Commit Graph

16 Commits

Author SHA1 Message Date
Chris Michael 21f0ad4f0e Add function prototypes for resize_edge_set.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-08-21 08:30:52 +01:00
Chris Michael 5e94e640c6 Fix function and protoype for pointer_xy_get (missing const).
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-08 14:09:02 +01:00
Chris Michael a8bb3ec5ce Add common wayland function to get the pointer xy from wayland
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-07-08 11:02:58 +01:00
Chris Michael 31a98ebd77 Add wl_egl_window to private structure.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2013-06-07 15:42:52 +01:00
Rafael Antognolli b259d944ee ecore_evas/wayland: Implement borderless_set engine method.
It is needed to set the engine internal borderless property.

Also update the border (frame) object, showing/hiding it as needed, and
updating the framespace size when the frame object is handled by the
engine.
2013-05-08 19:22:33 -03:00
Rafael Antognolli aba3064184 ecore_evas/wayland_shm: Delay some operations when in_async_render. 2013-05-06 14:48:03 -03:00
Rafael Antognolli 1f58a59a61 ecore_evas/wayland: Remove hack for changed state.
Since we don't have a changed state callback on Wayland, just call the
changed_state callback of Ecore_Evas from the configure callback.
There's no need to add the Ecore_Job that will send the event later.

This makes the code cleaner, simpler, and will call the callback when
the configure event is received, which is a good place to check for the
changes.
2013-04-30 16:31:43 -03:00
Rafael Antognolli 0745e46d12 ecore_evas/wayland: Add support for rotation on wayland_egl backend.
Also move the common code for rotation_set from the shm engine to
wayland_common.
2013-04-24 15:24:37 -03:00
Rafael Antognolli dba2fc5aa5 ecore_evas/wayland: Change the default frame smart object.
Add 4 rectangles to be used as border of the window, instead of a single
rectangle under the framespace. This allows to move the frame object to
the top layer, instead of staying on the lowest layer. With the frame
over the other objects, there's no need of framespace clipper object,
which causes several bugs.
2013-04-23 18:52:35 -03:00
Cedric BAIL d583d08814 evas: no need for a callback per async call.
Let's not multiply our callback infrastructure without any serious need. We
already have to many of them.
2013-03-26 11:59:27 +09:00
Christopher Michael 31ec0c4d7b Add Async support for Wayland Shm Engine.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-03-12 12:52:25 +00:00
Cedric Bail 32661a5ac4 ecore_evas: re-order inclusion of header to fix compilation on Windows.
It is a very tricky things to get header order right on windows. Having that
order only in .c files simplify the work a lot. So let's try to do it with
Ecore_Evas after it rewrite and split into modules.
2013-03-12 15:58:43 +09:00
Christopher Michael 886768b1e1 Remove old shm information from the private data structure.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-19 10:18:02 -03:00
Christopher Michael 9e6b41e629 Fix formatting.
Signed-off-by: Christopher Michael <cp.michael@samsung.com>
2013-02-19 10:18:02 -03:00
Rafael Antognolli 74cb944f25 ecore/wayland: Add window state changed callback to Ecore_Wl_Window.
This will allow it to report to Ecore_Evas that the window has changed
its state. Elementary uses this to update its maximized/fullscreen/other
window states internal information.

The code that uses this callback is also added to Ecore_Evas.

SVN revision: 83625
2013-02-05 12:19:40 +00:00
Flavio Vinicius Alvares Ceolin ad7579c129 ecore_evas: Make the engines loadable modules
Implementing support for loadables modules. It makes the engines been
loaded when they are needed. It not breakes the api, so each engine
still has its own api.

The implementation basically is:

* Functions that creates Ecore_Evas, for example
  ecore_evas_software_x11_new, request to load its module and then get
  the module's function to create the Ecore_Evas.
* The other functions such as \(.*\)_window_get from the Ecore_Evas
  its interface and then call the appropriate method.
* As there is no unified interface to communicate with the engines
  (not break api problem), all interfaces were declared in
  ecore_evas_private.h
* Now the data necessary for each module is not declared in the
  Ecore_Evas_Engine structure, instead of this, the struct has a void
  pointer that is used by the modules.
* In this first moment engines as software_x11 and gl_x11 were put
  together in the same module, but obviously exporting all the things
  necessary.


SVN revision: 80280
2012-12-05 21:15:42 +00:00