Commit Graph

1955 Commits

Author SHA1 Message Date
Jean-Philippe Andre 2bed30b398 evas: "fix" masks of masks inside a proxy
Here's the situation:

1. A container (genlist) has a mask, M0.
2. An item I0 inside this container uses a proxy P0 as render object
   rather than the item directly (eg. for zooming in/out).
3. An element E0 inside this item has another mask, M1.

Theory:
1. The proxy surface for P0 is rendered, and M1 is applied to
   the element E0.
2. The proxy P0 is rendered on the canvas, with M0 applied.

Practice:
1. The element E0 is prepared for rendering, this triggers
   a mask subrender for M1.
2. M1 is rendered with M0 as a prev mask, then kept in cache and
   not redrawn (no geometry change, etc...)
3. When P0's surface is rendered, M1's surface is the result of M1+M0.
4. When P0 is drawn on screen, we can see the effect of M1+M0 as
   P0's geometry might be different from the item's I0.

Solution:
Discard prev masks and force a mask redraw when we're inside a
proxy. Ideally we should detect if the prev mask belongs to the
insides of the proxy or not.

Problems:
_mask_apply_inside_proxy() is definitely not correct, but it's
not easy to test it. Anyway I believe that in order to properly
implement all of this, we need to rethink evas_render and
the draw context. Non-primary render surfaces (maps, proxies,
masks, filters, ...) should be rendered with a clean context
and clipping, masking, etc should be computed appropriately.
2016-12-16 11:29:47 +09:00
Jean-Philippe Andre 1c21cdfdbb evas: Remove flag use_mapped_ctx and add do_async
Always assume use_mapped_ctx as true, the caller of evas_render_mapped
must ensure that the context is suitable (so either clean or contains
the appropriate clip info).

Also pass do_async to mask_subrender. For now it will always be reset
to false as the SW engine requires sync render to convert from RGBA
to Alpha (not great). The upcoming GL async engine should be able to
render masks asynchronously without any problem.
2016-12-16 11:05:45 +09:00
Jean-Philippe Andre 3e0f3822f1 evas: Call object render in mask_subrender
This can avoid some invalid render from evas_render_mapped in
a rare case. I'm not sure about the conditions but I know for
sure that at the moment mask_subrender should be only rendering
plain old images into a dedicated surface. So no need for
evas_render_mapped here.
2016-12-16 10:53:03 +09:00
Jean-Philippe Andre 70676a4179 evas: Remove context from the evas public data
It was never used, except in dubious situations (most likely a typo).
A clean context is now used in the top-most call to
evas_render_updates_internal_loop.
2016-12-16 10:51:05 +09:00
Jean-Philippe Andre 581505791a evas: Remove context from some engine function
This is for canvas_alpha_get. context is never used.
2016-12-16 10:40:55 +09:00
Jean-Philippe Andre 260d838d22 evas: Remove context from polygon internal functions
It's not used
2016-12-16 10:37:54 +09:00
Jean-Philippe Andre 4f78aba9bf evas: Use ENFN, ENDT in evas_render
This makes code shorter and easier to read (imo).
Also introduce ENCTX for the engine context. It's used in a couple
places and I believe it's just wrong - but works because the engine
context and the current context are the same.
2016-12-16 10:31:53 +09:00
Jean-Philippe Andre ae69b10455 evas: Avoid calling efl_isa in proxy_subrender
It's not necessary.
2016-12-16 10:24:52 +09:00
Jean-Philippe Andre 4e110a34bf evas: Add source_region property to proxy objects
This will allow partially rendering a proxy in a smaller image,
limited to the specified region. At the moment, this will allow
apps to create proxies of very large objects and let them deal
with the geometry & clipping.

This is not directly solving the issues with adding a filter
to textblock or the infinite page scrollers.

@feature
2016-12-16 10:24:52 +09:00
Daniel Kolesa c813e94606 eolian: unary expr eval for floats and add a signed number mask
This adds a new mask for all signed numbers (sint + float) and
fixes unary expr evaluation for floats, as well as fixes eval
error messages.
2016-12-14 18:23:16 +01:00
Jean-Philippe Andre bcb251e6ab evas: Make evas object loop users
This makes efl_loop_get() work on evas objects, returning the
main loop as expected. Also make the loop a property of the
Loop_User class (shouldn't it be called Efl.Loop.User instead?)
2016-12-13 16:12:27 +09:00
Jean-Philippe Andre fdcd926960 evas: Fix stacked box align
I added a way to respect the object's alignment when adding them
to a stacked box, but that alignment should only be used when the
box align is set to fill, otherwise both aligns would conflict.

See 3df7b717c9
2016-12-13 16:12:27 +09:00
Guilherme Iscaro f153d4ce0f Efl.Canvas.Object: Remove the extra parementer at _evas_object_pointer_data_get()
The Evas_Pointer_Data struct already contains a Efl.Input.Device pointer.
2016-12-13 03:28:31 -02:00
Guilherme Iscaro b42a0ba5d2 Efl.Canvas.Object: Reduce memory used to store Evas_Object_Pointer_Data.
The hash implementation demonstrated that too much memory was being used
to store the Evas_Object_Pointer_Data. In order to reduce the memory usage
this patches now changes the Evas_Object_Pointer_Data storage to an Eina_Inlist and
now Massif profiles shows that the memory usage was drastically reduced.
2016-12-13 03:28:31 -02:00
Guilherme Iscaro 9609dd7e0f Evas: Objects must not be focused with the seat is not allowed to emit events.
Seats that are not allowed to emit events must not be able to focus objects.
2016-12-12 14:59:22 -02:00
Guilherme Iscaro 23278816b6 Efl.Canvas.Object: Override efl_event_callback_[legacy]_call.
In order to properly block events from a given seat, Efl.Canvas.Object must
override the efl_event_callback_[legacy]_call to check if the event
is allowed or not.
2016-12-12 14:59:22 -02:00
Guilherme Iscaro ddfc98359f Evas: Add seat_event_filter_set()/get() API.
With this new API one can block or unblock keyboard, mouse and
focus events that was originated from a seat. This is useful to
create applications that wants to establish some kind of seat segregation.
2016-12-12 14:59:22 -02:00
Daniel Hirt 6accf13b34 Canvas text: call "changed" on style_set
Needs to be picked up by widgets e.g. Ui.Text to update the positions of
decorations.
2016-12-12 10:48:28 +02:00
Daniel Hirt 7abd3f8637 Canvas text: call "changed" on annotation_insert
This was missing from non-item type of annotations.
2016-12-12 10:48:28 +02:00
Hosang Kim 12c50e5522 efl_canvas_proxy: fix the parameter of EINA_COW_WRITE
Summary:
EINA_COW_WRITE_BEGIN and EINA_COW_WRITE_END's parameters must be same.
But 'Read' paramter is different. So wrong variable's value is changed.
@fix

Reviewers: woohyun, Hermet, cedric, raster, jpeg

Reviewed By: jpeg

Differential Revision: https://phab.enlightenment.org/D4472
2016-12-12 11:42:01 +09:00
Jean-Philippe Andre 4a67074a67 evas: Don't load wayland engines when running on X
evas_render_method_lookup calls evas_module_find_type that
in turn actually goes and loads the module. All we wanted to
know was whether the render_method corresponded to one of the
wayland engines.

See 453770137f
2016-12-08 16:13:32 +09:00
Cedric BAIL 73b308fb66 evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
Stefan Schmidt e90622ec41 all: use void if we really want to make sure we do not accept parameters
In C we need this to make clear that we really do not accept parameters.
Found by the smatch source code matcher. I had run and fixed this before
but it seems to creep in again over time.
2016-12-06 17:16:24 +01:00
Stefan Schmidt ba496721fb evas: input_pointer: remove unreachable case statement
Directly in the beginning of the function we check if key is
<= EFL_INPUT_VALUE_NONE and return if this is true. No chance key could be
EFL_INPUT_VALUE_NONE below here.

CID: 1361997
2016-12-06 11:05:41 +01:00
Stefan Schmidt 5e06cd7daf evas: events: fix NULL check on returned value
Continuing the loop if the returned pdata is non-NULL does not make sense.
What Coverity actually found was that if we have cobj_pdata NULL here we
would happily deref it the line afterwards and crash.

Guilherme, Bruno if something else was intended here feel free to change it
again.

CID: 1366822
2016-12-06 11:05:40 +01:00
Hermet Park 8233770e36 evas render: code refactoring.
There were some obj->map->surface validation check
but final map drawing was in the out of the surface valid scope.

Actually, this change does nothing but logically this change makes sense.
2016-12-06 18:59:42 +09:00
Jean-Philippe Andre aac516f352 evas: Ensure single init of common per canvas
After @cedric's commit 6427c77707 we end up with E
not working in Xephyr, because evas_common_shutdown() is called
too many times (init_count == -1). So I'm being paranoid and
tracking whether Evas has initialized or not evas_common. That
way we end up with exactly the right number of inits. We even
reach 0 after E shuts down :)
2016-12-06 10:48:17 +09:00
Cedric BAIL 6427c77707 evas: refactor initialisation and shutdown of evas_common. 2016-12-05 11:22:52 -08:00
Hermet Park 1e6246df24 evas textblock: fix a rendering issue.
It's a rare case but a possible scenario that textblock is not updated
 properly in case of textblock rendering via proxy/map.

If the textblock state turned out with an invisible state,
its relayouting won't be up to date. But actually, it could be rendered
by map/proxy. In that case textblock text layouting would be incorrect.

Additionally, removed evas event freeze state there because map/proxy won't
be drawn under the event freeze state always.

@fix
2016-12-05 18:07:39 +09:00
Carsten Haitzler 9e8257367d evas - fix out events broken by recent multiseat work
this fixes e's poitners to be "sensible" again.
2016-12-03 14:46:21 +09:00
Carsten Haitzler 8dd20ad8ed evas - more render cache cleanups
i forgot to save this file before git committing... so also delete
update rect del array from render cache.
2016-12-03 12:44:57 +09:00
Carsten Haitzler f9789aa94c evas render cache - clean up memory in all cases
this cleans up memory for the rect del array in render cache and when
smart objects are deleted that hold render caches
2016-12-03 12:43:11 +09:00
Guilherme Iscaro 345fec2747 Efl.Input: Properly unref the device if a new device is set.
The old device must be unrefed, otherwise it will leak.
2016-12-02 15:12:56 -02:00
Guilherme Iscaro 826cd7cb5e Efl.Input: Reset the Efl.Input object as soon as possible.
By doing this the pd->device reference is unrefed and deleted
if no one else is holding a reference to it.
2016-12-02 15:12:56 -02:00
Guilherme Iscaro c3ed1d3154 Evas: Add support for per seat modifiers and locks.
This patch introduces possibility to enable key locks and modifers by seat.
It's very useful when the user has two keyboards attached to different seats.
2016-12-02 09:57:50 -02:00
Guilherme Iscaro 484dae76e6 Evas: Add support for per mouse pointer mode/properties.
This patch introduces the possibility to set the pointer mode and
query other properties like current position per pointer device.
The old API will still works, however it will only act on the default seat.
2016-12-02 09:57:50 -02:00
Jean-Philippe Andre 0891466d5f evas: Fix infinite recursion on smart object resize
In some situations smart object resize could fall in an
infinite loop even though the size was stable.

Thanks @vtorri for the report!
2016-12-01 17:56:18 +09:00
Bruno Dilly 8051fa1c35 efl_input_focus: fix typo and code style 2016-11-30 16:49:25 -02:00
Carsten Haitzler 496f2ed427 Revert "evas render - evas_object_clip_recalc - dont call uselessly"
This reverts commit bba368cf79.

if this is causing test suite fails ( i saw no actual visual problems
tho in apps or e etc.)... then revert. sadness. :(
2016-11-30 17:36:42 +09:00
Guilherme Iscaro 1d0c0d5024 Evas: Change evas_canvas_seat_focus_get to property. 2016-11-28 13:57:55 -02:00
Guilherme Iscaro be609118c6 Ecore_Evas: Add support for per-seat focus. 2016-11-28 13:57:55 -02:00
Guilherme Iscaro c5f14a61e3 Evas: Add per seat Evas focus state. 2016-11-28 13:57:55 -02:00
Stefan Schmidt e2d087aba2 docs: efl_input: add property doc for newly added item 2016-11-28 14:26:01 +01:00
Carsten Haitzler 6a462f925f evas render - don't do extra if checks or loops if not needed
remove some extra looping and if checkign that is taken care of
already and just is pointless extra checks in the code creating
overhead. tiny amounts, but the amount of meaty speedups lef it
running low, so profiling, reading, working and repeating.

@optimize
2016-11-27 16:58:56 +09:00
Carsten Haitzler bba368cf79 evas render - evas_object_clip_recalc - dont call uselessly
evas_object_clip_recalc was already called ... multiple times in
pending and phase1 on all objects, so there is no value in calling it
again and again in later evbas render phases when it's already been
done.

this and moving this to a real func sees evas_object_clip_recalc usage
in perf drop from 1.8% to 1.4% or so of total perf sample time. tiny
win, but we're at the point where i can't find big meaty wins, so i'm
looking for a string of small wins to add up.

@optimize
2016-11-27 13:05:18 +09:00
Carsten Haitzler d7c6fca6c0 evas render and clip calc - move evas_object_clip_recalc out of inline
evas_object_clip_recalc is big. it's fat. it shouldnt be inline. so
make it a real function. being inline just hurts performance by making
our code bigger, hurting l1 instruction prefetch and cache
performance. this function isn't small. it's huge and should not be
inline basically because of that reason.

also throw in some likely/unlikely hints etc.

@optimize
2016-11-27 12:10:12 +09:00
Carsten Haitzler e3489d5f89 evas_render - store active obj geom in array to be able to filter faster
part of rendering is figuring if obj is inside current geometry.
before we had to actuall poke around inside the object. this moves the
geometry into the active object array so the data is fecthed fast and
already there for filtering as this is the most likely thing to filter
out an object.

unfortunately this seems to have some bugsd and i'm baffled why, so
leave it there and ifdefed out for now for suture hunting.
2016-11-27 12:09:25 +09:00
Carsten Haitzler 4a1dd9e0d9 evas render - remove unsed eo obj handle in pending object smart change
unused eo obj id, so dont have the line of code. - clean up code
2016-11-26 18:33:56 +09:00
Carsten Haitzler f10638cd98 evas render - remove another scope data get when we already have it
we already have the obj protected data so why scope data get it again?
fix and optiomize.

@optimize
2016-11-26 18:33:56 +09:00
Carsten Haitzler 26189dc9a4 evas render - get scope data less in phase 1 where obj data passed
in much of phase1 we already know the evas object protected data ptr,
so dont scope data get it or even pass the eo obj id around as we can
get it from obj->object
2016-11-26 18:33:56 +09:00