The efl_ui_win overrides _elm_interface_atspi_component_extents_get to give
correct value if screen_coord is EINA_FALSE which means relative position.
The efl_ui_win has given its object geometry value + ecore evas geometry value.
The object geometry value was equal to the ecore evas geometry value, so the
relative position was not correct(twice of ecore evas geometry value).
We have a tag for unstable API, use it. It'll be visible in the
doc and force users to add the macro before being able to compile
code.
This amends d8dd685966.
Small patch to reduce calls to setting opaque/input regions in
wayland. Basically, if the window is not shown then there is no point
in updating these regions until such time that the window is actually
visible and the regions will get committed.
ref T5226
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we are already resetting the pointer object theme when we make a
call to set the cursor, don't set it on window creation. This should
address the issue of animators getting created on window creation.
ref T5209
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Not sure how long this has been broken, but the variable name changed
in this routine to "is_gl_accel"..."is_hw_accel" is no longer used, so
change variable name here to fix compilation with SDL.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Also support both Evas.Image and EO Efl.Canvas.Image classes.
Add a test case in elm_test (under "Icon").
I'm not so happy about this patch... it shows that the API
barrier between legacy and EO implemented for images may not
be such a great idea after all :(
This makes the env var override and the elementary config
global override on accel preference work for not only "gl"
but also advanced configs such as "gl:msaa_high:depth:stencil"
This patch fixes an issue where the wrong wayland window would be
returned from elm_win_wl_window_get. When we lookup a window in
Enlightenment, this function would end up returning the parent window
(if existed) when what we want there is the actual window. This patch
puts the function more in line with the X11 equivalent.
Fixes T5142
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
When we mouse_in on a window, the cursor hotspot may need updating for
the new pointer image, so utilize an existing function we already have
which will set the pointer image and calculate updated hotspot. This
patch also uses the same function call in _elm_win_frame_cb_move_stop
in order to reduce duplication.
ref T4987
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch fixes an issue where pointers would occasionally disappear
when running EFL apps in a Wayland compositor. This was occuring
because we would hide the pointer window on mouse_out (and thus attach a NULL
buffer to the pointer surface), but then when we mouse_in again on the
window, it still have a NULL buffer attached to that pointer surface.
This patch fixes the issue.
ref T4987
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As the pointer canvas will already be visible at this point, there is
no need to redo the wl_pointer_set_cursor call as we can just set the
pointer image we desire on the surface (_elm_theme_object_set) and
when the pointer canvas renders, it will have the proper cursor
Signed-off-by: Chris Michael <cp.michael@samsung.com>
If we create the pointer After the frame, then we end up setting
elm_object_cursor on the frame object which we do not need so this
patch just slightly modifies the order of things during finalize so
that _elm_win_frame_add does not end up calling
_elm_object_part_cursor_set on the frame object.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This small patch avoids resetting ecore_wl2_window_pointer (and thus
wl_pointer_set_cursor) if the actual pointer canvas is not visible.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we now support xdg_shell version 6 on the client-side, we need to
use the zxdg_toplevel_v6 function call to show window menus.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
Elm.Widget.event_callback_add conflicts with Efl.Object.event_callback_add.
To solve this problem, "widget_" prefix is added to methods starting with
"event".
Reviewers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4521
teamwork api in elm win (efl_ui_win) has a few issues:
1. it directly ddigs into ecore_wl2 and uses internal headers to use
zwp_* api's directly... which effectively tied elementary directly to
libwayland and thats not a good thing - thats why ecore_wl2 exists -
to act as a layer in between
2. the only thing that supports it is e and only wiht a module and
there is no fallback code in elm to work outside this environment, so
it's kind of broken by design and will not actually reliably work
3. from a stability and security point of view, and api and protocol
that allow a client to ask your wm/compositor to open ANY url - go
make a network request possibly to a hostile url/site is bad. needing
to handle so so so so many protocols, file types etc. etc. is going to
lead to issues that SHOULD at least be isolated in the app, but now it
spreads into your wm/compositor too. :(
4. there is ZERO benefit to asking the wm to do this. the app is
using efl already. it already has all the same abilities with the same
libraries to download/display etc. so why doesnt the app do it itself?
5. doesnt work in windows, osx, framebuffer (fbcon or drm)... only in
x11 and wayland. (and then only with e + module)
6. there is no way to detect if it's going to work and write your own
fallback (which shouldnt be needed/done anyway).
nice work and enthusiasm on making teamwork but it just isn't the right
thing - not in its current form and not by design (security reasons) :(
@deprecate
this adds the a stack of windows (view stack, something like naviframe
but using multiple windows instead) to elementary allowing windows to
be put into a stack and treated as one "application" when ijn such a
stack with the newest window on top being the active/focused one (or
should be). this allows for special show/hide animations as well as
possibly special sizing policies and placement policies.
@feature
The frame object requires a theme of version 119 or more. In fact
I think until we are totally happy with the window API (for EO) we
might want to bump that version regularly. That would indeed disallow
theme customization for border.edc until it's done.
This patch uses a pretty brute force way to set the theme file to
the default file from EFL installation. elm_config is not reliable
here.
This is very custom made and there may be a more generic way to force
a widget to use a minimum theme version. Yes that could mean ugly
widgets if we change the theme API but at least that would make them
work. Note that the border theme contains no visual elements, so the
colors of the background, etc... should all depend on the user
selected theme. But of course CSD (in Wayland) will have to use the
default theme -- and look grey.
Fixes D4976
As we no longer destroy a window's wl_surface during hide requests, we
should not be setting pointer surface to NULL here.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
It appears that the 'black square' issue when using wayland_egl canvas
for mouse pointers is gone now, so re-enable the usage of gl pointers
for elementary windows.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Avoid calling the engine's size_min_set/size_max_set functions
while setting the hints on the window object itself (it would
cause min != max even though we intended min == max).
E has a habit of creating windows with a single content
that has no weight and/or no min size, but still expecting
those windows to size properly and be resizable. This amends
a previous sizing hack (but really it's the same) for logout
dialogs, and adds another hack for EFM windows (single edje
object with no weight, but window should be resizable).
What happens is that ecore_wl2 ignores calls to opaque_region_set
if the window has alpha. As a consequence the opaque_region is not
updated server-side and the previous window geometry is kept as
opaque region, even though the window should have alpha.
Thanks @raster for the report.
evas_object_size_hint_max() would not work on a window, unless
it somehow managed to not size itself (which would be another
issue). This patch allows apps to call size_hint_max_set() on
a window. A test case is provided in elm_test (Dialog).
@feature
E creates an edje object, sets it as resize_object, calls
restricted_calc and sets the resulting min size to the window.
But the window min size isn't taken into account when sizing
it, as the window sizes itself. I have no idea how this could
work before my changes.
E never actually requested the edje object to update its size
hints, so the window is left with an object of min size 0x0.
This patch is clearly a hack, but I can't really figure out
what would be the best or proper solution. Other elementary
widgets and containers seem to force edje object's update_hints.
Reproduction case: In E, menu, system, logout.
In Wayland, an opaque window can still have shadow borders, and
only needs to set the opaque_region appropriately. In X on the
other hand, a window needs to be flagged as alpha in order to be
properly blended (otherwise you'd get black borders).
Thanks Derek for the report!
This fixes c91360fcbd
After reverting 8a21384759, I figured out how to move
the main menu back to the border group. This time the menu is in the
framespace and its layout algos have been adapted to allow non-zero
root coordinates.