Summary:
efl_ui_format_string_set was not working well.
Changed default format text. ("++++ %d" text for test only.)
@fix
Reviewers: Jaehyun_Cho, cedric, woohyun
Reviewed By: Jaehyun_Cho
Subscribers: zmike, cedric
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D6044
Summary:
User may want to set as meanignful words for the value instead of numberic value.
@feature
Test Plan: elementary_test->test_ui_spin_button.
Reviewers: cedric, woohyun, Jaehyun_Cho, herb
Reviewed By: Jaehyun_Cho
Subscribers: zmike, felipealmeida, cedric
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D5969
yes. in theory it can exist, so add a test for it. because for flat
theme i actually have an idea where vrtical vs horizontal do look
different and the theme already procvided both via an alias and code
would use them if needed... so... why not?
Summary:
This includes test cases for the Genlist Item Show Changes ( D5428 )
Signed-off-by: Godly T.Alias <godlytalias@yahoo.co.in>
Test Plan: Elementary Test -> Genlist Item Show
Reviewers: SanghyeonLee, cedric, raster, prince.dubey
Subscribers: shilpasingh, rajeshps, jpeg
Differential Revision: https://phab.enlightenment.org/D5499
Summary:
the basic concept of Efl.Ui.Tab_Pager is similar to elm_toolbar.
user can attach Efl.Ui.Tab_Bar to the tab_pager.
user can create an Efl.Ui.Tab_Page to add tab label, tab icon and set the content of the page.
user can pack Efl.Ui.Tab_Page into tab_pager.
The tab and page match one to one.
user can controls tab and page through tab_pager.
See T5317
Test Plan: elementary_test -to efl.ui.tab_pager
Reviewers: cedric, woohyun, Jaehyun_Cho
Reviewed By: Jaehyun_Cho
Subscribers: eunue
Differential Revision: https://phab.enlightenment.org/D5988
Added 4 buttons to the "genlist group tree" to perform
item next/prev/first/last.
This test works correctly by reverting fd82c2521e but it
still in contrast with the item_next() docs, that say item_next
should not descend in item childs.
I think that the docs is also wrong, as I never saw the behaviour
that is explained there.
Add test using Efl.Ui.Stack, Efl.Ui.Navigation_Layout, and
Efl.Ui.Navigation_Bar classes.
Navigation_Bar widget is set into Navigation_Layout widget and
Navigation_Layout widget is pushed into Stack widget.
Summary:
Revert e02b2f04c2945ad60fab5612af1e02b0838b7ff5.
I couldnt make a revert commit for many commit has been related with above commit.
I will create a new MBE eo class ASAP. (https://phab.enlightenment.org/T5358)
Reviewers: cedric, woohyun, Jaehyun_Cho, SanghyeonLee, herb
Reviewed By: Jaehyun_Cho
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5954
Summary:
Legacy menu toolbar and ctxpopup are not new efl interface widget,
but it have efl interfaces, efl_ui_item and efl_ui_menu.
if we plan to implement this two, it should be a class not a interface,
so I remove it on legacy widget.
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5939
Reviewed-by: Cedric BAIL <cedric@osg.samsung.com>
To synchronize other types of event info,
Efl_Canvas_Animation_Player_Running_Event_Info is changed to
Efl_Canvas_Animation_Player_Event_Running.
Remove unused struct.
The highlight should start on the second genlist item,
instead nothing is highlighted on first run.
The highlight come back to normal if you press up/down,
or if you give/remove the focus to the window 2 times.
Summary:
I did it wrong.
The "Elm_Multibuttonentry_Format_Cb" should be maintain for legacy.
efl_ui_XXX has to use efl_format interface.
@fix
Test Plan: elementary_test->multibuttonentry sample.
Reviewers: cedric, woohyun, Jaehyun
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5824
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Summary:
Increasing offset as 2 for next map points is wrong.
If evas tries to draw for wrong combination of map points,
it can cause wrong results. Actually, every drawing code for
map points use and increase offset as 4.
@fix
Test Plan:
A test case for textpach is modified for testing this issue.
1. Run elementary_test with sync render mode.
ex) ECORE_EVAS_FORCE_SYNC_RENDER=1 elementary_test
2. Open textpath test.
3. Set a short text by clicking newly added check box.
4. (It will show another issues... So,) change slice number to update textpath properly.
5. See some noises at top-left side of text.
It is drawn from the two of end map points to the two of empty(not used) map points.
Reviewers: raster, cedric, jpeg, jypark
Differential Revision: https://phab.enlightenment.org/D5833
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Summary: see also 73f8b3b78f
Test Plan:
1. elementary_test -to progressbar
and elementary_test -to efl.ui.progressbar
2. check that icon and text are visible
Reviewers: cedric, woohyun, Jaehyun_Cho
Reviewed By: Jaehyun_Cho
Differential Revision: https://phab.enlightenment.org/D5818
Summary:
See also 73f8b3b78f
because slider use "elm.swallow.icon" part name, it don't need to edit .c file.
Test Plan:
1. elementary_test -to efl.ui.slider
2. check that icon and text are visible
Reviewers: cedric, woohyun, Jaehyun_Cho
Reviewed By: Jaehyun_Cho
Differential Revision: https://phab.enlightenment.org/D5822
use sizeof the buffer rather than constant in snprint and 0.5 rather
than .50 which almost looks like a typo... :) also use correct escape
for % (%%%% so it becoems %% which is correct for a fmt string yto
produce %)
This interface has a simple 'create' method to create Efl.Canvas.Object
given a key.
This is used higher-up in Ui.Text in the next commit.
Ui text: add ability to set item factories
Added API to set an item factory object.
This is similar to the previous item providers (that worked with
callbacks).
You instantiate a factory object and set it on the Ui.Text object.
Each factory implements the "create" method from
Efl.Canvas.Text.Item_Factory.
This also includes 3 public factories (Image, Emoticon and Fallback):
- Image factory: creates images from added entries (key strings)
- Emoticon factory: creates emoticons by querying the theme
- Fallback: creates image, then falls back to emoticon
If no factory is set, then the fallback (internal) factory is used.
See the added "Ui.text Item Factory" test in elementary_test for an
example of usage.
@feature
Summary:
Efl.Player interface simply provides play functions,
but another interface which indicates Efl.Player will play is also
needed.
Test Plan: Run elementary_test->Efl.Animation tests
Reviewers: woohyun, conr2d, Jaehyun_Cho, jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D5662