Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions
Reviewers: cedric, Hermet, raster
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3882
Summary:
Add post processing render function as rendering full screen quard after
rendering to texture.
Add possibility use size of current frame in shader.
Add FXAA shader source files
Reviewers: raster, cedric, Hermet
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3847
Summary:
Add uniform varialble uColorTexture. Generate sampler count for textcolorpick
and pass to renderer for bind additional texture unit to gl.
It can be used for different 3D effects - blur, wave distortion, heat haze, etc.
T2761
Reviewers: Hermet, raster, cedric
Reviewed By: cedric
Differential Revision: https://phab.enlightenment.org/D3372
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Refactoring code of functions e3d_drawable_scene_render,
e3d_drawable_scene_render_to_texture,_shadowmap_render to have possibility
render in scene to additional texture
See T2761
Reviewers: Hermet, cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D3142
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: If we are building for only gles 2.0, then we cannot use
glAlphaFunc else we get compile errors. This adds an #ifndef around
that block to fix building
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Enable 3D features using --enable-evas-3d=yes when configuring.
APIs are exposed through Evas_3D.h.
Currently, evas-3d is being supported only on gl_x11 engine.
Conflicts:
src/lib/evas/Evas_Eo.h