Commit Graph

8 Commits

Author SHA1 Message Date
Marcel Hollerbach 34efdfb1b1 efl: convert all classes to the new eolian syntax
ref T7459

Reviewed-by: Daniel Kolesa <daniel@octaforge.org>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7684
2019-01-18 16:31:26 +01:00
Xavi Artigas e477532dd4 Efl.Canvas.Layout_Part* (from Efl.Canvas.Layout.Part*)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:37 -07:00
Xavi Artigas 55bd097a3d Efl.Gfx.Entity (from Efl.Gfx)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:32 -07:00
Jean-Philippe Andre 8abf43b373 edje: Return "" as state for invalid parts
Instead of "default". This is consistent with legacy, and allows for
some kind of error checking. Not returning NULL helps avoiding crashes.
2018-01-18 13:57:31 +09:00
Andy Williams 03ea9ff79c docs: Fix referencing format
All except references to Efl.Ui.Win_Inline
2017-12-12 17:50:13 +00:00
Jean-Philippe Andre 419f3935c6 edje: Add part_type_get API
For now I made this EO-only but this definitely could be expose in
legacy API as well.

This simply gives exact information about the type of part, after doing
a recursive search. Edit Edit doesn't do a recursive search, only a
direct one, which can yield invalid results (eg. RECT or NONE instead of
TEXT in case of "elm.units.max" for a slider).

@feature
2017-09-21 12:28:20 +09:00
Jean-Philippe Andre 83ea35541c edje: Use Eina_Rectangle for parts_extends_calc (EO) 2017-09-13 18:03:34 +09:00
Jean-Philippe Andre d5a31f3f30 edje/elm: Rename _internal_ to _part_ (EO)
In Edje and Elementary, we have part objects, which are what is returned
by the interface efl_part(). Those objects can't be of an opaque type as
this doesn't work nicely with strongly typed languages such as C++ or
C#. In JS, Lua, C the types are weak and mostly runtime-based so it
doesn't matter much.

As a consequence, the documentation and the types need to look nice in
this EO API. Thus, we remove the abusive term "internal" and explicitly
call all those classes "part" something.

Eventually we want the types to be declared in the EO file so bindings
(C#, C++, ...) can generate the proper access methods, returning the
best possible types.

Note that right now a few of those part types are used in the legacy API
but don't actually need to be exposed externally.

This is kind of a mega commit that does all the renaming at once, but
it's really just a big sed operation. The power of good IDEs :)

Ref T5315
Ref T5306
2017-09-13 13:53:49 +09:00