Cedric BAIL
6416997382
ector: make it possible to have an unique id per Ector_Renderer.
...
This is going to be used by an Eina_Hash to deduplicate the number of Ector_Renderer.
2015-09-21 22:50:34 +02:00
Jean-Philippe Andre
5bc153c6fb
Ector: Fix clang warning
...
Invalid type used for field and implicit conversions
2015-04-21 20:11:02 +09:00
Cedric BAIL
40b9eea3cb
ector: expose more useful immediate rendering functions to the outside world.
2015-04-03 16:33:57 +02:00
Cedric BAIL
e99774946c
ector: implementation of some common code in Ector.Renderer.Cairo.Base.
...
This require to make some class mixin instead of interface or abstract. So a lot
of class renaming is also necessary here.
2015-04-03 16:31:44 +02:00
Cedric BAIL
ac8d923090
efl: add path operation to Efl.Gfx.Shape.
2015-04-03 16:23:28 +02:00
Cedric BAIL
c000ee8099
efl: rename namespace Graphics to Gfx.
2015-04-03 16:23:16 +02:00
Cedric BAIL
1df94f5baa
ector: share base type structure to the rest of ecore_private.h.
2015-04-03 16:21:52 +02:00
Cedric BAIL
3635b63708
ector: add initial interface for a shape object.
2015-04-03 16:15:00 +02:00
Cedric BAIL
5e75d607c6
ector: initial introduction.
...
Idea for this library is to become a retained mode drawing library that use
Eo/Eolian for its API and take a lot of the good design from Enesim by
Jorge Zapata and Jose Gonzalez (http://enesim.org/ ).
2015-04-03 16:14:56 +02:00