Commit Graph

10 Commits

Author SHA1 Message Date
Jaehyun Cho 4e8e1dc280 efl_canvas_animation: fix final_state_keep logic
Previously, final_state_keep did not work correctly with animation
repeat.
e.g. repeat mode is restart and repeat count is 1, then final_state_keep
did not work.

Now, final_state_keep logic has been fixed to work correctly.
2019-06-04 21:57:00 +09:00
Jaehyun Cho 9eb0b28cc7 efl_canvas_animation: fix numerical error on map effect calculation
Previously, for a single canvas animation, map effect was applied in
animator callback without resetting previously applied map effect.
This increased numerical error because each time map effect factors
(e.g. scale, degree) should be calculated based on the current map
coordinates.

To resolve this numerical error, now the previously applied map effect
is reset before applying the current map effect in animator callback.
2019-06-04 21:56:58 +09:00
Marcel Hollerbach 09a4731813 efl_canvas_animation: reply on the correct API
the animation itself does not implement the player interface, and
nothing forces it to do so. Additionally, we should ask the reference
object for the current progress. Not the animation object.

This fixes pos_set / pos_get.

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D8783
2019-05-12 11:56:05 +02:00
Jaehyun Cho 1bdb278f5c efl_canvas_animation_player: fix to apply animation when player starts
Previously, animation was not applied immediately when player starts
animation because elapsed time is 0.
This caused flickering object if animation begins with alpha 0 because
the alpha 0 animation is not applied immediately.

Now, animation is applied immediately when player start animation.
2019-04-24 14:44:50 +09:00
Xavi Artigas 220f17ee8d Rename Efl.Gfx.Map -> Efl.Gfx.Mapping
Summary:
For clarity, since there are all kinds of maps, including a navigation map
widget.
Also, corrected some misspellings.

Test Plan: make && make check && make examples all work

Reviewers: cedric, zmike, bu5hm4n

Reviewed By: cedric

Subscribers: Jaehyun_Cho, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7564

Differential Revision: https://phab.enlightenment.org/D7974
2019-02-21 19:20:09 +01:00
Derek Foreman d8d5fec1a5 efl_canvas_animation_player: Convert to new animators
Summary:
Use more efficient animator mechanism.
Depends on D7050

Reviewers: devilhorns

Reviewed By: devilhorns

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7051
2018-09-18 09:43:17 -05:00
Daniel Kolesa fcae7cab27 eolian gen: enable constness generation on property getter impls
This changes a lot of things all across the EFL. Previously,
methods tagged @const had both their external prototype and
internal impl generated with const on object, while property
getters only had const on the external API. This is now changed
and it all has const everywhere.

Ref T6859.
2018-04-17 20:31:55 +02:00
Jaehyun Cho 5351070a4d efl_canvas_animation_player: Reset map after animation is finished
Previously, beginning state of animation is applied after animation is
finished if final_state_keep_get() is false.

Now, map is reset (no animation is applied) after animation is finished
if final_state_keep_get() is false.
2018-04-10 22:38:40 +09:00
Jaehyun Cho 503bb0c8f9 efl_canvas_animation_player: Change Running_Event_Info to Event_Running
To synchronize other types of event info,
Efl_Canvas_Animation_Player_Running_Event_Info is changed to
Efl_Canvas_Animation_Player_Event_Running.

Remove unused struct.
2018-04-10 22:38:32 +09:00
Mike Blumenkrantz a0a80fc74a Efl.Animator: rename to Efl.Canvas.Animator
most C api remains unchanged

ref T6714
ref T6716
2018-02-21 14:06:43 -05:00