Commit Graph

13 Commits

Author SHA1 Message Date
Jean-Philippe Andre b19ee757e5 efl: Use Eina.Size2D in Gfx.View 2017-09-19 10:51:48 +09:00
Jean-Philippe Andre 4c634ed78e efl: Use Eina.Size2D for Efl.Gfx.size
Big patch as a lot of things call or reimplement size_set. Hopefully I
got it right... fingers crossed.
2017-09-18 13:34:50 +09:00
Jean-Philippe Andre f3eff6eb3e efl: Introduce Eina.Rect and switch EO APIs to it
It's a complex struct but defined in EO as a simple struct. ABI-wise
it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle
also work on Eina_Rect out of the box, most of the code dealing with
x,y,w,h will require no modifications either.

But Eina_Rect provides direct access to a size or position 2d component,
as well as the usual x,y,w,h. The field "rect" is provided as a
convenience for code dealing with both Eina_Rectangle and Eina_Rect. We
may or may not require it.

Note: Size2D could use unsigned values but I have spotted a few places
in the code that actually use -1 to indicate invalid size (as opposed to
0x0).

@feature
2017-09-18 13:22:52 +09:00
Jean-Philippe Andre 13da5e980e efl_gfx: Use Eina.Rectangle for geometry (EO)
This saves a few lines already (without even having the proper helpers
for stack rectangles).
2017-09-13 18:03:34 +09:00
Jean-Philippe Andre 65e8bf7f9f map: Make sure efl_gfx_map_reset triggers a render
Thanks again Jaehyun for reporting this!
2017-06-09 15:09:12 +09:00
Thiep Ha b1d287bbf2 map: add more checking on input and memory allocation
More checking on input parameter and memory allocation
when set number of map points.
Thanks jp.
2017-06-09 10:18:50 +09:00
Thiep Ha 829b9aacde efl.gfx.map: support for map points as multiples of 4
This patch adds support for map with more than 4 points.
However, we only support points with multiples of 4.
This also adds efl_gfx_map_point_count_set/get APIs to
set number of points.

@feature
2017-06-08 16:53:45 +09:00
Jean-Philippe Andre d8f59d24c4 evas: Fix rare crash in object destruction
The COW object may have not been created if the object could
not be created. Example: a window failed to open because the
engine could not create a surface.
2017-05-24 15:24:13 +09:00
Jean-Philippe Andre c6d6e13060 evas map: Rename raw_coord to coord_absolute
This is more in line with the other "absolute" APIs.
2017-05-12 12:02:24 +09:00
Jean-Philippe Andre 290f1893cd evas map: Reach feature parity with legacy API
I've done this by translating "Flip Page" to this new set of
EO APIs. In particular, absolute coordinates need to be used
in some calls, and the map needs to be calculated between
get and set operations.

This required an adjustment of the raw_coord API as the flip_page
code does some math after reading and then writing to the map.
Same for color. Those two properties now act like commands (ie.
like the other gfx map functions).

This also introduces a duplicate set of APIs to handle absolute
coordinates. Other solutions included:

 - Use an enum to specify the type of coordinates (but then the
   unit of cx,cy varies between non-unit relative position and
   pixel position. Also this adds an extra argument to all those
   function calls.

 - Pass a special value (an empty eo object) as the argument for
   pivot. Same remark about the unit as above. This way was
   deemed too confusing because of the weird object.

Those two options have been discarded after asking the opinion
of a few developers I could reach.

@feature
2017-05-11 18:02:31 +09:00
Jean-Philippe Andre 0a224da86f evas map: Introduce new API for maps (Efl.Gfx.Map)
This implements an entirely new API model for Evas Map by relying
on high-level transformations on the object rather than an external
Evas_Map structure that needs to be constantly updated manually.

The implementation relies on Evas_Map.

To rotate an object all you need to do now is
  efl_gfx_map_rotate(obj, 45.0, NULL, 0.5, 0.5);

Or with a C++ syntax:
  obj.rotate(45.0, NULL, 0.5, 0.5);

Or even simply (with default arguments):
  obj.rotate(45.0);

The map transformation functions are:
 - rotate
 - rotate_3d
 - rotate_quat
 - zoom
 - translate (new!)
 - perspective_3d
 - lightning_3d

@feature
2017-05-11 17:54:00 +09:00
Jean-Philippe Andre d111c6e1dd evas map: Replace EO APIs for populate with reset
Manual points population will eventually be useless as the
map API will become more like a transformation API, where
the current object geometry doesn't matter as much as which
transformation is applied to it.
2017-05-11 17:53:57 +09:00
Jean-Philippe Andre 81dd06a6ed evas map: Move Efl.Gfx.Map mixin to its own C file 2017-05-11 17:53:51 +09:00