Commit Graph

13 Commits

Author SHA1 Message Date
Bruno Dilly ae28b7a504 EPhysics: listen for associated evas object resize event
So physics body will resize together.



SVN revision: 75230
2012-08-13 22:24:47 +00:00
Bruno Dilly 1de398ce60 EPhysics: add camera move event
SVN revision: 75228
2012-08-13 22:24:28 +00:00
Bruno Dilly 6c53875522 EPhysics: add EPhysics Shape
It will be used to create bodies with collision shapes other
than boxes or circles.

For now, only convex shapes.



SVN revision: 75151
2012-08-10 21:05:13 +00:00
Bruno Dilly cf6678bbd4 EPhysics: improving body's event callbacks management
SVN revision: 75144
2012-08-10 21:04:08 +00:00
Bruno Dilly 2d2844d05e EPhysics: properly handle body delete
SVN revision: 75141
2012-08-10 21:03:39 +00:00
Bruno Dilly 4d800075e7 EPhysics: use inlist for world's bodies list
SVN revision: 75139
2012-08-10 21:03:06 +00:00
Leandro Dorileo 701ed6b8fd EPhysics: slider constraint
This patch introduces the slider constraint, adds an slider constraint
test, move p2p constraint from ephysics_constraint_add to
ephysics_constraint_p2p_add migrates its usage.

Further work will migrate the btConstraint of p2p for Generic6Dof constraint
since it's flexible enough to implement most of constraints.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 74699
2012-07-31 22:24:20 +00:00
Bruno Dilly 0520b61219 EPhysics: implement body tracking by camera
It's flicking, code needs to be reviewed.
Theme needs love as well.



SVN revision: 74505
2012-07-27 14:50:36 +00:00
Leandro Dorileo 7b6a83144f EPhysics: collision filter
This patch introduces a collision filter API. Once a rigid body
has been added to some group it must just collide against rigid
bodies in the same group, if no group has been attribute it's
going to collide against any other body.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 74501
2012-07-27 14:49:53 +00:00
Leandro Dorileo 6a2d290fce EPhysics: body collision data
This patch introduces a wrapper(EPhysics_Body_Collision) to hold
the collision data(the contact body and collision position).

This data type is used by EPHYSICS_CALLBACK_BODY_COLLISION callback. The
collision detection test is migrated to the new API as well.


Patch by: Leandro Dorileo <dorileo@profusion.mobi>



SVN revision: 74500
2012-07-27 14:49:37 +00:00
Bruno Dilly 564d1c412c EPhysics: fix missing const on some getters
spotted by k-s



SVN revision: 73419
2012-07-06 14:36:40 +00:00
Bruno Dilly 9d0b63143b EPhysics: support autodel of bodies outside render area
Now it's possible to request a world to delete bodies outside
render area, so we can save some resources and avoid issues
with world stopped event.



SVN revision: 73245
2012-07-03 23:20:49 +00:00
Bruno Dilly 28d9f92ef2 EPhysics: a new library comes to E world
It’s a wrapper between Bullet Physics and EFL to add physics effects
in a simple way.

More details on README, TODO, and edevelop mail list =)



SVN revision: 72896
2012-06-26 22:36:12 +00:00