Commit Graph

11 Commits

Author SHA1 Message Date
Hermet Park dea448d40c evas map: ++Safety for range overflow.
This might fix this issue.

{T8199}
2020-01-03 20:54:26 +09:00
Hermet Park aaa199e2d4 evas map: disable the anti_aliasing code which can't be reached.
This anti-aliasing is a little buggy, should be improved.

But just leaving to fix later when it's necessary.
2019-09-19 13:30:21 +09:00
Hermet Park c6b52d4f09 canvas map: remove logically dead code.
the value was overflow, reduce its size.
2019-08-26 19:30:06 +09:00
Hermet Park 42a7aae58c canvas map: code refactoring.
remove dead code that unreachable looping.
2019-08-26 19:23:43 +09:00
Carsten Haitzler 22081ada26 much better fix to invalid uv coords with new map render code
this fixes the d81d1337b0 fix to do it
in the inner loop so uu and vv stay valid. still not a great fix but
better than chashes.
2019-05-09 12:30:17 +01:00
Carsten Haitzler d81d1337b0 evas - map render - quick fix for segv in new map renderer
u or v go below 0... sometimes. right now i don't know the full path
to there, bute crashes with flat theme when the busy spinner shows
over an ibar icon when you launch... this at least stops that.

this needs hunting in more detail than i'm going to do on my laptop
on the couch...
2019-05-06 21:31:01 +01:00
Hermet Park 9c66a4751c evas map: move to floating point coordinate system in high-quality drawing.
evas map has used integer coodinate system since it's born,

since object's transition is jiggled, not perfectly smooth.

It's obvious because Positioning must be stepping with integer units
without any subpixel rendering.

Currently, this patch is a sort of preparatory to improve this,
only valid for high-quality evas map (smooth + anti-aliasing)
2019-04-18 19:47:54 +09:00
Hermet Park f10bd61c9d evas map: shut up annoying compile warnings.
These variables must be logically initialized,
but compiler couldn't catch it, prints warnings.
2019-04-18 15:08:35 +09:00
Hermet Park dc1e1a652c evas map: disable anti_aliasing.
We need a proper interface to toggle high-quality mapping,
until that, we disable the anti_aliasing feature.
Since adjecent polygons(such as textpath) shouldn't get this aa feature.
2019-04-08 15:02:47 +09:00
Hermet Park d5551bdda3 evas map: remove redundant code.
Remove old anti-alias code since high quality map is replaced with new one.
New anti-aliasing is logically same but having a regression bug,
it should be stablized.
2019-04-08 14:56:42 +09:00
Hermet Park 84e162b01f canvas map: introduce a new texture mapping for better quality.
Summary:
This new implementation of evas map texture mapping
 is designed for high quality rendering same level to GL.

If you use a high-end device, performance is not too bad, you can turn this on.
You might have practical image quality even in software rendering.

Since this implementation still have a few optimization points (+simd)
and stablizings, it may be useful in somewhat limited envrionments right now.
However the functionality definitely works fine, so please turn this on by
demand (anti_alias + smooth) for a while.

{F3667773} {F3667776} {F3667778}

Reviewers: #committers, devilhorns, raster

Reviewed By: #committers, raster

Subscribers: raster, devilhorns, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8106
2019-04-08 13:21:08 +09:00