Commit Graph

21649 Commits

Author SHA1 Message Date
Felipe Magno de Almeida 1984a1a2fb ecore_ipc: Rename EAPI macro to ECORE_IPC_API in Ecore IPC library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-26 13:31:38 -03:00
Felipe Magno de Almeida 7c933562d9 eet: Rename EAPI macro to EET_API in Eet library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-25 10:55:40 -03:00
Felipe Magno de Almeida c0e42a3bf4 efreet: Rename EAPI macro to EFREET_API in Efreet library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-24 09:16:10 -03:00
Felipe Magno de Almeida f0d3585e78 ecore_win32: Rename EAPI macro to ECORE_WIN32_API in Ecore Win32 library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-24 09:01:36 -03:00
Felipe Magno de Almeida a6c6965292 emile: Rename EAPI macro to EMILE_API in Emile library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-23 09:14:59 -03:00
Felipe Magno de Almeida 819ab93f8b eeze_api: Rename EAPI macro to EEZE_API in Eeze library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-22 09:14:33 -03:00
Felipe Magno de Almeida 8dee56dfbb elput: Rename EAPI macro to ELPUT_API in Elput library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-21 09:12:12 -03:00
Felipe Magno de Almeida d222e43b07 elua: Rename EAPI macro to ELUA_API in Elua library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-20 09:11:25 -03:00
Felipe Magno de Almeida 856798774d embryo: Rename EAPI macro to EMBRYO_API in Embryo library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-19 09:10:51 -03:00
Felipe Magno de Almeida 7b8abe6f85 ethumb: Rename EAPI macro to ETHUMB_API in Ethumb library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-18 09:10:00 -03:00
Felipe Magno de Almeida 0b75e82b3d ecore_drm2: Rename EAPI macro to ECORE_DRM2_API in Ecore DRM2 library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-17 09:08:18 -03:00
Felipe Magno de Almeida 4a6882c2fd ecore_avahi: Rename EAPI macro to ECORE_AVAHI_API in Ecore Avahi library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-16 16:46:40 -03:00
Felipe Magno de Almeida 95c2248065 ecore_drm: Rename EAPI macro to ECORE_DRM_API in Ecore DRM library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-15 15:48:08 -03:00
Felipe Magno de Almeida 7948b204bc ecore_x: Rename EAPI macro to ECORE_X_API in Ecore X library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-14 16:34:09 -03:00
Felipe Magno de Almeida 300cc7dcf6 edje_cxx: Remove useless EAPI definition
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-14 17:22:00 -03:00
Felipe Magno de Almeida 62f87b69da edje: Rename EAPI macro to EDJE_API in Edje library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-13 13:00:52 -03:00
Felipe Magno de Almeida a594413ccb elementary: Rename EAPI macro to ELM_API in Elementary library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-11 13:00:04 -03:00
Felipe Magno de Almeida 50a6a1b83b edje_cxx: Edje.hh depends on already set EAPI, explicitly define
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

So we can remove EAPI from other libraries, we need to make this
library non-dependent on this symbol being already defined.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-09 13:28:09 -03:00
Felipe Magno de Almeida dc8ece8c41 modules: Rename EAPI macro to MODAPI for modules
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-06 17:03:55 -03:00
Felipe Magno de Almeida 5d43dd2b24 efl_mono: Rename EAPI macro to EFL_MONO_API in efl mono binding
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-10-03 15:45:29 -03:00
Felipe Magno de Almeida 72f5e7d7ad edje: Add weak symbol
The symbols will be needed when we change how Eolian generates
import/export symbols in Eio
2020-10-01 12:57:05 -03:00
Felipe Magno de Almeida 19bb35fa0a elementary: Remove use of EOAPI that will get its definition removed
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-30 12:57:14 -03:00
Felipe Magno de Almeida 48e059c5a6 efl: Rename EAPI macro to EFL_API in Efl sub-library
evil: Rename EAPI macro to EVIL_API in Evil library

Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-20 10:25:30 -03:00
Felipe Magno de Almeida b0f5c73ea3 ecore: Rename EAPI macro to ECORE_API in Ecore library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-20 10:23:26 -03:00
Felipe Magno de Almeida e8e39e5fea eldbus: Rename EAPI macro to ELDBUS_API in Eldbus library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-20 10:22:27 -03:00
Felipe Magno de Almeida f47e469247 emotion: emotion EAPI macro to EMOTION_API in Emotion library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-20 10:19:07 -03:00
Felipe Magno de Almeida 4f3fbec6c9 ector: Rename EAPI macro to ECTOR_API in Ector library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-17 10:18:19 -03:00
Felipe Magno de Almeida d688766d0f ecore_con: Rename EAPI macro to ECORE_CON_API in Ecore Con library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-15 10:16:24 -03:00
Felipe Magno de Almeida 2fa81c36b5 evas: Rename EAPI macro to EVAS_API in Evas library
evil: Rename EAPI macro to EVIL_API in Evil library

Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-13 10:14:31 -03:00
Felipe Magno de Almeida 7b02a3290f ecore_audio: Rename EAPI macro to ECORE_AUDIO_API in Ecore Audio library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-09 15:10:58 -03:00
Felipe Magno de Almeida 872ce2022b eio: Rename EAPI macro to EIO_API in Eio library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-07 23:01:06 -03:00
Felipe Magno de Almeida fd87bcf808 eo: Rename EAPI macro to EO_API in Eo library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-09-05 10:27:43 -03:00
Felipe Magno de Almeida e1e62a5203 eldbus: Add Eldbus.h entry point header
Add Eldbus.h so we can have EAPI definition
2020-09-03 22:37:10 -03:00
Felipe Magno de Almeida 1ffabc6391 eio: Add weak symbol
The symbols will be needed when we change how Eolian generates
import/export symbols in Eio
2020-09-01 22:58:10 -03:00
Felipe Magno de Almeida 1f0c580042 eolian: Rename EAPI macro to EOLIAN_API in Eolian library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-08-19 17:32:20 -03:00
Felipe Magno de Almeida b5d46fb7c4 eina: Rename EAPI macro to EINA_API in Eina library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-08-15 15:26:00 -03:00
Felipe Magno de Almeida 8d18d07689 evil: Rename EAPI macro to EVIL_API in Evil library
Patch from a series of patches to rename EAPI symbols to specific
library DSOs.

EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.

MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.

For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.

With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).

Example 1:
dll1:
```
EAPI void foo(void);

EAPI void bar()
{
  foo();
}
```
dll2:
```
EAPI void foo()
{
  printf ("foo\n");
}
```

This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.

However, the following:
Example 2:

dll1:

```
EAPI extern int foo;
EAPI void foobar(void);

EAPI void bar()
{
  foo = 5;
  foobar();
}
```

dll2:

```
EAPI int foo = 0;
EAPI void foobar()
{
  printf ("foo %d\n", foo);
}
```

This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.

Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
2020-08-11 16:40:00 -03:00
Vincent Torri 25e64a9a4e Ecore_Win32: add the API ecore_win32_window_maximized_set()
Summary:
ecore_evas win32 engine is updated to support it. This fixes the
"maximized/unmaximized" elm "windows states" test.

Test Plan: elm_test

Reviewers: raster, jptiz, felipealmeida

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D12177
2020-10-13 15:19:39 +01:00
Vincent Torri b9df223fa2 Ecore_Evas win32: fix activate() function
Summary: activating the function needs un-iconified first

Test Plan: elm windows status tests

Reviewers: raster, jptiz, felipealmeida

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D12176
2020-10-13 15:19:26 +01:00
Carsten Haitzler 0c79b8f94b efl ui image - dont cancel preload on image if image is an edje object
fixes invalid request on non-image object.
@fix
2020-10-09 13:34:23 +01:00
Vincent Torri eacee53c2e Evil : move mkstemp(s) and mkdtemp in eina_file directly
Summary:
Also replace all mkstemp(s) and mkdtemp with the eina_file functions in
the source

Test Plan: run eina_file test

Reviewers: raster

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D12170
2020-10-08 11:58:11 +01:00
WooHyun Jung 509e3fcc7a Revert "Revert "evas_textblock: rainbow flag emoji treated as two clusters(update unibreak to version 4.2)""
This reverts commit 173b3a108e.
This was reverted because of freezing codes for release.
Now, release work was over. So, I think it's ok to restore this.
2020-10-08 12:32:53 +09:00
Vincent Torri 0a08a860a8 Ecore_file: on Windows, fix errno value when dst exists.
Summary: This also fixes the saving of elementary_config file

Test Plan: execution of elementary_config

Reviewers: jptiz, raster

Reviewed By: raster

Subscribers: johnny1337, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D12165
2020-10-06 15:09:31 +01:00
Carsten Haitzler 387a720091 eina - eina eifle - rename eina_file.c to indicate its for posix 2020-10-05 16:22:24 +01:00
Hermet Park b6a98bb3be elementary image zoomable: fix non supported oversized image.
Summary:
if image size is larger than system support, photocam can not show the image.

Not like other types of image, photocam is originally designed for huge-size of image,
this result is not allowed by users, we should avoid the worst case as we can do.

This might not be the best idea, so you can improve it if you have a better solution.

Reviewers: kimcinoo

Reviewed By: kimcinoo

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D12164
2020-10-05 12:56:03 +09:00
Carsten Haitzler 42c123d1d7 singularize srand in eina_init - only once in one place
simplify down to having a single srand() in eina_init and use urandom
if it works and is there - if not, time(NULL) will do. it's the best
we can...
2020-10-03 20:46:50 +01:00
Carsten Haitzler 3d351b98c2 efreet - windows - still call stat but skip lstat/readlink
now stat is filled with data on windows

@fix
2020-09-29 10:32:02 +01:00
Youngbok Shin 85a0af8281 evas: sw font draw - protect against null pointer access
The image data of dst could be null in a rare case.
@fix

Reviewed-by: Christopher Michael <devilhorns@comcast.net>
Differential Revision: https://phab.enlightenment.org/D12163
2020-09-28 13:44:50 -04:00
Vincent Torri 994904098c Ethumb: reorder _init/shutdown functions, ecore and evas init/shutdown are useless, as ecore_evas already manages them
Test Plan: compilation

Reviewers: raster

Reviewed By: raster

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D12161
2020-09-25 10:30:04 +01:00
Shinwoo Kim 46eca1108c evas vg: check vg changed
Summary:
It is not able to render even though vg object has a chance to render,
because evas_object_smart_changed_get checks only Evas_Object_Protected_Data,
when Efl_Canvas_Vg_Object_Data.changed is TRUE.

Reviewers: Hermet, jsuya, herb

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D12152
2020-09-24 12:16:49 +09:00