Some docs have been filled with placeholder text ("TBD") or with preliminary
text (marked with //TODO).
Having 0 doc warning we can now enable Warnings as Errors in mono, and in Eolian later on.
Summary:
these are all types that we do not currently want to release
Depends on D8102
Reviewers: segfaultxavi
Reviewed By: segfaultxavi
Subscribers: segfaultxavi, cedric
Tags: #efl_api
Differential Revision: https://phab.enlightenment.org/D8241
Summary:
Instead of surrounding all the #include "*.eo.h" lines in Efl.h
with #ifdef EFL_BETA_API_SUPPORT, include these files unconditionally, but mark
all classes as @beta in the eo files.
This will allow taking them out of beta one by one as we deem them stable enough.
Otherwise, the current procedure involves moving the #include line out of the
ifdef block, which is cumbersome and messes include order.
Depends on D7950
Fixes T7692
Test Plan: Nothing changes
Reviewers: zmike, bu5hm4n, cedric
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7692
Differential Revision: https://phab.enlightenment.org/D7951
many users of the markup property are not interactive text cases, so splitting
off the interactive methods resolves a number of unimplemented method issues
ref T5719
Differential Revision: https://phab.enlightenment.org/D7787
This adds many Efl.Text.* that are useful for manipulating the
underlying TEXTBLOCK object's propeties using efl_part.
This has been implemented as part of the "user-defined" properties of
the layout part, so that the changes on the part persist across load of
different groups.
Note that text styles have precedence over the TEXTBLOCK (Canvas.Text)
object's properties. if an edc provides a style, the properties it
manipulates as part of the "base:" string would not be affected by this
API.
In general, this helps reducing the amount of styles for objects (or
modes of the same objects) that share the same setup, but are different
in some properties (e.g. ellipsis, wrap etc).
@feature
Canvas layout: add text part "expand" property
This adds "expansion modes", which are essentially the same as min/max
hints in the edje part's 'description.text' fields.
The user can then customize his widget to different modes without being
forced to create a new edje group in the theme.
Note that there is an added check in case one of the min/max text flags
are provided from the theme. In such case, all flags from this new API
will be ignored.
This fortifies misuse where the flags are set both in theme and the API.
@feature
Users can now do either:
efl_text_set(efl_part(obj, "part"), "text");
efl_text_markup_set(efl_part(obj, "part"), "text");
Also have efl_text_get/markup_get.
Using markup_set will allow to choose whether to set a markup or a text
to the text part.
In Edje and Elementary, we have part objects, which are what is returned
by the interface efl_part(). Those objects can't be of an opaque type as
this doesn't work nicely with strongly typed languages such as C++ or
C#. In JS, Lua, C the types are weak and mostly runtime-based so it
doesn't matter much.
As a consequence, the documentation and the types need to look nice in
this EO API. Thus, we remove the abusive term "internal" and explicitly
call all those classes "part" something.
Eventually we want the types to be declared in the EO file so bindings
(C#, C++, ...) can generate the proper access methods, returning the
best possible types.
Note that right now a few of those part types are used in the legacy API
but don't actually need to be exposed externally.
This is kind of a mega commit that does all the renaming at once, but
it's really just a big sed operation. The power of good IDEs :)
Ref T5315
Ref T5306