3 edje: support faces for 3d effects
SVN revision: 80658
2012-12-11 14:09:03 +00:00
Cedric BAIL c0ac1daafd edje: use more eo_do.
SVN revision: 80643
2012-12-11 10:50:51 +00:00
Bruno Dilly 12cdbca681 edje: enable / disable movements per axis
With the movement_freedom block it's possible to allow
rotation on axis x and y (not default), for example.

Backface cull support is added in this commit too.



SVN revision: 80616
2012-12-10 17:46:44 +00:00
Bruno Dilly 6b40542d58 edje: support body's rotation
It's going as an action / script instead of an attribute
because it wouldn't fit well as a description.
Rotation can be modified by many circustancies, keeping
as state wouldn't make sense.



SVN revision: 80610
2012-12-10 15:37:08 +00:00
Bruno Dilly c4832ceda5 edje: add soft body stuff
SVN revision: 80609
2012-12-10 14:19:03 +00:00
Bruno Dilly 3de757a6d5 edje: add flag to set parts to be lighted
Won't be visible until world's light is implemented



SVN revision: 80605
2012-12-10 12:51:53 +00:00
Bruno Dilly 9bd842922e edje: fix typo and avoid misleading ifdefs on edje_calc
SVN revision: 80604
2012-12-10 12:24:15 +00:00
Bruno Dilly 75ceec585a edje: make it possible to set body's material
And density as well.



SVN revision: 80600
2012-12-10 11:47:22 +00:00
Bruno Dilly f96d02f8b3 edje: unb0rk physics support after more eo stuff gets in
It was taking too long to cedric b0rk it  =)



SVN revision: 80597
2012-12-10 11:31:27 +00:00
Carsten Haitzler f74c3dae75 lets not add all sorts of null object access fun!
SVN revision: 80523
2012-12-08 15:19:00 +00:00
Cedric BAIL 48638e3ca0 edje: use eo more.
SVN revision: 80519
2012-12-08 09:21:10 +00:00
Bruno Dilly c206188db4 edje: implement more description physics attributes
* Damping
 * Sleeping Threshold



SVN revision: 80501
2012-12-07 21:19:31 +00:00
Bruno Dilly 96df1ce1cd edje: support to get_state_val of map and perspective
stuff

Don't know why, it was supporting only set_state_val these parameters.
Also, fix a LIGNT->LIGHT typo



SVN revision: 80485
2012-12-07 18:44:24 +00:00
Bruno Dilly 476391343a edje: make it possible to change body attributes via
script

Support physics attributes on set_state_val and get_state_val
So custom_states can be created



SVN revision: 80484
2012-12-07 18:44:17 +00:00
Bruno Dilly 6550798518 edje: warn if loading a edj with physics
If a edj using physics is loaded for edje compiled with
physics disabled, it should warn the user.



SVN revision: 80472
2012-12-07 16:42:42 +00:00
Cedric BAIL 165ba39b2c edje: unbork amalgamation.
SVN revision: 80405
2012-12-07 02:04:44 +00:00
Bruno Dilly bc9821c1ff edje: modify some embryo forces func names for
consistency

Since embryo functions names are verb_subject, not subject_verb.
So forces_clear -> clear_forces ...



SVN revision: 80398
2012-12-06 22:11:10 +00:00
Bruno Dilly 200ce279ab edje: support velocity family actions and scripts
SVN revision: 80397
2012-12-06 22:10:59 +00:00
Bruno Dilly 10ed77919c edje: refactor usage of ephysics functions
Most of the actions will be applied to a body using 3 components
(x, y, z). Refactor code around it to avoid duplication, since
basically what changes is the ephysics function to be called.

Also, it will make next actions implementations less error prone.



SVN revision: 80388
2012-12-06 20:29:50 +00:00
Bruno Dilly 9654cf13f0 edje: clean header: remove random blank lines and indent
Remove blocks of blank lines and fix perspective part indenting



SVN revision: 80382
2012-12-06 19:37:07 +00:00
Bruno Dilly 14cf9fe3f7 edje: support forces using programs / script
Implement actions:
  * PHYSICS_FORCE
  * PHYSICS_TORQUE
  * PHYSICS_FORCES_CLEAR

and embryo script functions:
  * physics_force
  * physics_torque
  * physics_forces_clear
  * physics_forces_get
  * physics_torques_get



SVN revision: 80381
2012-12-06 19:20:07 +00:00
Bruno Dilly 70068d16a3 edje: remove impulse member of edje program
Most of the programs related to physics will use 3 vector
components (double). Let's share them.



SVN revision: 80380
2012-12-06 19:19:53 +00:00
Bruno Dilly 9f3c938c9c edje: support torque impulse (action and embryo script)
SVN revision: 80372
2012-12-06 16:58:58 +00:00
Aharon Hillel 4b801a124a Edje_pick Fix
Signed-off-by: Aharon Hillel <a.hillel@samsung.com>

SVN revision: 80305
2012-12-06 07:54:54 +00:00
Bruno Dilly 8783eb70bb edje: support applying impulse via script
SVN revision: 80279
2012-12-05 21:09:18 +00:00
Bruno Dilly ebf6290be7 edje: support new action: PHYSICS_IMPULSE
It will apply a central impulse over a body's part.



SVN revision: 80278
2012-12-05 19:30:08 +00:00
Bruno Dilly 31d4de28f3 edje: keep real part geometry updated
Using a callback for body and world update events for that.
It will make it possible to set parts to be relative
to parts that have a physics body.



SVN revision: 80277
2012-12-05 19:30:00 +00:00
Bruno Dilly c6eac0ed78 edje: make it possible to not reset body position on
state changes

To make it possible, a flag was added: ignore_part_position.
Enabled by default, it will let part position be update
only by physics calculatios. If the body is intended to be
moved when state is changed, the flag must to be explicitely
disabled.
It is required otherwise all the states would inherit position
from "default" and reset body's position.



SVN revision: 80276
2012-12-05 19:29:54 +00:00
Bruno Dilly 3038f33e82 edje: parts with bodies aren't move at each recalc
Otherwise at each recalc they will be moved to initial position
again.



SVN revision: 80275
2012-12-05 19:29:33 +00:00
Eduardo Lima (Etrunko) 5081d36996 New embryo function: get_program_id
It is now you can run programs with names generated dinamically. Say that you
have 10 programs indexed somehow. You can now call them using the following snippet:

script {
   new program_id[15], i;
   for (i = 0; i < 10; i++) {
      snprintf(program_id, 15, "my_program_%d", i+1);
      run_program(get_program_id(program_id));
   }
}

Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>



SVN revision: 80199
2012-12-04 20:21:59 +00:00
Bruno Dilly 68a34bdd34 edje: support basic body attributes - friction and
restitution




SVN revision: 80099
2012-12-03 19:47:52 +00:00
Bruno Dilly 9af2e7f69b edje: initial support to physics block inside
description

Only mass is set by now.



SVN revision: 80082
2012-12-03 16:36:32 +00:00
Bruno Dilly 5cca2ff0b1 edje: support adding physics worlds and bodies
Just an initial support, it's not possible to configure worlds
or bodies. Just adding it. Only possible customization is the
type of body.

It defines what's the collision shape and type (rigid / soft).
It can't be changed over time, so it's not on part's description.

It's expected that many cases won't be covered yet.

If you have ephysics installed and don't want it, just use
--disable-ephysics. It shouldn't affect anything for cases
where ephysics is not installed.



SVN revision: 79793
2012-11-28 22:38:47 +00:00
Stefan Schmidt 1a67ae19a4 edje: Remove unused var which was introduced very recently.
SVN revision: 79330
2012-11-15 09:58:32 +00:00
Daniel Willmann c5996880a6 edje: Add embryo function get_image_id
This makes it possible to change the image from an embryo script

Signed-off-by: Daniel Willmann <d.willmann@samsung.com>

SVN revision: 79327
2012-11-15 09:31:08 +00:00