This is an attempt at refactoring the filters code so I can
later implement GL support. This patch adds a few extra changes
to remove avoid calling functions of libevas from the software
engine: use the draw functions from static_libs/draw rather
than evas_common APIs.
generate a static library for src/static_libs and use that as
LIBRARIES for the actual library, for those such as rg_etc that are
used multiple times will even speed up the final build by compiling
only once.
Although not used, they can be made into shared libraries that would
go inside /usr/lib/efl/support/v-1.19/libname.so
Those and many more will be required for proper map/unmap support.
There will be problems with planar formats:
YUV, RGB565_A5P, ETC1_ALPHA
The quick solution to this problem is to not support region
conversions, only full-image (so we can assume the location of
the various planes in memory).
This operation was faked by running a mul and a blend ops. Now
they are combined into one. A GL shader should also be able
to do this in a single pass.
This fixes the build for Windows. Thanks @vtorri for the report.
I'm not using "unsigned int" as uint was mostly used like DATA32,
ie. color data (one pixel color or a pixel buffer).
Rename a few things:
- draw helper -> efl_draw
- Ector_Rop -> Efl.Gfx.Render_Op
- ECTOR_ bla bla -> DRAW_ bla bla (base pixel ops)
- ector_memfill -> draw_memset32 (and invert arg order to match memset)
The main rasterizer file is now draw.h in static_libs/draw
This is a non functional change, simple code refactor.