Note: Only two modes are supported (blend and copy).
The Efl.Gfx and Evas enums were different. All other values
were not supported. For legacy compatibility (since GL engine
actually implements some kind of support for all operations),
render_op_set() should still work fine, even though it's not
recommended, and won't work anymore with EO API.
Problem:
- edje aspect ratio is defined by 1 enum and 2 double (min, max)
- window aspect ratio is defined by only 1 double
- evas object aspect ratio is defined by 1 enum and 2 ints (w, h)
Which one is the best interface? Are min/max a better option?
Also, not sure how to call the enum...
Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions
Reviewers: cedric, Hermet, raster
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3882
Summary:
Add post processing render function as rendering full screen quard after
rendering to texture.
Add possibility use size of current frame in shader.
Add FXAA shader source files
Reviewers: raster, cedric, Hermet
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3847
Summary:
Main flow: add several meshes(with different number of polygons) in one node,
enable LOD for node, set boundary distances to choose need mesh depend on distance
to the camera node, render only need mesh. Add API's enable lod in
evas_canvas3d_node module and set boundary distance to module
evas_canvas3d_mesh module Refactored function evas_canvas3d_node_mesh_collect
to calculate distance. Refactored _scene_render to have possibility pass to the
render only need LOD mesh.
Reviewers: cedric, Hermet, raster
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3731
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
This interface groups all low-level animated image functions.
FIXME:
- Rename to Efl.Image.Animated once eolian is fixed
- Fix mess with emile enum (loop_hint)
1. MASK is not used for masking
2. only BLEND and COPY actually work
Should we merge Efl.Gfx.Render_Op and Evas.Render_Op?
(this would mean Efl.Gfx.Render_Op.copy = 2 instead of 1)
Summary:
It adds evas_object_paragraph_direction_set, get APIs.
The APIs set or get paragraph direction to/from the given object.
It changes BiDi calculations and affect the direction and aligning of text.
It doesn't have any effect to text without Fribidi library.
The default paragraph direction is EVAS_BIDI_DIRECTION_INHERIT.
If dir is EVAS_BIDI_DIRECTION_INHERIT, paragraph direction is changed
according to smart parent object. If there is no smart parent object,
paragraph direction works as EVAS_BIDI_DIRECTION_NEUTRAL.
@feature
Test Plan:
Test cases included to the following files.
- evas_test_textblock.c
- evas_test_text.c
- evas_test_object_smart.c
Run "make check".
Reviewers: woohyun, raster, herdsman, tasn
Subscribers: c, raster, cedric
Differential Revision: https://phab.enlightenment.org/D1690