* fix fullscreen_set() and borderless_set() functions in ecore_win32
* change SetWindowLong() to SetWindowLongPtr() as it is deprecated
* better error management when dealing with SetWindowLongPtr()
* remove useless SendMessage() calls
* other minor fixes
SVN revision: 40354
list conversion. The bug resulted in no input devices where added when
using framebuffer. This patch also cleans up some related NULL
checks that are not needed any more.
Signed-off-by: Lars Munch <lars@segv.dk>
SVN revision: 40224
* better check of Cocoa.h
Patch by Andrew Wiliams and myself.
As I had to modify the patch so that it compiles on linux, could
the Mac OS X users check if the compilation is fine ?
Next steps:
* change the name 'quartz' to 'cocoa'
* add in ecore_cocoa all the needed functions to be used in ecore_evas
(windows management, cursors, events, etc...) so that ecore_evas_cocoa.c
does not contain objective c code anymore
SVN revision: 39915
between all ecore graphic engine to ease porting of application and reduce the amount of
specific code per engine. This patch does just that.
All your application should continu to work has previously, if it's not the case
please report any new behaviour regarding mouse and keyboard.
SVN revision: 39505
* fix requirements
* fix configuration on mac os x (problem with automake 1.9) and
add missing values/macro for quartz support
* small typo in ecore_evas_win32 api
* use m4 api in m4 files
SVN revision: 39471
* etk,
* PROTO/exalt,
* E-MODULES-EXTRA/diskio,
* E-MODULES-EXTRA/drawer,
* E-MODULES-EXTRA/penguins,
* E-MODULES-EXTRA/slideshow,
* E-MODULES-EXTRA/mail,
* E-MODULES-EXTRA/forecasts,
* E-MODULES-EXTRA/iiirk,
* E-MODULES-EXTRA/places,
* e,
* ewl,
* ecore,
* elitaire,
* entrance,
* e_dbus,
* efreet: Here we go, move from Ecore_List to Eina_List.
NOTE: This patch is huge, I did test it a lot, and I hope nothing is
broken. But if you think something change after this commit, please
contact me ASAP.
SVN revision: 39200
* add vim header
* include config.h when necessary
* fix the order of some include
* move the standard header in ecore_private.h to the source files
I have recompiled all the efl and e17, and e17 seems to work fine with these changes.
If you encounter problems with that commit, let me know.
SVN revision: 38864
in case Evil is not installed in /usr/local
* define fullscreen default values for the win ce engines in ecore_evas:
- gdi engine is windowed
- the other engines are fullscreen
SVN revision: 38647
fix doc
* ecore_file/Makefile.am:
add Windows cflags
* ecore_file/ecore_file_private.h:
move Evil.h so that EAPI is correctly defined
* ecore_wince:
make window_new windowed by default. other backend that gdi might have problems.
add title_set and fullscreen_set functions.
do not use aygshell features anymore for fullscreen (it's not free and not always available)
include missing config.h
* ecore_evas:
move Evas.h and Ecore_Getopt.h so that EAPI is correctly defined
add title_set and fullscreen_set functions.
SVN revision: 38540
fix fullscreen
* ecore_evas_win32.c:
add fullscreen (d3d and ddraw) and shape (d3d) support
minor formatting
* configure.ac:
enable direct3d support
SVN revision: 38248
- add shape support in ecore_win32
- add drag'n drop support in ecore_win32 (reworked)
* remove strange character (ecore_evas_win32.c)
* include Eina.h before defining EAPI (Ecore_Data.h)
* add -lole32 as lib for DnD, minor thing (configure.ac)
next steps will be the new direct3d engine, and full support
of DnD, shapes and fullscreen for the directdraw engine and
in ecore_evas.
SVN revision: 37831
* remove useless _DEPENDENCIES variables
* remove useless files in EXTRA_DIST
* use -no-undefied directly
* add some flags when the host is windows ce
make distcheck succeeds on my computer
next step will be to fix the horrible mess in Ecore.h and ecore_private.h
SVN revision: 37406
We usually want to create an Ecore_Evas and attach an object to it, be
it the background, your smart object that will manage the scene (ie:
edje) and this is replicated everywhere. Not anymore!
ecore_evas_new() and ecore_evas_object_associate() will behave much
like regular toolkits "window-new()" and "window-main-child-add()",
actually it was based on elm_win.c and hopefully we can remove that,
or most of that code and replace with this helper.
I'll add an Evas smart object to handle stacks of objects, that is, it
will be a clipped smart object that on resize it will resize every
child to the same size. This means we can associate this stack object
and add a background and then your stuff on top of it.
SVN revision: 37010
Problem: ecore reference count can drop to zero before
_ecore_evas_async_events_fd is deleted, ecore_shtudown() will finish
all fd handlers and then we would delete a now invalid pointer.
SVN revision: 36055
One can get engine names with ecore_evas_engines_get() and present
them to its users (from --help, for example) and then give that name
to ecore_evas_new(), that accepts the name, geometry and extra options
as a string.
As I don't have all the engines here, I might have missed something
from those, tested here:
- software_x11
- xrender_x11
- opengl_x11
- directfb
- buffer
SVN revision: 35919
after a make maintainer-clean, with xlib or xcb. e17 also has no problem.
Please report any problem. Thanks
* put xlib and xcb specific code in their own directories inside ecore_x
* fix xcb logic check in autotools and ecore_evas
* update configure.in for detection of ecore_evas with xlib and xcb support,
update ecore_evas accordingly. Note that e17 needs a little fix after that,
it will come in a few minutes
SVN revision: 35188