fixes ylee's xpm loading issue... it really is just that xpm's didn't
load if you preload/load from a thread... because it wass the only
loader that claimed it couldnt be threaded... which it can be.
@fix
so we USED to... if buffer age changed between frames, force a full
redraw and add that to the pipeline... somehow someone removed that.
this brings that back as it's really needed to deal with updating
correctly.
@fix
Accidentally commit "382c580 evas: add support for .9.png file to PNG loader."
adding the 9 patch feature with small code refactoring missed a line calling
eina_file_map_all taking EINA_FILE_SEQUENTIAL for data decoding.
You can see the previous change adding the line from the following commit.
e60baa0 evas: change mapping policy to be less agressive into loading file
in memory.
This is a response to the request of @cedric on D9580
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D9614
Summary:
integrate mman.h to make Evil private to the EFL, as mman.h does not exist on Windows. After a discussion with raster, i include sys/mman.h only on non Windows platform.
One issue, though, is that src/modules/emotion/generic/Emotion_Generic_Plugin.h has inlined functions using mmap()
Test Plan: compilation on Windows
Reviewers: cedric, raster, zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9542
Summary:
The evas_image_load_file_data_png had called png_set_tRNS_to_alpha
from following commit.
6988a38 evas: fix png loader to actually produce lower resolution
content when asked.
You could refer to following information regarding png_set_tRNS_to_alpha
which is available on page http://www.libpng.org/pub/png/libpng-manual.txt
The following code transforms grayscale images of less than 8 to 8 bits,
changes paletted images to RGB, and adds a full alpha channel if there is
transparency information in a tRNS chunk. This is most useful on
grayscale images with bit depths of 2 or 4 or if there is a multiple-image
viewing application that wishes to treat all images in the same way.
if (color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png_ptr);
if (png_get_valid(png_ptr, info_ptr,
PNG_INFO_tRNS)) png_set_tRNS_to_alpha(png_ptr);
if (color_type == PNG_COLOR_TYPE_GRAY &&
bit_depth < 8) png_set_expand_gray_1_2_4_to_8(png_ptr)
Accidentally commit "382c580 evas: add support for .9.png file to PNG loader."
adding a new feature with small code refactoring missed the line calling
png_set_tRNS_to_alpha.
So we got a rendering issue. It made around 75% size white rectangle
using a grayscale and transparent image. I'd like to attach the image
which has following type information for test purpose.
$ identify -verbose ./grayscale_transparent.png | grep type -i
Mime type: image/png
Type: Bilevel
png:IHDR.color-type-orig: 0
png:IHDR.color_type: 0 (Grayscale)
Test Plan:
This is the sample image file grayscale_transparent.png
{F3748665}
Reviewers: cedric, Hermet, jsuya
Reviewed By: Hermet
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9580
do it once and remember the result from the first one. drops overhead
for sure by a chunk i actually could see in perf reports like about 1-2%
of cpu...
tracking some seemingly not so good asan hits on the eina file where
we're accessing an eina file already closed... so be extra paranoid
about it and set things to null after free/close...
add a wrapper function for glFramebufferTexture.
some bugs were fixed.
I tested on Ubuntu 14.04(x64) and nVidia 375 driver with VK-GL-CTS
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D4831
The eet_data_read() api creates the structure by referencing the wwt data structure
and reading from eet file. So the structure should be deleted by the user of the function.
As eet_data_read() api documentation dosen't specify about the ownership I guess
we need to free this structure to avoid memory leak.
Summary:
Multiple gradients can be declared.
There is a problem of keeping only one gradient information
when it is declared outside defs or when defs is not declared.
It supports the use of multiple gradients even if no defs are declared.
Test Plan:
(with D9312 patch)
cd src/example/edje
edje_cc -beta svg.edc && gcc -o svg-test svg-test.c `pkg-config --libs --cflags evas ecore ecore-evas edje`
./svg-test
Reviewers: Hermet, kimcinoo, smohanty
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9315
This support Android 9 patch file format. Only black is a recognized color for both
the stretch area and the content area. All other color are associated with being
"white".
Reviewed-by: Hermet Park <hermetpark@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9103
This is just the plumbing that feed data provided along android 9 patch image for example
into Evas object image new stretch and content region infrastructure for rendering them
properly.
Reviewed-by: Hermet Park <hermetpark@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9102
Any svg node could have its opacity value, we missed implementing it.
If a node have a opacity, it's opacity could be multiply with fill and stroke colors.
@fix
the problem was that the savers are defining the same defines as the
loaders. Because of me beeing paranoid, i would like to keep the double
define, as later on, someone will likely forget it, and it does not do
any harm here.
this fixes ci.
Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D9174
Summary:
Introduce a new evas json loader to support lottie animation.
This json loader uses rlottie library which is a new github open project.
These days most ui frameworks (windowpws, skia, qt, xamarin, react, nativescript) supports lottie,
the rlottie was designed to support lottie as a standalone library and compatible with efl as well.
To enable this,please install rlottie library then remove json disabler in meson_options.txt
For more information, See lottie/rlottie project and its a introdcution article:
https://airbnb.io/lottie/#/https://github.com/samsung/rlottiehttps://hermet.pe.kr/143
Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>
{D8941}
{D8944}
Reviewers: #committers, jsuya, bu5hm4n
Subscribers: bu5hm4n, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8940
Summary:
in gl engines, orientation is applied during the draw. this is different from
sw engines where the orientation is directly applied to the internal pixel data
which results in a state change of the object internals.
this preserves image cache state and allows the image to be loaded normally instead
of displaying a black rectangle if orientation is set prior to a texture being
created
@fix
Depends on D8916
Reviewers: Hermet, cedric
Reviewed By: Hermet, cedric
Subscribers: Hermet, cedric, #reviewers, #committers
Tags: #efl_rendering
Differential Revision: https://phab.enlightenment.org/D8918
Summary:
this occurs when orientation is set during image construction
@fix
Reviewers: segfaultxavi, cedric
Reviewed By: cedric
Subscribers: cedric, #reviewers, #committers
Tags: #efl_rendering
Differential Revision: https://phab.enlightenment.org/D8916
Summary:
This patch improves png quality when image uses scale-down at image loading.
Since current scale-down logic just works like point sampling,
image result could be wholely different,
Simply, if source data is consist of continous white and black pixels,
and scale down factor is 2, the sampled data would be only white,
and lose all black pixels, or vice versa.
The result can be unexpected by users.
Even current jpeg scale-down works with interpolation.
Before:
{F3711651}
After:
{F3711652}
Original:
{F3711653}
Reviewers: cedric, raster, #committers, kimcinoo, jsuya
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8788
there are some specific defines and cflags needed for these builds
to succeed and provide the expected functionality
Depends on D8733
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Reviewed-by: Vincent Torri <vincent.torri@gmail.com>
Differential Revision: https://phab.enlightenment.org/D8734
Summary:
evas_gl_common_image_content_hint_set makes RGBA_Image NULL if content hint
is EVAS_IMAGE_CONTENT_HINT_DYNAMIC with 'sec_tbm_surface' and 'egl_tbm_ext'.
efl_file_save(_efl_canvas_image_internal_efl_file_save_save) does not work
in this case because ENFN->image_data_direct_get returns FALSE.
This patch makes ENFN->image_data_direct_get work but you need to free its
returned data after using it.
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8516
Summary:
This patch improves png quality when image uses scale-down at image loading.
Since current scale-down logic just works like point sampling,
image result could be wholely different,
Simply, if source data is consist of continous white and black pixels,
and scale down factor is 2, the sampled data would be only white,
and lose all black pixels, or vice versa.
The result can be unexpected by users.
Even current jpeg scale-down works with interpolation.
Before:
{F3711651}
After:
{F3711652}
Original:
{F3711653}
Reviewers: cedric, raster, #committers, kimcinoo, jsuya
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8788
Previously, mannual scale down logic was too primitive,
it copied pixel data each channels. Obviously, it's ineffective.
We know the general case - 4 bytes channel which is the most usage,
If loader copies data per four bytes, instructions could be reduced.
When I load scale-downed image(original 8k), about 0.02 secs was reduced by this.
Evas module loading code assumes engines are installed in
evas/modules/engines.
As part of the fixes building evas with meson, the engines are under a
subproject named evas/engines, causing the modules to be installed in
libdir/evas/engines/modules by default.
This commit adds a override of the directory the engine modules are
installed to use the correct location.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8693
the directory it was installed to was <prefix>/include/evas/engine-1/
instead of <prefix>/include/evas-1/ which is wrong. This fixes
enlightenment building.
Reviewed-by: Lauro Neto <lauromauro_>
Differential Revision: https://phab.enlightenment.org/D8692
Double check patch again, since my wrong logical thinking,
Every width must be considered to rounding up fiting 8 bits.
this new compuation must be correct.
Revert "evas wbmp: remove unnecessary size overflow."
This reverts commit 1061d0a751.
Revert "evas image: check format more strong way for wbmp."
This reverts commit 68fe9ec6bf.
this caused wbmp files to no longer be loadable
ref T7824
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8689
wbmp format doesn't have any tags for verifying file header,
It's easy to pass other format headers if they have the first 1 byte 0x0,
This ocassionally brings wrong result (= succeeed loading image),
if unknown file format is tried.
So, to make it sure, here verify the size of image additionally.
if the image size is not expected, It returns fail as the result.
This problem is actually happened in this scenario.
open any mpeg file with elm_image.
elm_image_file_set() will return true though it fails to read data.
since wbmp make it pass to succeed.
@fix
Summary:
it FINALLY happend! With this python bindings should be able to work
again with a meson build, you can also enable b_lundef right now. And it
appears to work, with this we can also get another step closer to a
windows build.
Depends on D8669
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8670