Summary:
sse3 instructions set exists since 2003/2004. One can consider that computers with Windows have it, these days
Note also that ector and evas also use sse3 instructions without the test disabling the Windows platform
Test Plan: compilation
Reviewers: zmike, raster, cedric, bu5hm4n
Subscribers: bu5hm4n, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9284
This build was never complete and also was not maintained probebly.
It is also dropped in favour of meson which is cool, merged, works & is fast.
Differential Revision: https://phab.enlightenment.org/D7010
you were not able to disable the header checks, so if the header was not
there it indicated that you could turn it of. However, the option check
was in the has_header if not outside of it. Further more, header checks
are done in the subdirectory that is done for header checks,
unneccessary cpu_**** flags are removed, global optimization options are
added to the global_arguments instead of just the package_c_args, which
leads to the fact that also all binaries etc. are build by default with
those optimization flags.
This also reduces the amount of options to a minimum of 1 option, to
just control if there should be the optimization or not.
This also changes from host_maschine to target_mschine, since we
probebly want to enable the optimization for the target maschine, not
the host.
Differential Revision: https://phab.enlightenment.org/D7296
a new shiny buildtool that currently completes in the total of ~ 4 min..
1 min. conf time
2:30 min. build time
Where autotools takes:
1:50 min. conf time
3:40 min. build time.
meson was taken because it went quite good for enlightenment, and is a traction gaining system that is also used by other mayor projects. Additionally, the DSL that is defined my meson makes the configuration of the builds a lot easier to read.
Further informations can be gathered from the README.meson
Right now, bindings & windows support are missing.
It is highly recommented to use meson 0.48 due to optimizations in meson
that reduced the time the meson call would need.
Co-authored-by: Mike Blumenkrantz <zmike@samsung.com>
Differential Revision: https://phab.enlightenment.org/D7012
Depends on D7011
surprising this wasn't caught when testing fallbacks. etc2 is used
hyper-rarely but still... basically it'd skip pixels and read stack
junk (which really would not crash but we'd have junk in image data).
or should.
found by PVS studio
@fix
This is an attempt at refactoring the filters code so I can
later implement GL support. This patch adds a few extra changes
to remove avoid calling functions of libevas from the software
engine: use the draw functions from static_libs/draw rather
than evas_common APIs.
generate a static library for src/static_libs and use that as
LIBRARIES for the actual library, for those such as rg_etc that are
used multiple times will even speed up the final build by compiling
only once.
Although not used, they can be made into shared libraries that would
go inside /usr/lib/efl/support/v-1.19/libname.so
In C we need this to make clear that we really do not accept parameters.
Found by the smatch source code matcher. I had run and fixed this before
but it seems to creep in again over time.
Those and many more will be required for proper map/unmap support.
There will be problems with planar formats:
YUV, RGB565_A5P, ETC1_ALPHA
The quick solution to this problem is to not support region
conversions, only full-image (so we can assume the location of
the various planes in memory).
This operation was faked by running a mul and a blend ops. Now
they are combined into one. A GL shader should also be able
to do this in a single pass.
This fixes the build for Windows. Thanks @vtorri for the report.
I'm not using "unsigned int" as uint was mostly used like DATA32,
ie. color data (one pixel color or a pixel buffer).
Rename a few things:
- draw helper -> efl_draw
- Ector_Rop -> Efl.Gfx.Render_Op
- ECTOR_ bla bla -> DRAW_ bla bla (base pixel ops)
- ector_memfill -> draw_memset32 (and invert arg order to match memset)
The main rasterizer file is now draw.h in static_libs/draw
This is a non functional change, simple code refactor.