Commit Graph

4635 Commits

Author SHA1 Message Date
Daniel Juyung Seo 61b786c4e8 evas evas_name.c: Fixed indentation.
SVN revision: 63369
2011-09-14 04:41:12 +00:00
Christopher Michael 1a1248b689 Evas: Add simple .Xdefaults files parsing to get DPI.
NB: Xcb has no support (yet) for dealing with xrdb (Xresource
database), so add a simple parser to read an .Xdefaults file and get
things like xft.dpi.



SVN revision: 63297
2011-09-08 21:49:45 +00:00
Gustavo Lima Chaves 8224761b1e [evas] This seems to be the least fontconfig's compatible
version with our (current) code.



SVN revision: 63293
2011-09-08 18:37:29 +00:00
Youness Alaoui 4f96340279 Evas: If not threading, then LKT should not return 0, otherwise it will think it's a stuck lock
SVN revision: 63270
2011-09-07 18:00:57 +00:00
Tom Hacohen c0b309e43e Evas textblock: Added a workaround for the coords_recalc not being called.
Please, when you fix this annoying issue, revert this terrible commit. This
commit is intended to be a temporary fix.

SVN revision: 63267
2011-09-07 10:41:44 +00:00
Youness Alaoui ada2b9e072 Evas: Small fixes to clean software-sdl and software-16-sdl engines
Comparing software-sdl and software-16-sdl showed many small differences
this makes both engines' code much more alike.
The software-16-sdl was especially buggy, hopefully, this should make
it just as stable as the software-sdl engine.

SVN revision: 63248
2011-09-07 06:53:35 +00:00
Youness Alaoui efea89b471 Evas: Allow independent static compilation of software_16_sdl engine
SVN revision: 63247
2011-09-07 06:53:28 +00:00
Cedric BAIL 120306f05f evas: add YUV double buffering for OpenGL backend.
SVN revision: 63225
2011-09-06 07:56:47 +00:00
Cedric BAIL ce8904076d evas: fix alignment issue.
SVN revision: 63202
2011-09-05 15:21:23 +00:00
Cedric BAIL 35da5ff856 evas: use a tricky NULL texture.
Note: this help the driver to know that we don't it
to swizzle back the pixel from GPU format, because we
are going to replace all pixels.


SVN revision: 63201
2011-09-05 14:58:18 +00:00
Tom Hacohen 9182147b5f Evas font: Fixed compilation with g++.
Patch by cnook

SVN revision: 63196
2011-09-05 12:48:02 +00:00
Tom Hacohen fe8c41c6c5 Evas textblock: Use viewport for getting visible range, not clip.
SVN revision: 63191
2011-09-05 12:03:53 +00:00
Tom Hacohen 8f07a73106 Evas textblock: Fixed an issue when there are no available fonts.
The problem was that our rbtree implementation doesn't support chaining
duplicates and with no fonts, all the paragraphs had the same y coord (0).
Changing the paragraph index to work on line_no for sorting fixes it,
as line numbers are also correct when there are no fonts.

Thanks a lot to KaKaRoTo for letting me know about this issue.

SVN revision: 63188
2011-09-05 09:04:43 +00:00
Carsten Haitzler 325dbc04ae fix COPYING to say 2011.
SVN revision: 63187
2011-09-05 07:15:41 +00:00
Tom Hacohen 54ebd93cde Evas font: Fix compilation with C++ compilers.
Thanks to cnook for pointing that out.

SVN revision: 63186
2011-09-05 07:13:23 +00:00
Tom Hacohen c4229776de Evas textblock: Fixed compiler warnings.
SVN revision: 63185
2011-09-05 07:13:07 +00:00
Cedric BAIL 2654b654e7 evas: fix tarball generation.
SVN revision: 63179
2011-09-04 23:19:41 +00:00
Cedric BAIL 20300dfedc evas: and now MT12 gain Open GL support.
SVN revision: 63174
2011-09-04 21:15:04 +00:00
Cedric BAIL d88567f49f evas: make MT12 a little bit faster so we can see Bunny a little more longer.
SVN revision: 63157
2011-09-04 16:26:47 +00:00
Cedric BAIL f6f2eb77f7 evas: forgotten patch for enabling colorspace properly.
SVN revision: 63152
2011-09-04 14:31:24 +00:00
Cedric BAIL 54373b9fbe evas: fix mt12 to se squirrel and bunny.
SVN revision: 63151
2011-09-04 14:30:41 +00:00
Carsten Haitzler 27ebb83c4e put generic loaders in libdir/evas/utils/
SVN revision: 63103
2011-09-03 03:48:39 +00:00
Rafael Antognolli 92b98ad145 evas/canvas - Update the pointer to engine_data after pixels_get().
The "pixels" pointer was set in the beginning of evas_object_image_render(),
and never updated, even after pixels_get() changed the content of
o->engine_data.

This patch updates that pointer if it becomes different from engine_data.



SVN revision: 63090
2011-09-02 14:06:25 +00:00
Rui Seabra d7a9d539a1 Rename xcb-devel to libxcb-devel. According to KainX, on IRC, «Caos is dead and no one has been maintaining SuSE compatibility anyway».
SVN revision: 63074
2011-09-01 21:54:42 +00:00
Rui Seabra 639bded43a Fix build breakage.
SVN revision: 63070
2011-09-01 21:39:43 +00:00
Vincent Torri 7fec95cb58 add Youness Alaoui
SVN revision: 63017
2011-08-31 08:49:15 +00:00
Cedric BAIL ea61ff9379 evas: SPANK ! SPANK ! SPANK ! Tasn you forgot some engine !
Patch by Youness Alaoui <kakaroto@kakaroto.homelinux.net>.


SVN revision: 63013
2011-08-30 23:03:07 +00:00
Carsten Haitzler 6694437c15 lets up the max recalc count a bit now that things re-schedule
themselves more.



SVN revision: 62994
2011-08-30 15:33:46 +00:00
Tom Hacohen c2964c42cb Evas font: Adjust to harfbuzz's latest and hopefully last API break.
SVN revision: 62989
2011-08-30 14:38:48 +00:00
Carsten Haitzler 8833075666 lets do that again. recalc list instead of recalc array. why? fixes
nasty ordering issues where recalc items dont get pushed later into
the recalc queue after the things they depend on.



SVN revision: 62977
2011-08-29 23:45:24 +00:00
Cedric BAIL 5a4163f5f2 evas: use simpler format as much as possible.
SVN revision: 62975
2011-08-29 21:52:00 +00:00
Cedric BAIL 26ee52dd61 evas: add NV12 and MT12 colorspace.
MT12 is has documented in Linux videodev documentation
a 64 * 32 macro block tiled colorspace format used on
Samsung hardware.


SVN revision: 62967
2011-08-29 20:56:48 +00:00
Vincent Torri 93ded6d380 revert rev. 62944
SVN revision: 62963
2011-08-29 19:05:03 +00:00
Carsten Haitzler e7c63bd333 i've found a subtle issue with how we queue recalcs of smart objs. if
an obj is already queued we dont push it FURTHEr down the queue if
smart recalc is enabled. now at least we keep order of operation/calc
correctly!



SVN revision: 62944
2011-08-29 12:14:55 +00:00
Carsten Haitzler f8c2a95c1a ok- we'll be nice and 0 your w & h - also x, y, w, h did this too.
SVN revision: 62942
2011-08-29 11:49:31 +00:00
Carsten Haitzler 9987945719 dont need ti check priv - macro did it anyway
SVN revision: 62941
2011-08-29 11:39:43 +00:00
Carsten Haitzler 3c456311b3 add a call to get the number of smart caluclation counts. very useful
for one evil situation in elementary factory.



SVN revision: 62856
2011-08-26 12:26:45 +00:00
Tom Hacohen 9f23c221d6 Evas callbacks: Do the same change daniel did to smart callbacks.
Spank Spank for not applying it here as well.

SVN revision: 62798
2011-08-25 10:06:12 +00:00
Daniel Juyung Seo 733ac6e274 evas evas_object_smart.c: Reverted smart callback calling sequence.
Now, smart callback is prepended among the same priorities. After the
discussion with hermet and raster.

I fixed this because I think it's better keeping the default behavior
even we have new priority option. This is for evas backward
compatibility and for the world peace. Although I know there is no
official policy and it's not recommended to rely on the smart callback
calling sequence in application, I really hope evas needs to have
compatibility. Otherwise we need to adopt the new policy in next
version of evas. 


SVN revision: 62792
2011-08-25 09:18:39 +00:00
Cedric BAIL a4601bb4b7 evas: refactorise code.
SVN revision: 62788
2011-08-25 08:28:34 +00:00
Sung W. Park f3d21a04d0 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: [E-devel]  [Review] [Patch] Evas_GL bug fixes/updates


I've fixed some minor issues that I've been pushing off for later.

The patch does the following:

1. Evas_GL and Evas had an issue where the viewport parameters were
being reset in the wrong context. Previously, this issue was temporarily
patched by flushing evas' pipeline and setting
evas_gl_common_context_use(NULL) in EvasGL's
make current. I know, it was pretty hacky. It turns out that in
evas_engine,
there was a code evas_gl_common_context_resize(NULL) without doing
eng_window_use() first.  So i've added that part and problem went was
resolved properly. :-)

2. Naturally, I've taken out the temporary patch from 1.

3. I've added code that took care of glBindFramebuffer(..., fbo) where
the
fbo had to be saved and restored in case the user wanted to use his
own fbo.
Also, I've had to take care of the case when fbo is 0 since 0 need to
point
to evas_gl surface.

4. I've updated make_current a little as well.



SVN revision: 62780
2011-08-25 06:30:52 +00:00
ChunEon Park c3676cdabd Evas - updated AUTHORS
SVN revision: 62779
2011-08-25 06:14:43 +00:00
Carsten Haitzler 5cc90f00d9 oh my bad! i broke desktop gl compilation! bad bad bad me. spank! fix.
SVN revision: 62777
2011-08-25 05:17:43 +00:00
Jiyoun Park 4b59fd460e From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] evas gl engine's texture creation

Hello. 

1. _pool_tex_dynamic_new function, it didn’t set pt to NULL when secsym_eglCreateImage function failed.
In this case, it returns wrong pt pointer and it has possibility to make crash.
So I add free pt code and return NULL code into _pool_tex_dynamic_new function.

2. I modified eng_image_data_get of gl engine.

If Evas_GL_Image's texture creation failed and evas_gl_image's cache image was droped, 
Im->im can be NULL. So I add check code. 
Example: evas_gl_common_image_content_hint_set
     1) EVAS_IMAGE_CONTENT_HINT_DYNAMIC , it drop cache image
     2) if evas_gl_common_texture_dynamic_new failed
     3) then, im->im =NULL, im->tex=NULL
        In this situation, if application call's evas_object_image_data_get function, 
It make crash in evas_cache_image_load_data function.

3. I think function's related with evas_object's engine data have to be return NULL if it failed.
If function's returns null, evas object code can handle error more easily.  
But evas object's code was implemented differently each case. Does my suggestion right?
I add engine data null check code to evas_object_image based on upper consumtion.
If it is wrong , the patch code related with evas object image have to be removed.
If it is right , I will survey other evas object type also.  



SVN revision: 62775
2011-08-25 04:48:45 +00:00
Cedric BAIL cea7b9dddb evas: refactorize OpenGL engine.
SVN revision: 62752
2011-08-24 16:20:15 +00:00
Cedric BAIL ca93d80a3c evas: update ChangeLog.
SVN revision: 62723
2011-08-23 16:08:00 +00:00
Cedric BAIL efcceff953 evas: fix evas_object_image_data_convert.
SVN revision: 62722
2011-08-23 16:06:41 +00:00
Cedric BAIL 7ae4bd0f31 evas: add YUY2 shader to GL engine.
TODO: add NV12 and NV12T to evas.


SVN revision: 62721
2011-08-23 15:13:40 +00:00
Jiyoun Park 9cce5f3959 From: Jiyoun Park <jy0703.park@samsung.com>
Sometimes, gif loader can miss some previous frame.
In that case, display can be dirty.
If frame N loaded without N-1 make these problem.
I fixed this problem. 
And I modified wrong document.



SVN revision: 62712
2011-08-23 06:08:02 +00:00
Tom Hacohen f6724cc23b Evas font: Did some style fixes, we don't like tabs.
SVN revision: 62695
2011-08-22 14:45:23 +00:00