really - i prefer it and if we hit the 2gb limit of a signed int for
bytes added to a textblock... thats the day we will need evas 2 :)
SVN revision: 52576
Add two new canvas level callbacks: OBJECT_FOCUS_IN/OUT
As we already had callbacks for objects gaining or losing focus, then
two more for the Canvas, now we can have the entire Evas be notified when
any object changes its focused status. The object in question is passed
as the event_info for the callback.
SVN revision: 52196
done. working. now... still 1 more bug. seems to be a changed flag bug
too in dlip 2 test in scrolling list after map anim finished. smaller
bug to deal with now. ugh. bug one bug to the other
SVN revision: 51849
Sorry, but full documented code will be committed tomorrow, this commit is needed for the API stabilization.
Major changes in this commit:
1. Changed the textblock node system there is now a linked list for the format nodes and a linked list for the text nodes. Format and text nodes point to one anoter in a matter that will be explained in the source file (will be committed tomorrow). Each text node now represents a paragraph and each format node points to a specific location in a text node.
2. Text/Format nodes are now two distinct data types.
3. The concept of nodes is no longer exposed in the API except for the format nodes which are only slightly exposed just to enable users of the API to cycle all the formats in order to find stuff like anchors.
4. Every node has a PS (paragraph separator) format node pointing to it's end, except for the last one which has nothing. Nodes are only broken by PS's.
5. Changed the BiDi functions to work nicely with offsets in big chunks of text.
More is explained in the email with the subject 'Evas Textblock redesign + edje_entry adjustments' that will be sent tomorrow because of technical issues.
For full documentation about this object wait for the next commit.
SVN revision: 50930
Subject: [E-devel] 8bpp xcb evas engine
Hi all,
I've implemented the 8bpp grayscale evas engine. It is based on the 16bpp
engine. It would be nice if someone could review the code and maybe commit
into svn. The patches against evas and ecore are attached.
SVN revision: 50560
Code with side effects is NOT pure. Cdoe where you can ignore the return
value because you care about the side effects should not have WARN_UNUSED...
Please only add such things when you've checked
SVN revision: 49984
WARNING: I AM SORRY, BUT IF NO ONE IS PLANNING TO BECOME
THE EFFECTIVE MAINTAINER OF THAT PIECE OF CODE, I WILL
REMOVE IT NEXT WEEK.
SVN revision: 49945
rendering. to turn on:
1.
configure with --enable-async-render
2.
export EVAS_RENDER_MODE=non-blocking
presto. necessitates some api swizzling (thus the expedite. ecore etc. changes)
the kind of results you get on a desktop:
http://www.rasterman.com/files/evas-async-vs-none.html
SVN revision: 49087
* Subclass macro now gets a different function to retrieve the parent class,
which should return a pointer to a fully set up class, instead of filling
up one passed to it.
* Add this functions and use them in SmartClippedObject and Box
* New function to check the type of a Smart object all over its hierarchy tree
SVN revision: 47379
This commit moves Evas.h contents a lot, but it should not change code
(some conts were added, some function attributes were changed).
The purpose of such is to define the order that doxygen show modules
in its documentation.
I also splitted documentation a bit more, and added a src/examples to
list useful example code. Right now it is just a pure-evas
draw-and-save using buffer engine.
NOTE: there is lots to document, and the @todo list is quite long but
I guess lots of things there were done already. Raster, could
you review this list?
SVN revision: 47308