I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
Summary:
Evas Text, Textblock, Textgrid keeps own language information.
This language information could be vary from the result of setlocale().
Especially, Evas Textblock supports <lang> tag. The language could be
changed in the middle of text. All of these language has to be used
for harfbuzz shaping.
@fix
Test Plan: N/A
Reviewers: herdsman, raster, woohyun, tasn
Reviewed By: tasn
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3628
Summary:
Use default language according to locale.
It's the same as the recent changes on Evas Text, Textblock.
@feature
Test Plan: N/A
Reviewers: herdsman, raster, tasn
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3642
Otherwise there would be conflicts in certain circumstances.
This also requires adding const on many existing functions,
and similar work is necessary in Elementary.
@fix
Summary:
As we always call evas_object_inject in every Evas Object's ctcor,
it seems sensible to move this repeated bit of code to the super
(Evas.Object).
Test Plan: Expedite, Elementary_Test and pretty much everything
Reviewers: cedric, raster
Subscribers: JackDanielZ, cedric
Differential Revision: https://phab.enlightenment.org/D2665
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
From now on, constructors should return a value, usually the object
being worked on, or NULL (if the constructor failed). This can also
be used for implementing singletons, by just always returning the same
object from the constructor.
This is one of the final steps towards stabilizing Eo.
@feature
this adds a lock for when walking all the objects to generate render
commands for an async render. this allows even the object tree walk
plus update area caluclation to be moved off into async if every oject
that can change canvas state actually does so correctly. this change
adds all those lock block calls to synchronise with an async object
tree walk.
Before this change eo_add() used to create an object with 1 ref, and if
the object had a parent, a second ref.
Now, eo_add() always returns an object with 1 ref, and eo_add_ref()
preserves the old behaviour (for bindings).
eo_unref now un-parents if refcount is 0, and eo_del() is an alias for
eo_unref (will change to be a way to ensure an object is dead and goes
to zombie-land even if still refed).
now that glyphs can exceed the bounds of the original query for the
font, there is no pointusing max ascent/descent bounds. back to plain
ascent and decent then so you may get fewer gaps in some fonts. this
fixes font gaps consiering trying to wrk otherwise now is pointless.
So I have a weird crash in terminology.
Reproduction path:
eet -x /path/to/elm/theme/default.edj edje/images/537
Scroll back in the terminal buffer, to show the entire file: CRASH.
Reviewers: cedric, tasn
CC: cedric, raster
Differential Revision: https://phab.enlightenment.org/D468
Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
This reverts commit 1714fe93f4.
We actually want this type, it makes things clearer.
Conflicts:
src/tests/eo/function_overrides/function_overrides_inherit2.c
src/tests/eo/function_overrides/function_overrides_simple.c
src/tests/eo/suite/eo_test_class_simple.c
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.
Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h
Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
This new engine function will only be used in software generic for
now - since it's the only engine used with the async render.
This function has been introduced in order to avoid growing thread
command queue too much to draw a text_props at a time on render calls
from textgrid objects.
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 82832