Commit Graph

7 Commits

Author SHA1 Message Date
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00
Tom Hacohen 28a2d34ae2 Ector generic: Remove .Generic and .Base (hack no longer needed). 2016-05-11 12:57:55 +01:00
Jean-Philippe Andre 0cf5719e52 Ector: Implement pixel buffer support
The objective of this patch is to propose a standardized
format for pixel buffers to use within Ector and Evas.

The basic EO API provided here is not meant to be the
fastest path for all operations, simply the most convenient
to generalize. Performance will be achieved by implementing
(or porting) custom draw functions.

This implements support for:
- Generic pixel buffers
- Generic buffer renderer to draw images with ector
- Software engine pixel buffers, ie. malloc buffers
- Software buffer renderer

Cairo support has not been implemented yet.

The only renderer is still extremely limited, as it does not
support Fill modes, Scaling, etc... yet.

Not a single line from this patch has been tested yet.
It compiles. That's pretty damn good for a start!

@feature
2015-12-03 18:42:50 +09:00
Cedric BAIL 272967afe5 ector: move all interface to be in the Generic namespace.
This will enable the possibility to have many implementation for the
backend. Will come first Cairo, followed by Software and GL one day.
2015-04-03 16:15:41 +02:00
Cedric BAIL 6f3fd4ac81 ector: add linear and radial gradial renderer to Ector. 2015-04-03 16:15:39 +02:00
Cedric BAIL 3635b63708 ector: add initial interface for a shape object. 2015-04-03 16:15:00 +02:00
Cedric BAIL 0510ea90bd ector: add initial interface for Surface and Renderer. 2015-04-03 16:14:58 +02:00