Tom Hacohen
c25b2bcc3a
Migrate more eo files to use Eina.Rectangle.
2015-08-04 10:57:14 +01:00
Daniel Kolesa
7d40ec0ad9
ector,ecore,eio,emotion: convert some docs
2015-06-10 14:35:11 +01:00
Daniel Kolesa
058a9c9d88
eolian: new syntax for params/values/keys
...
Instead of "@in type name;" we now use "@in name: type;". This change
is done because of consistency with the rest of Eolian; pretty much
every other part of Eolian syntax uses the latter form.
This is a big breaking change in the .eo format, so please update your
.eo files accordingly and compile Elementary together with the EFL.
@feature
2015-05-18 16:14:31 +01:00
Daniel Kolesa
ed0988a22d
eolian: change all EFL .eo files to use new syntax for properties
2015-05-07 16:36:58 +01:00
Subhransu Mohanty
c8764e9279
ector: fix memory leak in Ector.Renderer.Generic.Base class
...
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-04-03 16:38:18 +02:00
Cedric BAIL
65fb92831b
ector: there is no need for bounds get to return a Eina_Bool.
2015-04-03 16:38:06 +02:00
Cedric BAIL
7bca6c00f4
ector: fix the return type of ector_renderer_bounds_get.
2015-04-03 16:34:29 +02:00
Cedric BAIL
de08a3bc04
ector: add reference point to define (0, 0) and don't repeat the same value everywhere.
2015-04-03 16:33:19 +02:00
Cedric BAIL
bc016aa277
ector: implement a simple virtual to prepare the mask in Ector.Renderer.Generic.Base.
2015-04-03 16:31:43 +02:00
Cedric BAIL
3f3fb4cac7
ector: handle color multiplier in the function declaration.
2015-04-03 16:22:16 +02:00
Cedric BAIL
aad1cf28f6
ector: prepare doesn't need surface, as it should always be the parent.
2015-04-03 16:22:14 +02:00
Cedric BAIL
7ba0f46a39
ector: remove surface from draw command as it should be drawn on the parent, always !
2015-04-03 16:22:10 +02:00
Cedric BAIL
a5f8532e27
ector: make the drawing function virtual as it rely on the backend implementation.
2015-04-03 16:15:43 +02:00
Cedric BAIL
272967afe5
ector: move all interface to be in the Generic namespace.
...
This will enable the possibility to have many implementation for the
backend. Will come first Cairo, followed by Software and GL one day.
2015-04-03 16:15:41 +02:00