No runtime changes. This makes it possible to set mouse_events on a
group, and it will use this value as the default for mouse_events on
every part of that group. It defaults to 1 if not set, to keep things
working as they do now.
That is, instead of setting mouse_events: 0; on every single part you
don't want to receive events, it's now possible to set it for the group
and only use mouse_events: 1; explicitly on those that should handle
events.
This is particularly useful when using table and replicating the
same group all over the place. At least for many games I have in mind
this will save a lot of lines !
Dynamic memory stored in 'ptr2' allocated through function 'malloc' at
line 653 can be lost at line 1022. Also there is one similar error on
line 1029.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
The follow are left:
{{{
bin/embryo/embryo_cc_sc1.c: In function ‘dowhile’:
bin/embryo/embryo_cc_sc1.c:3524:24: warning: declaration of ‘wq’ shadows a global declaration [-Wshadow]
bin/embryo/embryo_cc_sc1.c:115:21: warning: shadowed declaration is here [-Wshadow]
bin/embryo/embryo_cc_sc1.c: In function ‘dodo’:
bin/embryo/embryo_cc_sc1.c:3546:24: warning: declaration of ‘wq’ shadows a global declaration [-Wshadow]
bin/embryo/embryo_cc_sc1.c:115:21: warning: shadowed declaration is here [-Wshadow]
bin/embryo/embryo_cc_sc1.c: In function ‘dofor’:
bin/embryo/embryo_cc_sc1.c:3565:24: warning: declaration of ‘wq’ shadows a global declaration [-Wshadow]
bin/embryo/embryo_cc_sc1.c:115:21: warning: shadowed declaration is here [-Wshadow]
}}}
looking at their code, they say to alloc a local "wq", but then they
call functions such as delwhile() that changes the global... VERY suspicious!!
SVN revision: 82734
This one was a painful bitch. The edbus2 port was quite broken, mainly
leaking eina_stringshare and also not adding the '\0' to the strings
that are represented as bytearray (paths cannot be utf8 to avoid
translations).
Emotion plugin was also quite bogus and the video thumbnail as edje
(animated) is not working yet due bug in Edje_Edit api -- someone
needs to investigate this, seems strange.
Emotion plugin also had a bug that it was deleting the object from
inside object callback.
Now it seems to work. Please report if it does not.
SVN revision: 82675
These binaries are called by efreetd and should be under MODULE_ARCH
dir.
And actually fix the path to efreet_desktop_cache_create that was wrong.
SVN revision: 82489
this is still in progress, mostly the multisense stuff is pending.
it seems that when we merge ecore_audio in edje the libremix and
similar are gone, at least from Edje, and will be in ecore_audio
itself (or pulseaudio).
Changes:
* __UNUSED__ to EINA_UNUSED
* binaries (epp, embryo_cc, edje_cc) now consider EFL_RUN_IN_TREE and
will assume the binaries are still not installed, running from
build tree location (needs more testing, maybe doesn't work with
srcdir != builddir, still doesn't solve cross compile builds)
SVN revision: 82139