Summary:
Using a type visitor scheme similar to type and marshall_type, to ease
increasing coverage for other types if needed.
Also, changed the filter functions for those selections to check for the
full name of the regular_type_def, allowing a better specificity of the
name selections. This fixes things like "Eina.Error", which was
conflicting with Efl.Image.Load.Error when we compared only the last
name. It didn't appear before as Load.Error only appears in a
Efl.Image.Load event.
Depends on D5996
Reviewers: felipealmeida
Reviewed By: felipealmeida
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5997
Summary:
Making it easier to share code between self and inherited events.
During this move, the namespace and keyword headers were merged into the
name_helpers header.
Also added the first seed of a generic namespace reducer function,
to be used by other functions in later commits.
Depends on D5994
Reviewers: felipealmeida
Reviewed By: felipealmeida
Subscribers: segfaultxavi, cedric
Differential Revision: https://phab.enlightenment.org/D5995
Summary:
Blacklist functions are all in the header/namespace blacklist.
Helper functions returning strings (names) are in the name_helpers
header. They act somewhat like "mini-generators".
Helpers.hh was left with other kind of helper functions (checks, etc)
that do not return strings.
Depends on D5992
Reviewers: felipealmeida
Reviewed By: felipealmeida
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5993
Summary:
To deal with events with the same name as some methods (Del, Invalidate,
etc), the suffix Evt was added.
Thus, now we use
obj.ButtonClickedEvt += callback;
Instead of
obj.BUTTON_CLICKED += cal
The argument classes use the same scheme, being called <Evt name>_Args.
Depends on D5991
Reviewers: felipealmeida
Reviewed By: felipealmeida
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5992
Summary: It was a reminiscing bit from the c++ generator.
Reviewers: felipealmeida
Reviewed By: felipealmeida
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5991
Added 4 buttons to the "genlist group tree" to perform
item next/prev/first/last.
This test works correctly by reverting fd82c2521e but it
still in contrast with the item_next() docs, that say item_next
should not descend in item childs.
I think that the docs is also wrong, as I never saw the behaviour
that is explained there.
Add test using Efl.Ui.Stack, Efl.Ui.Navigation_Layout, and
Efl.Ui.Navigation_Bar classes.
Navigation_Bar widget is set into Navigation_Layout widget and
Navigation_Layout widget is pushed into Stack widget.
Summary:
Revert e02b2f04c2945ad60fab5612af1e02b0838b7ff5.
I couldnt make a revert commit for many commit has been related with above commit.
I will create a new MBE eo class ASAP. (https://phab.enlightenment.org/T5358)
Reviewers: cedric, woohyun, Jaehyun_Cho, SanghyeonLee, herb
Reviewed By: Jaehyun_Cho
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5954
Doc refs no longer introduce new dependencies into files. Instead,
they're parsed globally, and any doc ref lookup is also made
globally. This allows unit based dependencies to correspond more
to what files actually really need at compile time/runtime, with
docs being irrelevant to that; it also simplifies the API.
The doc resolution API now takes Eolian_State instead of
Eolian_Unit, too.
This changes a lot of things all across the EFL. Previously,
methods tagged @const had both their external prototype and
internal impl generated with const on object, while property
getters only had const on the external API. This is now changed
and it all has const everywhere.
Ref T6859.
Summary:
Legacy menu toolbar and ctxpopup are not new efl interface widget,
but it have efl interfaces, efl_ui_item and efl_ui_menu.
if we plan to implement this two, it should be a class not a interface,
so I remove it on legacy widget.
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5939
Reviewed-by: Cedric BAIL <cedric@osg.samsung.com>
Previously, class methods were implemented as regular instance methods.
This commits generates C# static methods for @class methods on the
*Concrete classes (and their childs).
To synchronize other types of event info,
Efl_Canvas_Animation_Player_Running_Event_Info is changed to
Efl_Canvas_Animation_Player_Event_Running.
Remove unused struct.
Function pointers now go through the same argument marshalling pipeline
as normal functions.
This will enable interfaces like Efl.Ui.Format to work properly.
The highlight should start on the second genlist item,
instead nothing is highlighted on first run.
The highlight come back to normal if you press up/down,
or if you give/remove the focus to the window 2 times.
Instead of
var bg = efl.ui.Background.static_cast(myobj.Part("background"));
Now do
var bg = myobj.Background;
Also a couple helper functions were added.
In general, ptr(struct) parameters behavior depends whether the
parameter has the @owned modifier or not.
If there is no @owned parameter (meaning no transfer of ownership
happens) and it is a "complex" struct, with reference type fields
(like strings), the struct is converted to the respective
<Struct>Internal struct and passed with "ref" to the DllImport'd
function. For @in parameters, after the function it returns, this
intermediate struct is converted to the public struct type and
assigned to the original parameter, updating it to the external
world.
When we have ownership transfers, the structure is copied to unmanaged
memory and given to the callee. We can't send managed memory directly as
the callee may try to free it. On the managed side, the original struct
is left to be garbage collected normally.
Summary:
C# does not have a literal form for structs (like C++'s {} aggregate
initialization). Before this commit the user would need to explicitly
instantiate a struct and assign the required values to it, like:
eina.Size2D size;
size.W = width;
size.H = height;
widget.SetSize(size);
As a workaround, this commit generates helper constructor with
parameters corresponding to the struct fields in the order they are
declared. These parameters have default values if one does not want to
explicitly initialize all fields directly. With these constructs, the
above code could be translated to:
widget.SetSize(new eina.Size2D(width, height));
It should be noted that the constructed struct will live on the managed
memory (GC) instead of the stack.
Test Plan: run "make check"
Reviewers: felipealmeida
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5838
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
I did it wrong.
The "Elm_Multibuttonentry_Format_Cb" should be maintain for legacy.
efl_ui_XXX has to use efl_format interface.
@fix
Test Plan: elementary_test->multibuttonentry sample.
Reviewers: cedric, woohyun, Jaehyun
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5824
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Summary:
Increasing offset as 2 for next map points is wrong.
If evas tries to draw for wrong combination of map points,
it can cause wrong results. Actually, every drawing code for
map points use and increase offset as 4.
@fix
Test Plan:
A test case for textpach is modified for testing this issue.
1. Run elementary_test with sync render mode.
ex) ECORE_EVAS_FORCE_SYNC_RENDER=1 elementary_test
2. Open textpath test.
3. Set a short text by clicking newly added check box.
4. (It will show another issues... So,) change slice number to update textpath properly.
5. See some noises at top-left side of text.
It is drawn from the two of end map points to the two of empty(not used) map points.
Reviewers: raster, cedric, jpeg, jypark
Differential Revision: https://phab.enlightenment.org/D5833
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
This reverts commit 135154303b.
Revert "efl: move signal events from efl.loop to efl.app"
This reverts commit 3dbca39f98.
Revert "efl: add test suite for efl_app"
This reverts commit 3e94be5d73.
Revert "efl: create Efl.App class, the parent of Efl.Loop"
This reverts commit 28fe00b94e.
Go back to before efl.app because I think this should be done with
superclassing here not a parent object. reasons?
1. multiple loops per single thread make no sense. so if multilpe loop
objects they wont be contained in a single app object and then deleted
like this.
2. the app object is not really sharable in this design so it cant be
accessed from other threads
3. it makes it harder to get the main loop or app object (well 2 func
calls one calling the other and more typing. it is longer to type and
more work where it is not necessary, and again it can't work from
other threads unless we go duplicating efl.app per thread and then
what is the point of splittyign out the signal events from efl.loop
then?)
etc.
this uses the just-added "id" property to allow referencing images
by name from that theme. example:
=FILE1=
id: "myfile";
images.image: "someimage.png" COMP;
=FILE2=
requires: "myfile";
images.image: "someimage.png" EXTERNAL "myfile";
FILE2 will now load someimage.png from FILE1 at runtime if FILE1 is
currently opened in edje, and FILE1 will be kept open until FILE2 is
closed
@feature
Summary: see also 73f8b3b78f
Test Plan:
1. elementary_test -to progressbar
and elementary_test -to efl.ui.progressbar
2. check that icon and text are visible
Reviewers: cedric, woohyun, Jaehyun_Cho
Reviewed By: Jaehyun_Cho
Differential Revision: https://phab.enlightenment.org/D5818
Summary:
See also 73f8b3b78f
because slider use "elm.swallow.icon" part name, it don't need to edit .c file.
Test Plan:
1. elementary_test -to efl.ui.slider
2. check that icon and text are visible
Reviewers: cedric, woohyun, Jaehyun_Cho
Reviewed By: Jaehyun_Cho
Differential Revision: https://phab.enlightenment.org/D5822
use sizeof the buffer rather than constant in snprint and 0.5 rather
than .50 which almost looks like a typo... :) also use correct escape
for % (%%%% so it becoems %% which is correct for a fmt string yto
produce %)
this option was broken due to immediately triggering EMFILE errors
during thread initialization and then attempting to exit while threads
were still ongoing
some work is still needed to make this an improvement over the current
default of not using threads
@fix
This interface has a simple 'create' method to create Efl.Canvas.Object
given a key.
This is used higher-up in Ui.Text in the next commit.
Ui text: add ability to set item factories
Added API to set an item factory object.
This is similar to the previous item providers (that worked with
callbacks).
You instantiate a factory object and set it on the Ui.Text object.
Each factory implements the "create" method from
Efl.Canvas.Text.Item_Factory.
This also includes 3 public factories (Image, Emoticon and Fallback):
- Image factory: creates images from added entries (key strings)
- Emoticon factory: creates emoticons by querying the theme
- Fallback: creates image, then falls back to emoticon
If no factory is set, then the fallback (internal) factory is used.
See the added "Ui.text Item Factory" test in elementary_test for an
example of usage.
@feature
As it is no longer necessary to pass unit when evaluating exprs,
it is not necessary to pass it here either. Convert all the APIs
to the new style and update all instances in our tree.
Summary:
Efl.Player interface simply provides play functions,
but another interface which indicates Efl.Player will play is also
needed.
Test Plan: Run elementary_test->Efl.Animation tests
Reviewers: woohyun, conr2d, Jaehyun_Cho, jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D5662
Summary:
Short/middle term: use UTF-16 on Windows.
So I plan to remove most of external API (like dirent in Evil) and use only EFL to have less work later
Test Plan: compile and run elm_test
Reviewers: jpeg
Subscribers: raster, cedric
Differential Revision: https://phab.enlightenment.org/D5731