See previous commit :)
Note: right now the background part has a small 3d indent which comes
from the legacy theme being used. This will be fixed soon.
This will be used to solve issues around style_set:
if the widget is legacy or pure eo we may need to select a different
style. So in the constructor we need to know whether we are legacy or
eo. Note that calling style_set in finalize only is too late as we would
lose information such as efl_text_set() called inside efl_add().
This prevents legacy EO classes from being exposed through .eo.h headers
or .eo in share/eolian/includes. Also removes a slew of useless xxx_eo.h
intermediate headers.
Notes:
- elm_systray has no proper API: it's not clear if the EO API should be
released (in which case it needs to be renamed to efl_something) and
there is no legacy API to create a systray object.
- Some files have been placed in a "FIXME" section, as I believe they
are necessary within EO land, but at the same time still don't
conform to the interfaces (eg. name starts with elm_).
- elm_interface_scrollable is required by photocam. This means photocam
needs to be adapted to fit the EO scroller API (still to be
completed, I believe).
Bugs:
- This breaks most C++ examples. I KNOW. And I'm working on it.
Ref T5301
Also implement markup_set/get for:
- Efl.Ui.Frame
- Efl.Ui.Slider
Users may choose between text_set/get and markup_set/get, depending on
whether they want to escape their text or not.
This moves the API entry points from Widget to Layout parts. I don't
think the other widgets support translation, but that is easy to fix.
The actual code implementation remains in elm_widget.c.
Legacy-only widgets are covered by Part_Legacy, while all EO widgets
that have text inherit from Layout (except Win but I don't think the
window title was translatable in legacy).
This removes 2/3 remaining part APIs from Widget.
Ref T5363
This relies on the new edje API that gives us the exact type of a part.
This fixes the shortcomings of edje_edit_part_type_get() and returns a
proper Text part type for efl_part(slider, "elm.units.max").
See previous commits:
"edje: Add part_type_get API"
"elm: Split off text and content for efl_part"
Reasons:
- This API has been confused with the min size of the widget, resulting
in badly laid out applications.
- The EO API was not very nice (Range is about numbers, the Gfx size
hint in a part is really ugly).
While I understand the value of this API and how it can be used in
scalable applications, it is in fact not absolutely necessary.
Alternatively to that span size, the widget min size can already be
defined from the application side, or the widget can simply be expanded
to fill in its parent.
This can obviously be reinstated later if the need arises for EO. For
now, keep this feature as legacy-only.
This is VERY tricky.
For legacy, just create an internal class that has both. It's easier
this way. For parts that are handled by Layout directly, we know from
Edje which type to return.
For EO objects we should know from the part name which kind of part we
are dealing with:
- text (overridden by the widget)
- content (overridden by the widget)
- special (new efl_part based functions)
- generic (handled by Layout)
Note: Efl.Ui.Slider was handling "span size" on ALL parts. That's bad...
This is now limited to "span" only.
This means that ALL part handles inherit from the base part class
Efl.Ui.Widget.Part. Layout is the only exception where Efl.Part is
specially overridden.
This is a first step towards generic part APIs, including background in
all widgets.
the content unset in some cases - specifically terminology seems to
put the item back in and doesnt remove it... causing it later to be
deleted if unset to remove it and re-use it (which is rarely done).
@fix
In Edje and Elementary, we have part objects, which are what is returned
by the interface efl_part(). Those objects can't be of an opaque type as
this doesn't work nicely with strongly typed languages such as C++ or
C#. In JS, Lua, C the types are weak and mostly runtime-based so it
doesn't matter much.
As a consequence, the documentation and the types need to look nice in
this EO API. Thus, we remove the abusive term "internal" and explicitly
call all those classes "part" something.
Eventually we want the types to be declared in the EO file so bindings
(C#, C++, ...) can generate the proper access methods, returning the
best possible types.
Note that right now a few of those part types are used in the legacy API
but don't actually need to be exposed externally.
This is kind of a mega commit that does all the renaming at once, but
it's really just a big sed operation. The power of good IDEs :)
Ref T5315
Ref T5306
It's not beta. It's about to die.
Also, move #define ELM_WIDGET_BETA to the common header file, as it is
consequently required by ALL widgets. :(
Ping @bu5hm4n :)
Ref T5363
Renamed to on_disabled_update.
Also passed in the new state of disabled. It's more convenient this way,
than having the subclasses call disabled_get.
Also simplify some code...
Ref T5363
Also prefix with widget.
I want to rename this as child rather than sub. It's inconsistent with
the other parent/child hierarchies. Anyway the various hierarchies are
confusing, so let's keep this name :)
Ref T5363
Summary:
When text set NULL, size is not changed even text is removed.
So, fix that case logic
1. send text,hidden signal
2. remove text
3. call sizing eval to resize layout
Test Plan:
1. run elementary_test -to check
2. change value last check object
3. compare before and after
Reviewers: Jaehyun_Cho, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5086
It was discussed a while ago that Zoomable was a poor name in some
languages, like python.
This changes, in Efl.Ui, to use underscores:
- Image.Zoomable
- Grid.Static
- Box.Flow
- Box.Stack
This is only for EO obviously. style_set and theme_set should only be
called when the object is being created, not after. On-the-fly style
changes are complex to handle and in most cases it should be easy to
simply repopulate the object after creating a new one with a new style.
There are only a few cases where style_set is used long after creation
of an object, like changing how a label slides, or in the evas 3d map
examples. Menu seems to change the hover style a lot, so rewriting it in
pure EO would need some extra work, maybe.
Ref T5307
Ref T5363
This removes an argument that was false only for a single widget:
naviframe. Hopefully this logic is now simpler, even though it involves
a small hack within naviframe itself.
Ref T5363
Some names have not been changed, hopefully making a distinction
between legacy APIs and internal code (elm_layout_blah) and valid EO
usages.
This means many internal functions are still elm_layout_ as their
sole purpose is to support the legacy API.
Ref T5315