Commit Graph

14 Commits

Author SHA1 Message Date
Gwanglim Lee 90928c3c58 ecore-evas: Add missing opengl_drm engine in available engine list
Summary:
This adds opengl_drm to the list of ecore-evas available engines.
Now, we can test opengl_drm engine using expedite.

Test Plan: run expedite with opengl_drm option

Reviewers: devilhorns, stefan_schmidt, cedric, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1453
2014-09-16 11:21:28 +02:00
Chris Michael 8c61dd268f ecore-evas: Remove extra whitespace
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-07-11 18:22:51 -04:00
Chris Michael 167e75b755 ecore-evas: Fix missing drm engine in list
Drm is an available ecore_evas engine if support was built for it,
however it was not being listed as an available engine. This adds drm
to the list of available engines.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2014-07-11 18:21:37 -04:00
Jean-Philippe Andre 83320ae105 Win32: Fix ecore_evas engine search path
Engines are stored in a lib/ folder, while the main DLL files
are in the bin/ folder, so the engine would never be found.

A solution was to add the proper checkme file in the share
folder, but since this is necessary only for Windows, we
can simply use ../lib instead of using the full eina_prefix
detector.

Thanks vtorri for the review.
2014-05-20 15:13:43 +09:00
Carsten Haitzler 76b4fb27dc fix missed ifdef lack for getuid for windows 2014-01-08 22:35:57 +09:00
Carsten Haitzler e8c13118eb fix mingw build for setuid fix/checks 2014-01-08 22:06:41 +09:00
Carsten Haitzler b95ef3801f setuid safeness - ensure if an app that is setuid doesn't do bad things
this makes efl ignore certain env vars for thnigs and entirely removes
user modules (that no one ever used) etc. etc. to ensure that *IF* an
app is setuid, there isn't a priv escalation path that is easy.
2014-01-08 19:46:23 +09:00
Cedric Bail 9e745d4a2c efl: add macro to swap Windows and Unix path separators. 2013-03-19 15:15:46 +09:00
Cedric Bail 32661a5ac4 ecore_evas: re-order inclusion of header to fix compilation on Windows.
It is a very tricky things to get header order right on windows. Having that
order only in .c files simplify the work a lot. So let's try to do it with
Ecore_Evas after it rewrite and split into modules.
2013-03-12 15:58:43 +09:00
Carsten Haitzler 7d624a5f4b change to code that was added during 1.8 dev.. so no need for
chlog/news...

dont ever unload (free) ecore-evas modules to avoid symbol problems.



SVN revision: 83885
2013-02-14 09:40:23 +00:00
Gustavo Sverzut Barbieri 733425c62c efl: make libraries aware of EFL_RUN_IN_TREE.
this variable tells that the build is being done in tree and we should
not look at install locations.



SVN revision: 82217
2013-01-04 17:19:43 +00:00
Carsten Haitzler 5898909947 ecore-evas moduels broke listing of modules... names all changed!
fix... the long ugly way! :(



SVN revision: 80788
2012-12-13 00:55:53 +00:00
Flavio Vinicius Alvares Ceolin 186156afbc ecore_evas: Removing warning about unused function
Now the engines are modules, the checking for the engine is not done
in the compile time anymore, so we're removing these checks.



SVN revision: 80389
2012-12-06 20:39:20 +00:00
Flavio Vinicius Alvares Ceolin ad7579c129 ecore_evas: Make the engines loadable modules
Implementing support for loadables modules. It makes the engines been
loaded when they are needed. It not breakes the api, so each engine
still has its own api.

The implementation basically is:

* Functions that creates Ecore_Evas, for example
  ecore_evas_software_x11_new, request to load its module and then get
  the module's function to create the Ecore_Evas.
* The other functions such as \(.*\)_window_get from the Ecore_Evas
  its interface and then call the appropriate method.
* As there is no unified interface to communicate with the engines
  (not break api problem), all interfaces were declared in
  ecore_evas_private.h
* Now the data necessary for each module is not declared in the
  Ecore_Evas_Engine structure, instead of this, the struct has a void
  pointer that is used by the modules.
* In this first moment engines as software_x11 and gl_x11 were put
  together in the same module, but obviously exporting all the things
  necessary.


SVN revision: 80280
2012-12-05 21:15:42 +00:00