Apply badzero.cocci, badnull.coci and badnull2.cocci
This should convert all cases where there's a comparison to NULL to simpler
forms. This patch applies the following transformations:
code before patch ||code after patch
===============================================================
return a == NULL; return !a;
return a != NULL; return !!a;
func(a == NULL); func(!a);
func(a != NULL); func(!!a);
b = a == NULL; b = !a;
b = a != NULL; b = !!a;
b = a == NULL ? c : d; b = !a ? c : d;
b = a != NULL ? c : d; b = a ? c : d;
other cases:
a == NULL !a
a != NULL a
SVN revision: 51487
elm_object_signal_listen add callback(s) for edje object(s) of the widget.
elm_object_signal_unlisten delete this callback.
They're general functions, and every widget should set hooks for these.
It will improve elm extension flexibility. We have already
elm_object_signal_emit to send signals for the widgets theme, adding callbacks
is an expected step.
It provides a way to support sound on widgets. For example, in the elm extension
we could emit "file_to_play", "play", and add a callback with
elm_object_signal_listen for "*", "play". The callback function could use
the signal received to request the file to be played by the backend
sound system.
Certainly we should look for a better way to provide support for sound
on edje, but for now, it does the work. And anyway, it's only a use case
for these new functions.
SVN revision: 49868
Also useful for arguments about widget_top or top_widget.
After all it's not a widget of type top, but rather the widget at the top.
Your views? Opinions on a postcard plase.
SVN revision: 49814
This function sends a signal to the edje object of the obj.
It's a general function, and every widget should set a hook for this.
I'm setting a hook only for the spinner now, but soon I will work on other widgets.
SVN revision: 49681
Someday someone should take care to make elementary real smart objects
and benefit from everything it brings... yes, types more, but it is
worth -- and we added macros to help the type-a-lot.
SVN revision: 48831
is parent of an Evas_Object.
With these in place, one can check if the given object is an elmentary
widget and query for the first widget that is parent, so we can add
them and keep focus chain correct, useful for Edje externals, patch to
follow.
SVN revision: 47374
that's why!
2. make cmd-line tool to set scale, theme, finger size (more later) - used
this to test this and fix it.
3. cmd-line tool... also uses elm - and... as a result... also has a dialog
sayint its doing something - and... it can get a gui config later too!
SVN revision: 45175