Summary:
This is not the end of fixing eolian errors. I need to keep fixing
more.
Test Plan:
1. export EOLIAN_ENFORCE_SINCE=1
2. ninja
Reviewers: q66, segfaultxavi, zmike, bu5hm4n, Jaehyun_Cho
Reviewed By: segfaultxavi, Jaehyun_Cho
Subscribers: Jaehyun_Cho, stefan_schmidt, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10370
Eolian @properties should be documented at the property level, and
documentation at the setter or getter level should be left to setter-
or getter-specific comments. There is usually no need at all to have
setter- or getter- specific comments.
Also, a property is not a method so descriptions should match that.
This patch removes lots of duplicated text, and will allow enabling
by default the eolian check that ensures that properties have proper
property-level docs.
No functional changes.
unload is a crucial method for classes that implement load, as this is
the method which is called during e.g., efl_file_simple_load() when
a new file is specified in order to destroy the previous object data
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9786
Summary:
This enables all the checks unconditionally, without ignoring
classes that don't have an Efl namespace. This required a lot
of beta marking to make it build. It most likely doesn't
mark types correctly, as that is not fully enabled yet.
Reviewers: zmike, cedric, segfaultxavi, bu5hm4n
Reviewed By: segfaultxavi
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8266
The other alternative would be to move callback_register/
callback_unregister from evas.canvas3d.object to evas.canvas3d.node.
However doing this right now is a bit hard based on the fact that no
example currently does render / work. Therefore the empty implementation
is the solution that does require fewer code movements.
ref T5719
Depends on D7759
Summary:
the previous implementation/api had a number of issues:
* "file" property contained both "file" and "key" values
- also performed file loading operation
* "load_error" property which was specific to image objects
* no methods for controlling file loading/unloading
this patch attempts the following changes:
* split "file" property into "file" and "key" properties
- also remove "key" from existing "mmap" property
* remove "load_error"
* directly return error codes from operations
* add "load" and "unload" methods for directly controlling load state
* add implicit file loading if file/mmap is set during construction
* rewrite all efl.file implementations to move file loading into load() method
* rewrite all usage of efl.file api based on these changes
* add C extension functions to mimic previous behavior
ref T7577
Reviewers: segfaultxavi, bu5hm4n, cedric
Reviewed By: segfaultxavi
Subscribers: vitor.sousa, #reviewers, #committers
Tags: #efl_api
Maniphest Tasks: T7577
Differential Revision: https://phab.enlightenment.org/D8018
the save method is implemented very rarely, and most objects which use efl.file
will not be able to use a save method
ref T5719
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7786
also add unit tests for new methods
ref T5719
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7785
Evas.Common_Interface not only had a bad name, it also
wasn't in line with how we can get a loop object, for
instance.
Use eo_provider_find in each implementing class.
This lets me narrow down the remaining cases of pointers across the EFL.
The void pointers will later need to be reevaluated on per-case basis and
replaced appropriately where possible/feasible.
Complex types (i.e. list, array, hash, accessor etc.) now do not require
pointers with them anymore (the pointer is implied) and the same goes for
class handles. Eolian now explicitly disallows creating pointers to these
as well. This is the first part of the work to remove pointers from Eolian
completely, with the goal of simplifying the DSL (higher level) and therefore
making it easier for bindings (as well as easier API usage).
@feature
Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions
Reviewers: cedric, Hermet, raster
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3882
Summary:
Main flow: add several meshes(with different number of polygons) in one node,
enable LOD for node, set boundary distances to choose need mesh depend on distance
to the camera node, render only need mesh. Add API's enable lod in
evas_canvas3d_node module and set boundary distance to module
evas_canvas3d_mesh module Refactored function evas_canvas3d_node_mesh_collect
to calculate distance. Refactored _scene_render to have possibility pass to the
render only need LOD mesh.
Reviewers: cedric, Hermet, raster
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3731
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Summary: This API builds vertex and index data of convex hull around the given mesh.
Reviewers: raster, perepelits.m, Hermet, cedric
Reviewed By: cedric
Subscribers: cedric, artem.popov
Differential Revision: https://phab.enlightenment.org/D2799
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
There were warnings after adding primitive in the same frame more then once, the check was added to avoid it
@fix
Reviewers: cedric, raster, Hermet
Subscribers: cedric, artem.popov
Differential Revision: https://phab.enlightenment.org/D3090
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>