elm.diff is a patch which implements a number of convenience functions
for various widgets, as well as some new features for toolbar and panel.
With the panel widget, I've written a number of calls related to
toolbar items and the selected item in particular, allowing
manipulation of the selection and toolbar items more easily. These
functions are as follows:
+elm_toolbar_item_get_all() returns a Eina_List* of all the toolbar
items
+elm_toolbar_item_get_first() returns the first toolbar item
+elm_toolbar_item_get_last() returns the last toolbar item
+elm_toolbar_item_get_next() returns the item after the
currently selected item
+elm_toolbar_item_select_next() moves the selection to the next valid
item
+elm_toolbar_item_select_first() selects the first valid item
+elm_toolbar_item_select_last() selects the last valid item
+elm_toolbar_item_find_by_label() returns the first Elm_Toolbar_Item
matching "label"
The new panel functions I have written allow for control of the panel's
state from code, and are as follows:
+elm_panel_hidden_set() sets the panel's toggle state to a bool value
and runs the animation
+elm_panel_hidden_get() returns whether the panel is hidden
+elm_panel_toggle() toggles the panel to its other state
The remainder of the functions are just general wd->data returns which
were missing, the functionality of which may be of use to people.
SVN revision: 48355
Add support to automatic proxy events from Elementary to Edje using
callbacks described with Evas_Smart_Cb_Description and set to
Evas_Smart_Class or per-instance with
evas_object_smart_callbacks_descriptions_set().
Right now elm_widget is not subclassable, so there is no way to define
class signals, just instance signals.
Just doing it for button, lots of widgets to do... If you can help,
please follow the process:
* see example at src/lib/elm_button.c, copy it.
* read your widget documentation at Elementary.h
* grep for evas_object_smart_callback_call(), see if they are all
documented in Elementary.h, or if there are some missing. Fix Elementary.h
* paste and change based on fixed Elementary.h My recommendation is
to create "static const char []" variables and replace all
evas_object_smart_callback_call() with that, to force sync.
With callback descriptions pre-defined and using the same pointer with
a custom variation evas_object_smart_callback_call_ptr() we may later
optimize signal calling heavily, removing the requirement to call
eina_stringshare_add()/eina_stringshare_del() and also not mixing all
the callbacks in teh same list, instead having an array for defined
signals, and a list from there. These optimizations are not in, but
they are easily added later without breaking the API/ABI.
SVN revision: 47461
is parent of an Evas_Object.
With these in place, one can check if the given object is an elmentary
widget and query for the first widget that is parent, so we can add
them and keep focus chain correct, useful for Edje externals, patch to
follow.
SVN revision: 47374
I am attaching another patches for transparent window.
1. Use RGB Visual.
2. Set destination_alpha in ecore_evas for alpha composite in evas.
3. add Function
- Ecore_Evas_Engine_Func->fn_transparent_set
- ecore_evas_transparent_set , ecore_evas_transparent_get
- elm_win_transparent_set, elm_win_transparent_get
SVN revision: 46106