To configure elementary sources with bindings to use in nodejs add
––with-js=nodejs in configure flags in EFL compilation to generate
node files, then compile elementary normally:
path/to/efl$ configure --with-js=nodejs
path/to/efl$ make
path/to/efl$ make install
path/to/elm$ configure
path/to/efl$ make
path/to/efl$ make install
To use, you have to require elm:
elm = require('elm')
The bindings is divided in two parts: generated and manually
written. The generation uses the Eolian library for parsing Eo files
and generate C++ code that is compiled against V8 interpreter library
to create a elm.node file that can be required in a node.js instance.
@feature
Summary:
Added the following examples:
* bg_cxx_example_01
* bg_cxx_example_02
* bubble_cxx_example_01
* button_cxx_example_00
* button_cxx_example_01
* calendar_cxx_example_01
* calendar_cxx_example_02
* calendar_cxx_example_03
* calendar_cxx_example_04
* calendar_cxx_example_05
* clock_cxx_example
* datetime_cxx_example
* glview_cxx_example_01
* hoversel_cxx_example_01
* icon_cxx_example_01
* location_cxx_example_01
* menu_cxx_example_01
* popup_cxx_example_01
* radio_cxx_example_01
* separator_cxx_example_01
* slider_cxx_example
* spinner_cxx_example
* table_cxx_example_01
* table_cxx_example_02
* thumb_cxx_example_01
Added documentation for the above examples, as well as how using lambdas
with C++ elm binding. How to use autohide feature and how to use the C++
wrappers to create windows, widgets and call Eo functions from them with
automatic C++ type conversion and how to use signals from C++.
Elementary views that show an EFL.model and keep them synchronized
asynchronously.
The elm_view_list show a tree data structure using a genlist. Each
property is seen as a different data column.
There is an example defined in fileviewlist.c.
@feature
Since the latest elm colorclass changes we need eldbus-codegen to generate
some files. Not all setups have this in their normal $PATH so let allow these
setups to set the correct path during configure. This allows our Jenkins setup
as well as others to work again.
Summary:
This small application for quick testing main features and changes in Evas 3D.
Main features: effects shadow, fog, measuring fps, load 3D model, panel for change
sets light and camera.
Reviewers: Hermet, raster, cedric
Differential Revision: https://phab.enlightenment.org/D1953
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>