Commit Graph

396 Commits

Author SHA1 Message Date
Vincent Torri 5d41223450 eng_setup returns now an int
SVN revision: 39916
2009-04-10 08:23:34 +00:00
Carsten Haitzler b0b043f443 scalecache tracks normal cache size etc. etc. etc.
SVN revision: 39907
2009-04-09 13:20:00 +00:00
Carsten Haitzler f8dc6a31ea wtf was it freeing right after setup? comment out lines.
SVN revision: 39765
2009-03-28 01:45:59 +00:00
Carsten Haitzler 66cc98b0f4 also be able to free orig data now (and reload)
SVN revision: 39743
2009-03-27 06:06:45 +00:00
Carsten Haitzler e0a8a97b6d now enough logic to know when to unload original... now just need to make
unloaidng possible without instant-reload.



SVN revision: 39742
2009-03-27 03:50:03 +00:00
Carsten Haitzler 1a224311d6 make pipe renderer separate to thread support - off by default.
SVN revision: 39740
2009-03-27 01:48:58 +00:00
Carsten Haitzler a3f68ea9d9 1. a bunch of neon asm infra and some asm, but only the neon that works is
enabled. the blending is not working/complete. the neon for fills and copies
isnt actually faster though currently :(
2. scalecache infra - disabled for now. working on it.



SVN revision: 39723
2009-03-26 07:14:08 +00:00
Vincent Torri 98e76f6280 use unsigned int for bit fields, as suggested by Gustavo
SVN revision: 39677
2009-03-24 11:44:19 +00:00
Vincent Torri 96a8e95ec4 disable cairo and qtopia engines for the release.
the code is not removed, only commented


SVN revision: 39676
2009-03-24 10:47:39 +00:00
Vincent Torri d4ea61023e guard the xcb function declarations
SVN revision: 39673
2009-03-24 10:26:14 +00:00
Vincent Torri 5953f89d21 remove the gliz engine:
* it never really worked
 * glitz is not maintained anymore (latest snapshot in january 2005)


SVN revision: 39672
2009-03-24 10:21:34 +00:00
Vincent Torri b61328192f API break (well, kind of...)
* evas_engine_info_set() returns now an int, to inform if
   an error occured or not when setting the info of the engine.
 * in the Evas_Func structure, the setup() method returns an int
 * all the engines are updated

I'll fix ecore_evas and ewl later (the compilation is still fine).

Gustavo: should I add EINA_WARN_UNUSED_RESULT at the end of the
evas_engine_info_set() function ?



SVN revision: 39670
2009-03-24 09:05:32 +00:00
Vincent Torri 9a074ec131 remove xrender xcb directory (useless since the merge)
SVN revision: 39669
2009-03-24 08:11:25 +00:00
Vincent Torri 26a85d87f5 merge of the xrender Xlib and XCB engines
SVN revision: 39665
2009-03-24 07:44:54 +00:00
Vincent Torri 8b7a4fd16e Use an enum for the backend
SVN revision: 39664
2009-03-24 07:36:46 +00:00
Gustavo Sverzut Barbieri 74ece51f0b warnings--
SVN revision: 39593
2009-03-19 19:29:05 +00:00
Vincent Torri a11c52735f initialize correctly psize, so that the cache is used.
small speed up.


SVN revision: 39554
2009-03-18 17:05:30 +00:00
Gustavo Sverzut Barbieri 1213744f42 fix image_data_put on software 16 bits engine.
SVN revision: 39537
2009-03-17 20:57:02 +00:00
Vincent Torri 4dedbe0bb7 release the clipper only it has been created, that is in windowed mode
SVN revision: 39434
2009-03-10 17:55:43 +00:00
Vincent Torri 9ed772fd35 mask is a pixmap, not a drawable
SVN revision: 39404
2009-03-07 07:45:05 +00:00
Vincent Torri 5b5282ec3e remove trailing spaces
SVN revision: 39403
2009-03-07 07:00:29 +00:00
Vincent Torri fd3ec295bd remove hack about unused parameter and use __UNUSED__ instead
SVN revision: 39402
2009-03-07 06:56:42 +00:00
Vincent Torri 5a8ce91119 fix warning when using some extensions defined in glext.h
SVN revision: 39341
2009-03-03 06:07:08 +00:00
Vincent Torri 3616db9aa6 optimize ddraw engine : when locking a surface, don't allow Windows
to suspend operations. expedite runs with around 7 points more than
without those flags on my computer


SVN revision: 39316
2009-03-01 21:09:39 +00:00
Vincent Torri c5e64e50b7 fix comment
SVN revision: 39280
2009-02-28 13:02:17 +00:00
Vincent Torri 6696a9c87b * remove 'unused parameter' warnings
* i didn't touch glitz engine as it will certainly be disabled later
 * i'll update windows engines later


SVN revision: 39274
2009-02-28 10:08:45 +00:00
Vincent Torri 725d8b4bfb use pm instead of PAL_MODE_RGB666 when allocating colors
SVN revision: 39188
2009-02-25 07:24:53 +00:00
Gustavo Sverzut Barbieri adab85b566 directfb: Oops, don't give bogus data to image_data.
This fixes changing image subareas with directfb engine and
eve/webkit-efl works fine.

Thanks to Gustavo Lima Chaves.



SVN revision: 39185
2009-02-24 22:46:45 +00:00
Vincent Torri 0af29b19d6 sync when needed
SVN revision: 39171
2009-02-24 07:06:14 +00:00
Vincent Torri fe8b378c87 fix xrender xcb engine
SVN revision: 39135
2009-02-22 11:24:08 +00:00
Carsten Haitzler 4907a1f07e fix premul default value for tiff loader
SVN revision: 39134
2009-02-22 09:19:11 +00:00
Vincent Torri 373d55b48e remove trailing spaces
SVN revision: 39117
2009-02-21 08:19:58 +00:00
Vincent Torri a005e1000a make gl engine able to use cutouts - in some cases its faster, some
slower. it's a mixed bag. not sure what to make of it. it's #defined to be
disabled atm. (synchronize with gl_x11 code)


SVN revision: 39116
2009-02-21 08:18:53 +00:00
Carsten Haitzler 7a74942b41 1. make software font draw code actually use cutouts.
2. make gl engine able to use cutouts - in some cases its faster, some
slower. it's a mixed bag. not sure what to make of it. it's #defined to be
disabled atm.



SVN revision: 39114
2009-02-21 03:13:49 +00:00
Vincent Torri 860fc287c2 free correctly each buffer in XCB engine
The xcb_image dependency should be removed and replaced
by direct calls of the request XPutImage


SVN revision: 39024
2009-02-15 11:14:12 +00:00
Vincent Torri 76853a3e6c make the direct3d engine working with d3dx9 header files
from Microsoft SDK (november 2008)

Patch by Roberto Huelga (modified + minor improvements)


SVN revision: 38850
2009-01-29 21:32:26 +00:00
Gustavo Sverzut Barbieri 66b3a0a0f1 load_size option now accept -1xH or Wx-1
If one want to load image at a given height or width and the other
dimension should be large enough to make it possible, give -1 as the
other coordinate and this will happen.



SVN revision: 38845
2009-01-29 16:45:14 +00:00
Carsten Haitzler 7b370535a0 extra fragment shader prog to 0 call. remove. useless.
SVN revision: 38820
2009-01-27 23:57:21 +00:00
Gustavo Sverzut Barbieri b814a5e2be buffer: reorder destroy-recreate sequence to avoid cache to be destroyed.
users of buffer engine (ie: e_thumb_main.c) were broken since when
they resize the canvas they would implicitly call engine->setup()
again, which would destroy output and create it again. However the
cache could be destroyed and images using it would be bogus.

This does not happen if the process have other cache users, but
e_thumb is just one canvas live at time.

By reordering, we have the cache reference to go to 2 and then back to
1, not destroying it.



SVN revision: 38739
2009-01-23 15:28:43 +00:00
Vincent Torri c141b1c636 __stdcall must also be used in the definition of the callbacks
SVN revision: 38705
2009-01-23 06:24:12 +00:00
Jorge Luis Zapata Muga f26e6dddc0 Missing #else for non win32
SVN revision: 38681
2009-01-21 09:46:02 +00:00
Vincent Torri fe52686976 Avoid the stack to be screwed up in the callbacks on Windows.
Fix the seg fault in the polygon test in expedite on Windows.


SVN revision: 38679
2009-01-21 07:44:20 +00:00
Cedric BAIL 5621e47f1c Correctly cancel each image object and not all at once.
SVN revision: 38658
2009-01-20 14:56:37 +00:00
Vincent Torri a1d61c71c2 add error message in the win ce gdi engine
SVN revision: 38646
2009-01-19 17:53:30 +00:00
Vincent Torri ed7157e3d5 fix mem leak in tiff loader
SVN revision: 38542
2009-01-10 22:44:04 +00:00
Vincent Torri a5695ae333 add windowed and fullscreen support to the gdi backend. Other backend are only fullscreen.
SVN revision: 38539
2009-01-10 17:33:19 +00:00
Carsten Haitzler 4959d816f6 fix formatting and use dither for adopting with format and add comments for
tmpo buf fmt



SVN revision: 38459
2009-01-05 04:06:19 +00:00
Vincent Torri 4f96f46169 useless file
SVN revision: 38245
2008-12-20 13:24:27 +00:00
Vincent Torri c989841ab6 * src/modules/engines/direct3d/:
fast direct3d engine written by Dmitriy Mazovka. You rock !

 * m4/evas_check_engine.m:
 * m4/evas_check_loader.m4:
   use m4_popdef for each macro (otherwise, fail if aclocal is too old)

 * src/lib/canvas/evas_font_dir.c:
   include evas_common.h and evas_private.h after Eet.h and Evil.h
   so that EAPI is correctly defined



SVN revision: 38244
2008-12-20 13:22:46 +00:00
Carsten Haitzler 53c9394d3b dont need xcb engine code anymore
SVN revision: 38176
2008-12-17 08:18:13 +00:00