This is another cleanup in perparation for the Eo stable release.
This is no longer needed thanks to the proper error reporting with
eo_constructor()'s new return value.
The finalizer change cleans it up a bit so it catches more cases/issues.
This also means that the finalizer cleans up the object in all cases,
and not only some.
@feature.
Before this fix, when a deletion was invoked twice on an object, a
wrong message ("...You wrongly call eo_unref() within a destructor...")
was printed. This was caused by the del_triggered flag that was not
resetted when the destruction finished.
This patch fixes this behavior by printing the right message on a double
deletion.
For some reason, they were normal functions instead of eo functions,
which makes them harder to bind, less safe, and just wrong.
This commit fixes that.
Now it's more clear and consistent. This commit complements the previous
eo_add commit (a7560dbc61).
Now eo_add should be matched with eo_del
eo_ref with eo_unref
eo_add_ref with eo_unref + eo_del
Essentially, the change is that if you have the ref to an object, you
need to unref it. Thus making ref/unref unneeded for most people who use
things (carefully) in c. If however, you would like to delete an object
previously created by you, you should eo_del (counter-part to eo_add).
It's still recommended you ref/unref when dealing with objects in
scopes, as you can't know when an object might just get deleted as a
by-product of another call.
This fixes an issue found by JackDanielZ.
Before this change eo_add() used to create an object with 1 ref, and if
the object had a parent, a second ref.
Now, eo_add() always returns an object with 1 ref, and eo_add_ref()
preserves the old behaviour (for bindings).
eo_unref now un-parents if refcount is 0, and eo_del() is an alias for
eo_unref (will change to be a way to ensure an object is dead and goes
to zombie-land even if still refed).
This enables checking if an object is being created, or has already been
finalized. This is useful in functions that you want to allow
only during the creation phase (i.e inside the eo_add()).
Comp objects are rare, and since we allow using classes as interfaces,
we end up allocating a lot of memory for something we don't even use.
That's why it was a linked list in the first place, and that's why it
should remain a list.
This is almost a complete revert. I reverted the code itself, and the
intent (use of array instead of list), but not the tests, or the new
return value added to comp_detach, which is useful.
This reverts commit ef09ef7489.
This function lets you hook at the end of eo_add and override it for a
class. This is essentially the first step towards killing custom
constructors. Instead of having a custom constructor, you should just
do:
eo_add(CLASS, parent, a_set(3), b_set("eou"));
eo_constructor is called at the beginning for pre-init things.
eo_finalize is called at the end, for actually finalizing and doing
things. This cleans up the API and possibly saves a lot of things that
would have been stupid and slow in the past, like loading an elm widget
with an existing theme, and then changing the theme.
** This breaks Eo ABI, please recompile elementary and everything else that
creates eo objects.
@feature
We want to have normal functions as non-default constructors, not va_arg
ones. What we should do is split the object creation to two parts again.
The creation, the constructing (changes using the macro) and the
verification/end part that checks the constructor has been called.
This reverts commit 2ff2ce1894f173b306a896bda595e1a7768c074d.
as we don't support multiple composites of the same class,
and know at class elaboration how many composites we should have,
we can create the composites array and pack it at the end of the object.
as we don't support multiple composites of the same class,
and know at class elaboration how many composites we should have,
we can create the composites array and pack it at the end of the object.
Being annoyed by different types of eina critical macros - CRI, CRIT,
CRITICAL -, I concluded to unify them to one. Discussed on IRC and
finally, CRI was chosen to meet the consistency with other macros -
ERR, WRN, INF, DBG - in terms of the number of characters.
If there is any missing bits, please let me know.
This reverts commit ee1b0833ed
I did it manually because the code changed too much.
We actually want this type, it makes things more clear and easier to
understand.
this is the first step on the road to remove class specific EAPI from Eo.h
using this handle we will know if a Eo* is a class or an object pointer
Conflicts:
src/lib/eo/eo.c
The goal would be to replace the smart children list and friends. The
problem is that they differ in content. Smart children and Eo children are
the same, but Elm children and them differ. If I put this function as a
virtual, it would be possible to override the list of children and if we
start using it in Evas render loop, that could result in "weird" behavior.
I have added the use of a simplified Eina_Trash mempool kind of feature
to have some fast path for allocation if we start using it in Evas render
loop.
Summary: This feature replaces Eo pointers with ids to prevent bad usage
or reuse of these pointers. It doesn't change API.
The mechanism uses tables storing the real pointers to the objects.
See the src/lib/eo/eo_ptr_indirection.c file for more details on the
mechanism.