Commit Graph

3005 Commits

Author SHA1 Message Date
Mike Blumenkrantz ef5853b6d5 efl_text_cursor: remove all legacy usage from eo files
this takes the current generated output from eolian for legacy code in
evas and adds it to the tree, then removes legacy references from the
corresponding eo files. in the case where the entire eo file was for
a legacy object, that eo file has been removed from the tree

ref T7724

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8119
2019-03-06 13:02:36 -08:00
Mike Blumenkrantz 5bfe2e89d2 evas: remove all legacy usage from eo files
this takes the current generated output from eolian for legacy code in
evas and adds it to the tree, then removes legacy references from the
corresponding eo files. in the case where the entire eo file was for
a legacy object, that eo file has been removed from the tree

ref T7724

Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D8107
2019-03-06 19:05:48 +01:00
Mike Blumenkrantz 6b046ec845 efl.gfx: remove Efl.Gfx.Image_Load_Error
Summary:
this is now implemented through Eina.Error

ref T7718

Depends on D8066

Reviewers: cedric

Reviewed By: cedric

Subscribers: cedric, #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7718

Differential Revision: https://phab.enlightenment.org/D8067
2019-03-04 13:36:57 -05:00
Mike Blumenkrantz a5e183ad5d efl.canvas.object: clip -> clipper && clipees -> clipped_objects
Summary:
also clipees_has -> clipped_objects_count

ref T7555

Depends on D8039

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7555

Differential Revision: https://phab.enlightenment.org/D8040
2019-02-27 13:17:37 -05:00
Mike Blumenkrantz 540d3b9587 efl.file_save: rework save flags
Summary:
instead of passing a string which requires reading docs to know which
arbitrary string key=value sets can be passed, use an extensible struct
which contains more easily referenced values

ref T7672

Depends on D8035

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7672

Differential Revision: https://phab.enlightenment.org/D8039
2019-02-27 13:17:35 -05:00
Mike Blumenkrantz 4192753490 efl.canvas.group: group_member_del -> group_member_remove
Summary:
api naming in efl uses 'del' when deleting an object and 'remove' when
removing something from an object

ref T7554

Depends on D8034

Reviewers: segfaultxavi, bu5hm4n

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7554

Differential Revision: https://phab.enlightenment.org/D8035
2019-02-27 13:17:28 -05:00
Mike Blumenkrantz 235dadb1ab efl.canvas.group: add events for member add/remove
Summary:
ref T7554

Depends on D8032

Reviewers: segfaultxavi, bu5hm4n

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7554

Differential Revision: https://phab.enlightenment.org/D8034
2019-02-27 13:17:22 -05:00
Mike Blumenkrantz 6326e18b3f efl.file: improve api a bit
Summary:
the previous implementation/api had a number of issues:
* "file" property contained both "file" and "key" values
  - also performed file loading operation
* "load_error" property which was specific to image objects
* no methods for controlling file loading/unloading

this patch attempts the following changes:
* split "file" property into "file" and "key" properties
  - also remove "key" from existing "mmap" property
* remove "load_error"
* directly return error codes from operations
* add "load" and "unload" methods for directly controlling load state
* add implicit file loading if file/mmap is set during construction
* rewrite all efl.file implementations to move file loading into load() method
* rewrite all usage of efl.file api based on these changes
* add C extension functions to mimic previous behavior

ref T7577

Reviewers: segfaultxavi, bu5hm4n, cedric

Reviewed By: segfaultxavi

Subscribers: vitor.sousa, #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7577

Differential Revision: https://phab.enlightenment.org/D8018
2019-02-27 13:17:10 -05:00
Mike Blumenkrantz 5da43b2aa7 efl.gfx.entity: combine show/hide events into visibility,changed
Summary:
this requires some internal hackery to preserve legacy compatibility
and correctly translate the single new event into two legacy events

ref T7558

Depends on D8018

Reviewers: segfaultxavi, bu5hm4n

Reviewed By: segfaultxavi

Subscribers: bu5hm4n, segfaultxavi, cedric, #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7558

Differential Revision: https://phab.enlightenment.org/D8019
2019-02-25 14:00:14 -05:00
Mike Blumenkrantz d16adf8d82 efl.canvas.scene: rename "smart" methods to "group" methods
Summary:
"group" is the name used for interfaces api, so be consistent by using
that naming here too

ref T7584
Depends on D8019

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7584

Differential Revision: https://phab.enlightenment.org/D8021
2019-02-25 14:00:14 -05:00
Marcel Hollerbach ddb3bd7d21 efl_canvas_object: remove event_freeze
this is now done via Efl.Object.event_freeze / Efl.Object.event_thaw.

ref T7555

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D8011
2019-02-25 10:37:43 +01:00
Marcel Hollerbach a25444f0d5 efl_canvas_object: make is_frame_object internal
it was decided that this property should be internal. So now it is
internal.

ref T7555

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D8010
2019-02-25 10:37:42 +01:00
Marcel Hollerbach 422ee8d323 efl_canvas_object: get rid of event_animation set/get
the API is a little bit problematic. The API takes events as an
parameter. However, only the hide and show events can be used, because
move for example is not intercepted, which leads to a situation that you
cannot attach a translation animation to the event. Further more,
handling the animations directory instead of pipeing them through events
seems to be a little bit easier as the case study of the previous events
have shown. Further more, we should never ever overwrite the
callback_call function of a eo base object, those methods are an
incredible hotpath, by the time we would have 1-2 animations on a
object, the event submission would be significetly slowned down.

ref T7555

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D8009
2019-02-25 10:37:40 +01:00
Mike Blumenkrantz 11e80c7327 evas_callbacks: redo legacy smart object events for recently changed event names
Summary:
this makes it more obvious which events are legacy and makes them easier to remove
in the future

Reviewers: bu5hm4n

Reviewed By: bu5hm4n

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8002
2019-02-22 08:50:07 -05:00
Mike Blumenkrantz 71c390e6a2 api: efl.gfx.stack stack,changed -> stacking,changed
slight tweak to make this more consistent with meaning and docs

ref T7560

Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7988
2019-02-22 10:09:48 +01:00
Mike Blumenkrantz a08570fdae api: rename efl.gfx.entity geometry events and add geometry data to those events
the convention for event naming is to use $property,changed where possible
and to always emit related data with the event to reduce function calls

ref T7558

Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7987
2019-02-22 10:09:46 +01:00
Mike Blumenkrantz af7d1ef7ed interfaces: move animator,tick to efl.canvas.object and remove efl.animator
Summary:
this interface only contains a single event which is implemented only by the
canvas object

ref T7561

Reviewers: cedric, segfaultxavi

Reviewed By: segfaultxavi

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7561

Differential Revision: https://phab.enlightenment.org/D7905
2019-02-21 22:04:30 +01:00
Mike Blumenkrantz 99c3d42efd efl.canvas.scene: clean up pointer_position property
this needed to take a seat param (to handle multiseat) and also have a
bool return to indicate whether a pointer device exists for the specified
seat

ref T7584

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7957
2019-02-21 20:24:34 +01:00
Mike Blumenkrantz 2df6e1103d efl.canvas.scene: add 'seat_default' property
there seems to be no other way to directly return the default seat object?

ref T7584

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7956
2019-02-21 20:24:33 +01:00
Shinwoo Kim 5d651d523b evas_object_image: render_post returns if preloading.
The render_post calls evas_object_change if o->changed is true which is added
by commit "36fc2e6 evas image: fix non-rendered preload image.".
But an image could lose chance to render. Please refer to the following.

(1) 1st render_updates_internal
  render_post - evas_object_change for image and its parents
  evas_object_reset - for its parent

(2) _evas_image_load_post_update - o->preload is changed to true here

(3) 2nd render_updates_internal
  evas_render_mapped cannot call render

The reason of (3) would be unchanged parents.

If render_post returns if an image is preloading, then evas_object_change works
for the image and its parents at (2). And finally (3) will call render.
It would be reasonable because render_pre, and render returns as well.

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7973
2019-02-21 11:12:15 -08:00
Xavi Artigas 220f17ee8d Rename Efl.Gfx.Map -> Efl.Gfx.Mapping
Summary:
For clarity, since there are all kinds of maps, including a navigation map
widget.
Also, corrected some misspellings.

Test Plan: make && make check && make examples all work

Reviewers: cedric, zmike, bu5hm4n

Reviewed By: cedric

Subscribers: Jaehyun_Cho, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7564

Differential Revision: https://phab.enlightenment.org/D7974
2019-02-21 19:20:09 +01:00
Mike Blumenkrantz e4b98a243b api: efl.gfx.hints.change,size,hints -> efl.gfx.hints.hints,changed
Summary:
this is consistent with other "changed" event naming

ref T7563

Depends on D7977

Reviewers: segfaultxavi, cedric, bu5hm4n

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7563

Differential Revision: https://phab.enlightenment.org/D7978
2019-02-21 18:46:36 +01:00
Mike Blumenkrantz f886941b11 api: efl.gfx.size_hints -> efl.gfx.hints
Summary:
these hints are not strictly size-related, so renaming them is more consistent
with their actual function

ref T7563

Depends on D7968

Reviewers: segfaultxavi, cedric, bu5hm4n

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7563

Differential Revision: https://phab.enlightenment.org/D7977
2019-02-21 18:43:12 +01:00
Mike Blumenkrantz 94efabedf6 efl.gfx.stack: restack -> stack,changed
Summary:
ref T7560

Depends on D7967

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl_api

Maniphest Tasks: T7560

Differential Revision: https://phab.enlightenment.org/D7968
2019-02-21 18:43:12 +01:00
Hermet Park 3967e1f354 evas main: check for OOM when calloc(). 2019-02-21 10:36:48 +09:00
Xavi Artigas 333330a6e5 Mark BETA classes individually
Summary:
Instead of surrounding all the #include "*.eo.h" lines in Efl.h
with #ifdef EFL_BETA_API_SUPPORT, include these files unconditionally, but mark
all classes as @beta in the eo files.
This will allow taking them out of beta one by one as we deem them stable enough.
Otherwise, the current procedure involves moving the #include line out of the
ifdef block, which is cumbersome and messes include order.

Depends on D7950
Fixes T7692

Test Plan: Nothing changes

Reviewers: zmike, bu5hm4n, cedric

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7692

Differential Revision: https://phab.enlightenment.org/D7951
2019-02-14 17:46:50 +01:00
Xavi Artigas c2adefd7f2 Efl.Gfx.Stack: Rename raise and lower
Summary:
to move_to_top and move_to_bottom since the previous names seemed to indicate
that the object only moved one step instead of all the way through the top
or the bottom of the stack.

Ref T7560

Test Plan: make && make check && make examples work as before

Reviewers: cedric, zmike

Reviewed By: zmike

Subscribers: kimcinoo, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7560

Differential Revision: https://phab.enlightenment.org/D7934
2019-02-14 08:57:22 -05:00
Xavi Artigas 6b7346b7b2 Remove individual class BETA guards
Summary:
Eolian adds a per-class BETA guard (like EFL_UI_WIN_BETA) to any method tagged
as @beta. This means that any app (and the EFL code) wanting to use BETA features
has to enable them class by class, which is cumbersome.
This commit replaces the individual guards with the global EFL_BETA_API_SUPPORT
guard, so apps only need to define one symbol to access BETA features.

Any usage of the per-class guards has been removed from the EFL code and examples.
When building EFL the global guard is defined by configure, so all EFL methods
already have access to BETA API.
Efl_Core.h and Efl_Ui.h no longer define EFL_BETA_API_SUPPORT. Apps wanting to
use BETA API have to define this symbol before including any EFL header
(It has been added to the examples requiring it).

Test Plan:
make && make check && make examples still work, but there's a lot less #defines
in the code

Reviewers: zmike, bu5hm4n, q66

Reviewed By: q66

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T6788

Differential Revision: https://phab.enlightenment.org/D7924
2019-02-13 18:09:17 +01:00
Marcel Hollerbach 37d2d378ec eolian: drop class function overriding
Until this commit eo did class functions as part of the vtable, which
enabled those functions to be overwritten in classes inheriting another
class. However in task T7675 we decided that this is not really good for
bindings, as most OOP languages do not support this sort of feature.

After this commit eolian realizes class function completly outside of
the vtable, the c-symbol that is the class funciton is now just directly
redirecting to a implementation, without the involvement of the vtable.

This also means a change to the syntax created by eo:

Calling before:
  class_function(CLASS_A);
Calling after:
   class_function();

Implementation before:
   class_function(const Eo *obj, void *pd) { ... }
Implementation after:
   class_function(void) { ... }

This fixes T7675.

Co-authored-by: lauromauro <lauromoura@expertisesolutions.com.br>

Reviewed-by: Daniel Kolesa <daniel@octaforge.org>
Differential Revision: https://phab.enlightenment.org/D7901
2019-02-13 16:59:58 +01:00
Marcel Hollerbach 3b2a5a429b efl_input: remove the API of efl_input_instance_get
there is basically no reason for this API. You can only use the API when
you know the class, when you know the class you can also just know the
function to call to get this API.
The reason this API needs to go is that we don't want to use
polymorphism on class-functions.

ref T7675

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7900
2019-02-13 16:59:57 +01:00
Jiyoun Park e8fe0c9c92 evas_image: fix pixels_dirty_set(False) makes wrong object-change-list.
Summary:
evas_object_image_pixels_dirty_set(img B, False) means
1. app want to mark image object's data is not dirty anymore
2. app don't want to be called get_pixels callback.

that does not mean image need to be redraw.

evas_object_image_pixels_dirty_set(img B, True) means
1. image object's data is dirty, so image object need to be redraw.
2. app want to be called get_pixels callback.

but pixels_dirty_set(img B, FALSE) function also set o->changed to true,
it cause problem related with rendering

Below case is the example of problem.

1. Smart object A
2. Child image object B
3. app call pixels_dirty_set(FALSE) inside pixels_get_callback
   pixels_get_callback is called inside the image object B's rendering.

enlightenment's e_comp_object_render do upper job.

After adding preload fetch,
evas_object_image_render_post can call evas_object_change.

https://phab.enlightenment.org/D7157

evas_render_updates_internal

0. enlightenment call evas_object_image_pixels_dirty_set(img B, TRUE)
   o->changed = 1;
   evas_object_change(img B)
1. smart obj A is in render_objects
2. evas_object_image_render_pre B, o->change=0
3. evas_render_mapped (Smart A)
     3-1. evas_render_mapped (img B)
         : enlightenment call evas_object_image_pixels_dirty_set(img B, False)
         : o->changed=1

     3-2. evas_object_change_reset(img B)
4. pending_change(img B)
     4-1. evas_object_image_render_post(img B)
          o->changed=1 (3-1 step) evas_object_change(img B)->evas_object_change(Smart A)

5. render_post_reset
   smart A is chaged(4-1 step), so, called   evas_object_change_reset(Smart A)
   ###smart A is reset(5 step), img B is changed(4-1 step). after this case,
    img B never get change to be redraw.

Reviewers: Hermet, cedric, zmike, ManMower

Reviewed By: Hermet

Subscribers: zmike, ManMower, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7821
2019-02-13 11:16:16 +09:00
Derek Foreman 4ff180ac6a evas_object_smart: Speed up some cache invalidation calls
Summary:
A large number of cache invalidation calls are doing pointer
indirection that is completely avoidable.
Depends on D7852

Reviewers: devilhorns, cedric

Reviewed By: devilhorns, cedric

Subscribers: devilhorns, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7853
2019-02-11 14:13:33 -05:00
Jaehyun Cho f23f3074da Revert "evas: make efl_canvas_animation abstract"
Efl.Canvas.Animation class can be used for custom animation with
Efl.Player class' event callbacks as follows.

Example code:

void _anim_running_cb(void *data, const Efl_Event *event)
{
   //Do custom animation
}
{
   Eo *anim = efl_add(EFL_CANVAS_ANIMATION_CLASS, win);
   Eo *player = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS,
                        efl_animation_player_animation_set(efl_added,
                                                           anim));
   efl_event_callback_add(player, EFL_ANIMATION_PLAYER_EVENT_RUNNING,
                          _anim_running_cb, NULL);
}

As a result, Efl.Canvas.Animation is required to be a regular class
instead of an abstract class.

This reverts commit ea9ff9f547.
2019-02-01 15:53:44 +09:00
Derek Foreman 94f5ea19bb evas_object_smart: Consistently use MY_CLASS
Summary:
While it may not be popular opinion that MY_CLASS is confusing and does
more harm than good, using it sometimes and not others in the same file
is pretty obviously not helpful to casual readers.

Reviewers: devilhorns

Reviewed By: devilhorns

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7852
2019-01-31 15:06:46 -05:00
Mike Blumenkrantz aadd9af864 efl.file: move 'save' method into separate efl.file_save interface
the save method is implemented very rarely, and most objects which use efl.file
will not be able to use a save method

ref T5719

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7786
2019-01-30 18:16:46 +01:00
Mike Blumenkrantz 9aca866fd1 efl.text_markup: move cursor-related methods to efl.text_markup_interactive
many users of the markup property are not interactive text cases, so splitting
off the interactive methods resolves a number of unimplemented method issues

ref T5719

Differential Revision: https://phab.enlightenment.org/D7787
2019-01-30 13:32:04 +01:00
junsu choi 09ce84bbad efl_gfx_image_animation_controller: Rename '*.Image_Animation_*' to '*.Frame_*'
Summary:
Efl.Gfx.Image_Animation_Controller name refers to the control of an animatable image.
However, the method we use is closer to controlling the frame.
We can change the name to Efl.Gfx.Frame_Controller and enhance the functionality of the frame control.

Test Plan: N/A

Reviewers: Hermet

Reviewed By: Hermet

Subscribers: segfaultxavi, cedric, woohyun, #reviewers, Jaehyun_Cho, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7769
2019-01-29 19:16:34 +09:00
Hermet Park 391339332f efl_gfx_map: free alloc' memory at exception case. 2019-01-29 18:36:09 +09:00
Christopher Michael be76c3ca47 evas: Remove left over includes from cserve2 removal
NB: No functional changes. These were missed when cserve2 support was
removed
2019-01-28 11:59:47 -05:00
Christopher Michael 689d18a361 evas-clip: Remove unused variable
NB: No functional changes
2019-01-28 11:58:49 -05:00
Xavi Artigas c55299ca51 docs: Fix assorted typos in legacy documentation
Samsung reported a long list of typos in our legacy docs, this fixes them.
2019-01-28 13:14:20 +01:00
Hermet Park da36a87bb3 evas vg: improve masking render logic.
Previous masking image is generated on vg rendering time,
though context is changed to main vg rendering to masking,
This had a issue that ector context switching which is not allowed
in software backend because of asynchronou method.

Now, this improvment brings the masking rendering move to
vg render pre step with synchronous rendering method,
then use the masking surface in the main vg rendering.
2019-01-28 16:57:56 +09:00
Shinwoo Kim 70ae090254 evas_clip: do not set clip->changed to true
Summary:
[Issuse]
The issue solved by this commit occurs with 'export EVAS_GL_PARTIAL_DISABLE=0'.

The _efl_canvas_object_clip_set set clip->changed to true, but did not add the
clip object to e->pending_objects. So there is no chance to reset it to false.
(Please refer to evas_render_object_recalc.)

The clip->changed is always ture so its clipees cannot change its 'changed'
to true.  Because if 'changed' is true, evas_object_change returns before
calling evas_object_change for its clipees. (Please see evas_object_change.)
So 'changed' of clipees is false always, and clipees cannot call render_pre
in _evas_render_phase1_direct, and eglSwapBuffersWithDamage is not called.
This caused rendering issue.

This could be rare case. The _efl_canvas_object_clip_set is called when the
clipper and its clipees are out of view.

[Solution]
I would like to explain why removing line setting clip->changed to true makes
sense. First, the following commit added line setting clip->changed to true.

(1) committ 5e8d46e884
    Author: Carsten Haitzler <raster@rasterman.com>
    Date:   Wed Sep 22 04:37:51 2004 +0000

        clip bug fix :)

And following commit removed line calling evas_damage_rectangle_add which is
part of commit (1) above.

(2) commit 8767a80b0d
    Author: Carsten Haitzler (Rasterman) <raster@rasterman.com>
    Date:   Wed Apr 16 16:14:16 2014 +0900

        fix overdraw issue in evas when clips change

Between above two commits, another commit calling evas_object_change(clip) was
added. This commit sets clip->changed to ture, and adds clip object to
e->pending_objects by evas_object_change -> evas_render_object_recalc.

(3) commit 4aca7949f5
    Author: Carsten Haitzler <raster@rasterman.com>
    Date:   Wed Nov 2 04:03:55 2005 +0000

        fix excess overdraw bug

So we do not need the remains of commit (1). REMOVE!! :-]

Reviewers: raster, Hermet, jypark

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7767
2019-01-28 14:49:02 +09:00
Mike Blumenkrantz 956a66c748 evas_canvas3d_mesh: implement get methods for efl.file file and mmap props
also add unit tests for new methods

ref T5719

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7785
2019-01-26 11:42:14 +01:00
Marcel Hollerbach db13fbc494 evas_canvas3d_primitives: make unused functions empty
it appears that primiteves where not designed to redirect notify calls
etc. to its children elements (if there are any). Thus those can be
empty.

ref T5719

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7778
2019-01-26 11:42:11 +01:00
Derek Foreman d47688ba27 gesture_manager: Filter events we add hooks for
Gesture manager doesn't care about focus manager events, animation events,
and various other things it's currently hooking.

We can save a lot of pointer indirection nonsense by only paying attention
to events it can actually do something with.

Differential Revision: https://phab.enlightenment.org/D7764

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
2019-01-25 13:00:43 -06:00
Derek Foreman 41a9e1c873 gesture_manager: Use private data getter to save some lookups
We frequently process an array of several events at once, so we can now
look up the gesture manager private data once for the entire array.

Differential Revision: https://phab.enlightenment.org/D7763

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
2019-01-25 13:00:43 -06:00
Derek Foreman 87c5ffda58 evas: Defer object lookup until it's necessary
We frequently BAIL from this function before we actually need the
efl_data_scope_get() return, so we can save some pointer indirection by
deferring.

Differential Revision: https://phab.enlightenment.org/D7761

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
2019-01-24 14:29:51 -06:00
Marcel Hollerbach 5253229aa1 efl_input_focus: add event_flags
Summary:
It appears that it could be interesting to know if a focus event has
already been procecced or not. However, a focus event based on scrolling
activity is not possible, therefore, error about that.

ref T7652

Reviewers: cedric, zmike, stefan_schmidt

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7652

Differential Revision: https://phab.enlightenment.org/D7732
2019-01-23 14:54:59 -05:00
Marcel Hollerbach 95160ab136 efl: convert all interfaces to the new eolian syntax
ref T7459

Reviewed-by: Daniel Kolesa <daniel@octaforge.org>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7687
2019-01-18 16:31:31 +01:00
Marcel Hollerbach 3b6a9152c1 efl: convert all abstracts to the new eolian syntax
ref T7459

Reviewed-by: Daniel Kolesa <daniel@octaforge.org>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7686
2019-01-18 16:31:30 +01:00
Marcel Hollerbach 34efdfb1b1 efl: convert all classes to the new eolian syntax
ref T7459

Reviewed-by: Daniel Kolesa <daniel@octaforge.org>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7684
2019-01-18 16:31:26 +01:00
Marcel Hollerbach ba065f9eed evas: make classes abstract
Summary:
those classes are defining pure_virtual functions, so the class should
be abstract.

ref T7632

Depends on D7670

Reviewers: cedric, segfaultxavi, zmike, q66

Reviewed By: segfaultxavi

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7632

Differential Revision: https://phab.enlightenment.org/D7671
2019-01-17 17:17:40 +01:00
Marcel Hollerbach 9fefc35308 Revert "evas: make efl_canvas_group abstract"
This reverts commit ae65c64b8d.

It appears that abstract -> abstract enforcement is not needed anymore,
the other patches are fine. However, this one proposes a new object
which is not needed to exist.

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7676
2019-01-17 13:58:08 +01:00
Yeongjong Lee 78ae9c0ae0 gfx: Add size hint fill (EO)
Summary:
If widget use both hint_align(HINT_FILL) and hint_max together, there is no way
to set to hint_align. See, elementary_test -to 'efl.ui.box' -
"Button with a quite long text." button. you can control button position
using "Box align" slider, but this is not proper implementation. When there are
two widget which have hint_align(HINT_FILL) and hint_max, those positions are
determined by box_align rather than hint_align. it means widget align cannot be
set individually.
To solve this problem, this patch add hint_fill property. in order to avoid
conflict with legacy API named evas_object_size_hint_fill_set(), it only works
for EO widgets(made by efl_add).
Also, EFL_GFX_SIZE_HINT_FILL is removed.

@feature

Test Plan:
elementary_test -to 'efl.ui.box'
elementary_test -to 'efl.ui.table'

Reviewers: jpeg, Hermet, Jaehyun_Cho, raster, barbieri

Reviewed By: Jaehyun_Cho

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T3912

Differential Revision: https://phab.enlightenment.org/D7409
2019-01-16 16:47:51 +09:00
Derek Foreman 0aa73f5365 evas_render: Remove some list walks
Not that these deletes ever walk long lists, but it's trivial to stop
doing it entirely.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Reviewed-by: Chris Michael <cp.michael@samsung.com>
Differential Revision: https://phab.enlightenment.org/D7611
2019-01-15 13:47:18 -06:00
Marcel Hollerbach ea9ff9f547 evas: make efl_canvas_animation abstract
it seems that this class does not have a meaning when created just like
this. Other classes using it are even abstract, which means, this class
should also be abstract. This is done in order to support that a
abstract class should only contain abstract

ref T7240

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7601
2019-01-15 17:37:42 +01:00
Marcel Hollerbach ae65c64b8d evas: make efl_canvas_group abstract
the efl_canvas_group should be abstract in order to support other
classes which are inheriting from it, which are abstract. This is done
in order to support only abstract parents from abstract classes.

ref T7240

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7600
2019-01-15 17:37:40 +01:00
Marcel Hollerbach 3ddd577fb0 efl: refactor all mixins
Differential Revision: https://phab.enlightenment.org/D7585
2019-01-11 12:37:27 +01:00
Jaehyun Cho 766f8151fc evas textblock update calculation - account for clipped color changes
if clipped color changed and not object color on textblock objects, then
the updates could be missed. This bug seems to have been here a while
unnoticed.

This patch refers the patch 4e044fd9c2.
2019-01-11 11:19:59 +09:00
Youngbok Shin 9201fc5a65 evas: remove memory leaks from deleted Textblock objects
Even if a object is deleted, its render_pre function could be called.
Especially, Evas Textblock is calling relayout() function if there are
any changes. In relayout() function, it creates at least one paragraph
and one line. Normally, all of paragraphs and its line should be removed
when Evas Textblock object is deleted. But, paragraphs and lines which are
created after deleting its object never be free'd.

@fix
Differential Revision: https://phab.enlightenment.org/D7427
2019-01-10 13:05:17 -06:00
Hermet Park a5040e029d evas vg: clear mask buffer properly.
when mask buffer is reused, it must be cleared first.
2019-01-10 14:20:53 +09:00
Jean-Philippe André 6539bc7788 textblock: Fix crash with filters
Summary:
A crash could happen on a bad call to free() context_dup() returns a
newly malloc'ed context if passed NULL (this seems dubious to me, why
not calloc?).

@fix

Test Plan:
  Add an empty efl.ui.text object
  Set markup text as "<gfx_filter='code'>Hello</>"

Reviewers: cedric, segfaultxavi, Jaehyun, herdsman, zmike

Reviewed By: zmike

Subscribers: zmike, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7368
2019-01-09 13:08:39 -05:00
Hermet Park bc001492d2 evas vg: remove unused parameter warning. 2019-01-08 19:58:57 +09:00
Hermet Park 3008bc4784 evas vg: enable visibility true by default.
So far, vg shapes had been rendered regardless of its visibility.

Recently, I pushed a patch - fa1420965dd264fc8836d133a3215b94e423b8bf
not to render nodes which is invisible. This occurred a side effect
because previous vg implementations didn't take care of nodes visiblity.
It means, though vg users didn't make nodes visible but nodes were
rendered in unintended way.

This is a sort of compatibility problem but I can't let vg users
to change their nodes visible by calling visible set api explicity.
Instead, I'm gonna change the nodes visibility default value to true
so that skiping invisible nodes and compatibility issue as well.
2019-01-08 13:09:47 +09:00
Hermet Park 71776d2153 evas vg: don't draw invisible nodes. 2019-01-07 19:28:14 +09:00
Cedric BAIL 038612736c efl: rename Efl.Ui.Base -> Efl.Ui.I18n as that is really what it does.
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7506
2019-01-02 11:03:51 -08:00
Hermet Park 408774f4ba evas vg: ++safe code.
null argument handling.
2019-01-02 17:22:08 +09:00
Hermet Park 7d71bf55be evas vg: fix typo. 2019-01-02 13:38:23 +09:00
Hermet Park 690619ee88 evas vg: ++safe code
strong check validation of vg object.
2019-01-02 13:33:25 +09:00
Hermet Park fe05e5559b evas vg: stablizing parenting logic.
Cleaned up the case when null parent is coming.

and found out efl_data_scope_get() could return invalid data
when invalid CLASS type is given. it's handled as well.
2018-12-28 15:13:55 +09:00
Hermet Park 5a46f2136a evas vg: more strict check for the argument.
a shape node must have vg node as the parent.
2018-12-28 13:39:37 +09:00
Hermet Park d2ec3ce170 efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED
Summary:
Here is an additional optmization patch for removing
unnecessary updation of path,

For instance, let's assume this scenario:

If one vg object has 20 path nodes(shapes),
and every single nodes would have 50 path changes.
(like, append_cubic, append_rect, append_xxx ...);
There would 1000 events triggering.

Furthermore, if there are 20 vector objects in one view,
hese events would be triggered 20000 in one frame.

It's insane, actually I could figured out that happens.
and it took a lot of cpu consumption in some vector usages.

efl_gfx_path_commit() is my idea to avoid this.
When path is ready, the path need to get this api call in the last
 to make object changed properly.

@feature

Reviewers: #committers, cedric

Reviewed By: #committers, cedric

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7494
2018-12-28 12:20:15 +09:00
Hermet Park 0e278d1de8 Revert "efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED"
This reverts commit 7c38c0c915.

Oops, didn't intend this patch.
2018-12-26 19:32:42 +09:00
Jiyoun Park e4e415d957 evas textblock: fix render_pre bug related with clipper
Summary:
  assumtion: textblock A has the clipper rect B.

  1. evas_render_updates_internal start
   : evas_object_clip_dirty_do( rect B)
   : evas_object_textblock_render_pre( textblock A)
     - if textlock A's o->redraw is EINA_TRUE (o->changed=1 is also same case)
     - textblock A's vis 1->0
     - clipper rect B lose the chance to call render_pre function.
     - clipper rect B's evas_render_mapped function is not called
   : pending_change(Rect B)
     - obj->pre_render_done = 0, so rect cannot be get the change to call evas_object_change_reset

  when rect b remained the pending list and changed value is EINA_TRUE, it cause textblock's rendering problem

Reviewers: raster, Hermet, kimcinoo

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7512
2018-12-26 19:29:10 +09:00
Hermet Park 7c38c0c915 efl gfx_path: remove EFL_GFX_PATH_EVENT_CHANGED
Summary:
Here is an additional optmization patch for removing
unnecessary updation of path,

For instance, let's assume this scenario:

If one vg object has 20 path nodes(shapes),
and every single nodes would have 50 path changes.
(like, append_cubic, append_rect, append_xxx ...);
There would 1000 events triggering.

Furthermore, if there are 20 vector objects in one view,
hese events would be triggered 20000 in one frame.

It's insane, actually I could figured out that happens.
and it took a lot of cpu consumption in some vector usages.

efl_gfx_path_commit() is my idea to avoid this.
When path is ready, the path need to get this api call in the last
 to make object changed properly.

@feature

Reviewers: #committers, cedric

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7494
2018-12-26 19:29:10 +09:00
Hermet Park 149dcb17cb evas vg: optimize vg object internal connections.
Dectected huge amount of unnecessray internal events triggering
which were signaled via vg nodes.

By events, nodes were connected with each others,
and finally reaches to vg object to update its rendering properly.

However GFX_PATH_CHANGE signal is too commonly triggered for scenarios,
listening and response it is too burdensome.

We acutally don't need to do this if all nodes could share the
vg object. Nodes directly notify vg object to update it.

Next patch will come to remove stupid GFX_PATH_CHANGE that's aweful
in performance wise.
2018-12-20 14:42:38 +09:00
Jérémy Zurcher 8a617fda97 silence most left over compiler warnings
Summary: silence -Wshadow -Wunused-variable -Wunused-parameter

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7473
2018-12-18 13:08:01 +01:00
Hermet Park 83a0e83e3f evas vg: fix indentation. 2018-12-18 15:25:48 +09:00
Jaehyun Cho 7a5589b14a efl_canvas_surface: change mixin to abstract
Summary:
If Efl.Canvas.Surface is changed from mixin to abstract, then its sub
classes do not need to inherit from Efl.Object to be a class.
Moreover, Efl.Canvas.Surface's data can be derived to its sub classes
easily.

Reviewers: jpeg, segfaultxavi, woohyun, Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7411
2018-12-18 11:17:12 +09:00
Hermet Park 3f17b4f054 evas vg: remove redundant function code. 2018-12-17 19:59:29 +09:00
Derek Foreman aab08fb6a8 evas_render: Ignore objects on planes for rendering
We want to pretend they're just not there at this point since the
hardware is responsible for drawing them.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7198
2018-12-14 13:30:21 -06:00
Derek Foreman 21726e05fc evas_render: Ensure proper rendering when objects are on planes
If only objects on planes change, we don't see any damage for the main
buffer, so a page flip never occurs and the plane doesn't update.  For
now forcing a tiny damage area is the easy way to work around this.

Also force a pixels get callback for enlightenment's surface frame
callback tracking.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7196
2018-12-14 09:52:09 -06:00
Derek Foreman 706f377edd evas_render: Render missing bits when plane state changes
When we move an object into or off of a plane, we need the scene to be
rendered as if the object wasn't there.  This adds apprpopriate damage
to make that happen.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7195
2018-12-14 09:52:07 -06:00
Derek Foreman 95dce74b85 evas_render: Move plane setup code
Put this at the start of render so we can remove stuff on planes from
the scene graph entirely.  This stops us from drawing the entire object
underneat the plane.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7194
2018-12-14 09:52:06 -06:00
Derek Foreman 9362bc9bb2 evas_render: Refactor plane code
It's just tidier this way.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7193
2018-12-14 09:52:04 -06:00
Derek Foreman ac065749a6 evas_object: Add function to test if hardware plane status changed
This is used to check if an object has been put on or removed from a
hardware plane between calls.

Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7192
2018-12-14 09:52:03 -06:00
Derek Foreman 73e5bb84a1 evas_object: Add function to test if an object is on a hardware plane
Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7190
2018-12-14 09:52:01 -06:00
Hermet Park fbe92aa67f evas ector: add software implmentation for masking feature.
This implementation uses Ector_Buffer to generate mask image from vg container,
and pass it to Ector engine. Ector renderer could blend this image as a mask.
Yet only vg container works as a mask, we could extend shape to support masking later.

Still vector gl drawing is not completed, We use software ector buffer to draw on it.
This is on progessing.
2018-12-07 19:50:08 +09:00
Hermet Park 950059ce9a evas vg: revise basic vg cache logic.
There was a big trouble that vg cache didn't free cached data properly.
Plus, there was a unnecessary copy of vg tree data.

This revised version is a improvement of our evas vg cache
in stable and optmization.
2018-12-07 19:08:34 +09:00
Hermet Park 072f5a2fa0 evas vg: code refactoring.
capsulate vector file data from efl canvas vg.

hide vector file data structure, capsulate it,
cut off the dependency by vector object.
yet it has evas_cache_entry interface.
2018-12-07 18:06:38 +09:00
Hermet Park 093e32a0fb evas vg: code refactoring.
keep internal variable and structre names consisteny.
no logical changes.
2018-12-07 17:14:15 +09:00
Hermet Park ca3ddc21e4 evas vg: code refactoring.
make code clean and neat, no logic changes.

use macro to reduce lines.
rename ambiguous internal variables.
remove unused variables.
2018-12-07 15:37:02 +09:00
Hermet Park dc5db85470 evas vg: remove unused internal function
Vector can't return image data yet.
This function is useless.
2018-12-07 14:22:43 +09:00
Daniel Kolesa 36a5b5bf13 canvas: disable an eolian-style api reference
This references a file that is not being installed, so the eo
file will fail to parse when used as a system-wide .eo file.

Introduced in 05682eed7d.

Fixes T7495.
2018-12-06 11:45:06 +01:00
Marcel Hollerbach c1dd57d210 meson: use eolian_gen with -S
this ensures that eolian does not parse installed .eo files

Differential Revision: https://phab.enlightenment.org/D7405
2018-12-03 19:00:26 +01:00
Xavi Artigas 05682eed7d eo-docs: Remove Doxygen tags from efl*.eo files
Summary:
- Replace '\@ref name' with '@name'
- Remove unused \@internal tag
    This tag affects text AFTER it, and there is no text after it.
- Remove \@note tag
    Replaced with a simple NOTE: text, since eolian does not have an equivalent tag.
- Remove spurious \@Efl... tags
    They should really be @Efl...
- Remove \@p tags
    There is no eolian equivalent, and a simpler $ suffices in this case.

Fixes T7482

Reviewers: q66

Reviewed By: q66

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7482

Differential Revision: https://phab.enlightenment.org/D7372
2018-11-28 13:33:46 +01:00
Hermet Park 507a705d5d evas vg: add one comment todo. 2018-11-28 15:38:56 +09:00
Hermet Park bf70b32f04 evas ector: Replace renderer preparation responsibility.
Replace fill/stroke renderer preparation of shapes to canvas vg,
These renderer now is triggered by their own instances.
2018-11-28 13:38:23 +09:00
Hermet Park 700b302517 ector: remove quality option.
This option is empty, useless.
No plan to support it.
2018-11-28 12:07:22 +09:00
Hermet Park c9d20d488b Revert "evas map: calc map geometry when it is out of screen"
This reverts commit 8a7817cdd9.

Sorry, I didn't intend this patch...
2018-11-27 11:24:10 +09:00
Shinwoo Kim 8a7817cdd9 evas map: calc map geometry when it is out of screen
Summary:
The map geometry(cur.map->normal_geometry) is calculated only if
evas_render_updates_internal_loop calls evas_render_mapped as below.

evas_render_mapped
   -> evas_object_map_update
   -> evas_object_map_update
   -> _evas_map_calc_map_geometry

If the mapped object is not on screen, then evas_render_updates_internal_loop
does not call evas_render_mapped, because the mapped object is not active.

The mapped object is not active(i.e. is_active is  0) always because cache.clip
data including visilbe and geometry is not updated after the object goes out
of screen.

Usually the unmapped object updates its cache.clip data with updated geometry
even though it is out of screen as below.

_efl_canvas_object_efl_gfx_entity_position_set
   -> evas_object_recalc_clippees
   -> evas_object_clip_recalc
   -> evas_object_clip_recalc_do

So the mapped object geometry(cur.map->normal_geometry) should be updated in
evas_object_clip_recalc_do if it is out of screen.

Test Plan:
Sample code

{F3455674}

{F3455673}

{F3455672}

{F3455671}

Reviewers: Hermet, jypark

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7344
2018-11-27 11:21:52 +09:00
Jaehyun Cho 6cc7c1b830 efl_interpolator: change Efl.Interpolator class to interface
Since Efl.Interpolator's subclasses are used as interpolator class,
Efl.Interpolator class is changed to be an interface.

This change allows Efl.Canvas.Animation to have Efl.Interpolator as its
property in efl_canvas_animation.eo.
2018-11-23 21:43:54 +09:00
Hermet Park ce8b9e4b85 evas vg: rename evas_vg prefix to efl_canvas for consistency. 2018-11-23 20:01:53 +09:00
Yeongjong Lee c7ee93eebb Remove duplicated interface inheritance in eo
Summary:
Delete unnecessary interface inheritance

Efl.Ui.Base ==> Efl.Ui.Widget - Efl.Canvas.Group - Efl.Canvas.Object - Efl.Ui.Base
Efl.Text_Cursor ==> Efl.Text_Markup - Efl.Text_Cursor
Efl.Pack_Layout ==> Efl.Ui.Box - Efl.Pack_Layout
Efl.Ui.Translatable ==> Efl.Ui.Layout - Efl.Ui.Widget - Efl.Ui.Translatable
Efl.Part ==> Efl.Ui.Widget - Efl.Part
Efl.Ui.View ==> Efl.Ui.Layout.Object - Efl.Ui.View
Efl.Access.Value ==> Efl.Ui.Spin - Efl.Access.Value
Efl.Gfx.Buffer ==> Efl.Canvas.Image_Internal - Efl.Gfx.Buffer
Efl.Canvas.Pointer ==>  Efl.Ui.Widget - Efl.Canvas.Group - Efl.Canvas.Object - Efl.Canvas.Pointer
Efl.Gfx.Size_Hint ==> Efl.Ui.Widget - Efl.Canvas.Group - Efl.Canvas.Object - Efl.Gfx.Size_Hint

Test Plan: make check

Reviewers: Jaehyun_Cho, Hermet, woohyun, segfaultxavi

Reviewed By: Jaehyun_Cho, segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7241
2018-11-22 17:22:04 +09:00
Jiyoun Park bb455f3490 evas_object_image: fix cutout bug related with opaque object
Summary:
  condition:
  1. full size rect
  2. upper side, if there is same size image object and image object preload state is EVAS_IMAGE_PRELOADING.
  below rect cannot be rendered because upper image object was added to cutout area event though image object is not opaque.

  so fix opaque check function return false for opaque state of preloading image.

Reviewers: Hermet, raster

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7318
2018-11-21 20:55:32 +09:00
Bryce Harrington 3f957a9bd0 evas vg: Check for OOM when setting root node in a vg canvas 2018-11-21 20:55:13 +09:00
Hermet Park 2191178ef2 evas vg: fix indentation.
non-logical changes.
2018-11-21 20:35:11 +09:00
Hermet Park 06de063739 evas vg: set update dirty region properly.
zero sized dirty region is insane,
it must be size of vg area.
2018-11-21 20:08:39 +09:00
Hermet Park fc4d7da72f evas vg: update render properly.
If tree viewport is changed, vg visual must be updated,
This checks internal changed flags to update next frame.

@fix
2018-11-21 20:06:24 +09:00
Hermet Park 111e1eb9c6 evas vg: code refactoring.
This doesn't change any logics.
just renamed internal variables and functions.
2018-11-21 20:01:09 +09:00
Jiyoun Park 4e044fd9c2 evas rect update calculation - account for clipped color changes
Summary:
    if clipped color changed and not object color on rect objects, then
    the updates could be missed. This bug seems to
    have been here a while unnoticed.

Reviewers: Hermet, raster

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7301
2018-11-19 15:24:36 +09:00
Daniel Hirt fa1295c146 Canvas text: emit 'changed' event on markup set 2018-11-18 12:33:30 +02:00
Hermet Park 01633207ca evas ector: fix memory leaks.
Summary:
Make it sure ref/unref pairs.

unpaired reference count occures object dangled.

@fix

Reviewers: #committers

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7270
2018-11-14 21:51:24 +09:00
Hermet Park e2cd8eea55 evas vg: optimize gradient sequences.
Summary:
1. Pointed out gradient prepare step triggered duplicatedly,
because they are immediate children of container.
But gradients is desigend to fill shape,
shape could get ready of the gradients which are applied to.
So, container doesn't need to prepare gradient children.

2. Ector shape does prepare its gradient renderer in it's prepare time,
each gradients objects doesn't need to prepare renderer separately.

Here code skip duplication of sequences of gradients preparation step.
by cleaning up logic.

Reviewers: #committers

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7269
2018-11-14 21:50:50 +09:00
Youngbok Shin 09da85807a evas textblock: remove white space after line-break by a next item
Summary:
In some cases, white space at end of line is remained after line-break.
This issue is happened when Textblock do word wrap at the next item. Without
spliting a previous text item. Then, Textblock just skipped calling
_layout_item_text_split_strip_white() function.

This patch also fixed a wrong test case based on wrong logic.
The range rectangles shouldn't be overlapped. Because of remained white space,
a meaningless rectangle was added. And it overlapped by next rectangle.
@fix

Test Plan:
Fixed an exising test case for range renctangles.
Run test case.

Reviewers: herdsman, woohyun, raster, cedric, subodh, subodh6129

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7204
2018-11-14 10:48:54 +02:00
Xavi Artigas 295418ed59 doc: Fix misuse of $ instead of @ in comments
$ renders the next word monospaced whereas @ turns the next word into a link.
2018-11-13 12:41:51 +01:00
Carsten Haitzler 5aa8afd60d evas textblock - fix unused params/vars 2018-11-09 12:37:09 +00:00
Carsten Haitzler 34b45b235c evas textblock - use proepr free iterator prototype 2018-11-09 11:44:00 +00:00
Carsten Haitzler ca26f83ec9 evas - warn - use correct free func prototype 2018-11-09 11:44:00 +00:00
Daniel Hirt 6285cfe366 Efl text style: remove 'underline2_type' property
This moves the logic to the 'underline_type' property, in which we
define the type.
2018-11-06 18:13:21 +02:00
Daniel Hirt e1fc2ea48f Canvas text: share common style strings in style_set
Style strings will now be implicitly handled and shared by the object.

Also, some of the code was simplified for better readability.

@optimize
2018-11-06 00:54:10 +02:00
Daniel Hirt d50bc7f885 Canvas text: remove old style tag 'replace_len' field
The result isn't used at all, so the field is useless.
Maybe we should use stringshare comparisons.
2018-11-06 00:54:10 +02:00
Daniel Hirt 581fa91a6b Canvas text: emit text,changed event on markup_insert 2018-11-05 18:17:42 +02:00
Daniel Hirt 9903e7d556 Text: add markup_range_get
This allows to retrieve the markup representation of the current text.

@feature
2018-11-05 17:31:06 +02:00
Daniel Hirt 294040c86e Canvas text: don't emit 'cursor,changed' on legacy cursor_copy 2018-11-05 17:31:06 +02:00
Daniel Hirt 2caa38f166 Canvas text: fix line_jump_by logic
Some cases of line_jump_by did not emit "cursor,changed" when it should
have.

@fix
2018-11-05 17:31:06 +02:00
Jiyoun Park 98149c4c2b evas_render: fix objects change occured withoout real rendering.
Summary:
: condition of problem
- rectangle object of RECT part(BASE part of below edje)
- mapped
- has clipper and clipper is ed's base clipper.

1. _evas_render_phase1_object_process is called of rect object
if rect is mapped, not changed, it call _evas_render_phase1_object_mapped.

2. _evas_render_phase1_object_mapped
when _evas_render_phase1_object_mapped is called,
condition is
src_changed=0 , is_active=0 , obj_changed=0
hmap=0 => because map of this object is only enabled once and not changed.

in this case, rect object's clipper always changed and it cause useless randering

so only call _evas_render_phase1_object_map_clipper_fix when obj is changed.
first time of map set, evas object always be changed, so it maybe ok we call clipper_fix only obj is chaned.

below is sample of edj.

group { name: "elm/notify/center/default";

   parts {
      part { name: "anim_start";
             scale: 1;
             type: SPACER;
             description {
..
              perspective {
                             zplane: -100;
                             focal: 1000;
                          }
                   }
        }
          part { name: "anim_stop";
             scale: 1;
             type: SPACER;
             description {
..
             perspective {
                             zplane: 0;
                             focal: 1000;
                          }
                   }
        }
      part { name: "base";
             scale: 1;
         type: RECT;
         description { state: "default" 0.0;
..
            map {
                on: 1;
                perspective_on: 1;
                perspective: "anim_stop";
           }
         }
      }

Reviewers: raster, Hermet

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7219
2018-11-05 14:20:42 +09:00
Marcel Hollerbach 47e6bbb397 evas - fix pending object set tracking to not multi-add the same object
flag if obj in pending array and don't add if already there. fixes
run-away slowness in rendering in some cases
2018-10-31 11:43:55 +00:00
Carsten Haitzler 2098f55ba2 evas - remove excess data scope lookup during render when getting changed
getting smart changed meant another scope data get when we already had
the protected data in the caller. don't do that and just pass down.
saves a lot of overhead...

@optimize
2018-10-26 15:35:00 +01:00
Hermet Park 74a695ecf1 evas map: remove unnecessary count comparison.
Our map points is fixed to 4. And no plans to support other cases yet.
2018-10-26 20:33:44 +09:00
Hosang Kim 46cca0febf evas: fix backward compatibility issue.
Summary:
Sometimes mouse_grabbed flag can not be zero.
Before version of EFL, object has just one mouse_grabbed flag.
But now we have a new feature, so object has list of pointer devices
and each pointer device has mouse_grabbed flag.

We need to check all of pointer devices mouse_grabbed flag.
And if all of mouse_grabbed flag are zero, dispatch move event.

Test Plan:
{F3384050}
gcc -o button_example_01 button_example_01.c `pkg-config --cflags --libs elementary`

Reviewers: iscaro, zmike, Hermet

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7216
2018-10-26 20:28:03 +09:00
Derek Foreman e3a2d0be45 evas_object: Refactor pixels get hack
Summary:
Refactor this so it can be used by another call site in a later commit.

Also, reduce its complexity, as we only need the callback to fire, we
don't care about any of the other machinery in _evas_image_pixels_get.

Depends on D7188

Reviewers: Hermet

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7189
2018-10-26 20:15:00 +09:00
Derek Foreman bec631aa2c evas_image: Force stacking check on non-video surface
Summary:
We use this code path for native image hardware planes.  Force the
stacking check on those for now so planes don't accidentally occlude
surfaces above them.

Reviewers: Hermet

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7188
2018-10-26 20:09:37 +09:00
Marcel Hollerbach e19d239147 meson: prepare general build for the bindings
for bindings we needed a system that could be used to find all special
directories of every subsystem, for eo files headers etc.
The mechanism is documented in the root meson.build

Differential Revision: https://phab.enlightenment.org/D7180
2018-10-24 12:05:58 +02:00
Daniel Kolesa 5a3d79d383 meson: add eolian custom dependencies support
This uses the meson/ninja depfile functionality + eolian to make
sure proper dependencies between generated files and .eo files
are managed, to ensure consistent re-generation of all generated
files that are affected upon .eo file modification.

For custom rules with multiple outputs, Ninja currently does not
support depfiles. Therefore, split those into two custom rules
so that the depfiles functionality can be enabled. While this
is ugly and slows down the process a little by having to invoke
Eolian twice instead of once, it has to be done and it's still
better than what we had in Autotools anyway.

Differential revision: D7187

Fixes T6700.
2018-10-24 12:02:55 +02:00
Hermet Park 36fc2e6a93 evas image: fix non-rendered preload image.
Summary:
This is one more corner-case issue that I found,
When second image doesn't use preload (but still share the resource)
canvas engine triggers cancellation for first image preload function.

Unluckly, preload thread is cancelled on the intermediate rendering,
First image is not going to rendered, even image turn it changed states.
Because end of that frame, canvas reset/flushed all active objects.

Here changes to retain the changes status to redraw it in the next frame.

Test Plan:
img1 = image_add;
image_file_set(img1, "test.jpg");
image_preload(img1, true);
show(img);

img2 = image_add;
image_file_set(img2, "test.jpg");  //same resource
image_preload(img2, false);
show(img2);

img1 is invisible.

Reviewers: #committers

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7157
2018-10-23 14:49:46 +09:00
Marcel Hollerbach 52e0b8440b Revert "meson: add cxx bindings"
This reverts commit 5aaf2cbb5d.

The cxx bindings were accidently merged. Things are missing (like .eot.h
files)
2018-10-18 16:12:13 +02:00
Marcel Hollerbach 5aaf2cbb5d meson: add cxx bindings
this commit adds cxx bindings to meson.

Differential Revision: https://phab.enlightenment.org/D7169
2018-10-18 16:01:07 +02:00
Hosang Kim e9eff6b30e evas_events: Fix wrong condtion.
Summary:
mouse_grabbed should not be less than zero.
But use OR instead of AND in the condition, so sometimes mouse_grabbed is -1.

Reviewers: woohyun, zmike

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7168
2018-10-17 14:26:23 +09:00
Hermet Park edab8f44a4 evas vg: fix memory leak at gradient.
Summary:
free memory properly when object is deleted.

@fix

Reviewers: #committers, devilhorns

Reviewed By: #committers, devilhorns

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7165
2018-10-17 14:08:32 +09:00
Hermet Park adcaa8b82b devas vg: return default root node if possible.
Summary:

It could return NULL root node
while user expect a valid root node in default
as It did before.

This is a regresion bug from long ago.

@fix

Reviewers: #committers

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7162
2018-10-16 15:07:51 +09:00
Hermet Park 00f889d91a evas vg: fix memory leak.
Summary:
eina array must be flushed when object is deleted.

@fix

Reviewers: #committers, devilhorns

Reviewed By: #committers, devilhorns

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7160
2018-10-16 12:24:01 +09:00
Hermet Park 57fd66c4b5 evas image: fix preloading compatibility broken.
Well... Logically, we don't need to request preload again,
If image is loaded already. But somewhow it broke the enlightenment pager
and I need to revert the previous behavior here.

Whatever image is loaded or not, here image requests preload again,
unless it is already on preloading.

This was introduced by babacf41b7269a257065a41a2a4ec7763bada25f.

This fixes enlightenment pager bg non visible issue.
2018-10-12 14:32:20 +09:00
Hermet Park 27fd6a2eab evas: remove redundant internal functions.
Summary:
Since efl object is introduced, magic check is no more used.
Plus, remove redundant object functions interfaces
 - type_id,
 - visual_id,
 - store
 - unstore

Reviewers: #committers, bu5hm4n

Reviewed By: #committers, bu5hm4n

Subscribers: bu5hm4n, raster, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7153
2018-10-11 13:46:37 +09:00
Hermet Park 1bc57942c0 evas vector: fix typo. 2018-10-10 14:22:34 +09:00
Marcel Hollerbach 46d464e5bf here comes meson
a new shiny buildtool that currently completes in the total of ~ 4 min..
1 min. conf time
2:30 min. build time
Where autotools takes:
1:50 min. conf time
3:40 min. build time.

meson was taken because it went quite good for enlightenment, and is a traction gaining system that is also used by other mayor projects. Additionally, the DSL that is defined my meson makes the configuration of the builds a lot easier to read.

Further informations can be gathered from the README.meson

Right now, bindings & windows support are missing.

It is highly recommented to use meson 0.48 due to optimizations in meson
that reduced the time the meson call would need.

Co-authored-by: Mike Blumenkrantz <zmike@samsung.com>

Differential Revision: https://phab.enlightenment.org/D7012
Depends on D7011
2018-10-02 17:22:50 +02:00
Jaeun Choi 6f26da1d72 evas_textblock_hyphenation: remove incorrect expression
Summary: dict->cset is an array, not a pointer, thus is never NULL.

Test Plan: N/A

Reviewers: id213sin, cedric, Hermet, jypark

Reviewed By: jypark

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7121
2018-10-01 15:24:20 +09:00
Jiyoun Park 56e6ac1f5b evas_object_textblock: fix warning the dereference before null check 2018-09-28 18:07:01 +09:00
Shinwoo Kim 040bef8f13 evas_object_smart: fix dereference of null
Summary:
The cso could b NULL so we need to check if the cso is NULL or not before
dereferencing it.

Reviewers: jpeg, Hermet, jypark

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7075
2018-09-21 16:46:03 +09:00