Summary:
All events must have a type now, otherwise bindings don't know how to handle
the event_info field.
Most of the missing event types were actually "void" (no event_info present).
Some struct definitions had to be moved to eo instead of h files, so they
are available to bindings. Some have not, and are marked with FIXME.
Some namespaces have been fixed (like Efl_Event_Cb -> Efl.Event_Cb).
In general, there are hundreds of changed files, but mostly to add a type which
was not present before, so there's no harm done.
Also, A lot of FIXMEs have been added which should be, like, fixed.
For example, some events can send different types of event_info, which is
very inconvenient (and error prone).
Test Plan: make with c# bindings works, make check and make examples work too.
Reviewers: cedric, q66, lauromoura
Subscribers: zmike
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D6169
This reverts commit 7a98f617e9.
this commit breaks compiling things against efl badly. i'm on holiday
and haver only a mini screen and keyboard wwith me so any serious wok
in hunting these issues isn't going to be fun or easy. as this causes
bad build brreaks this is worth a revert IMHO. please re-submit wwhen
you've tested against efl by building things against it. also our
public headers just should not have such ifdefs/if's that change api
presented based on how efl is cnfigured. we expose the same api and
macros and types regardless of internal config.
Summary:
Realization of audio data playback through WASAPI (Windows Audio Session API).(minimal)
WASAPI model:
1. Find a playback device (in the default system)
2. Register the client on the playback device.
3. Create a playback format for audio data.
4. Initialize the client with the created format, and access mode, ....
5. Take the object-rendering from the client for play the data stream.
6. Play data stream
ecore_audio model:
1. create a object for play the data stream(out object)
2. create a object to receive the data stream(in object)
3. register in the out-object the in-object
4. play data stream
Necessary:
Realize the ecore_audio object to play the data stream using the WASAPI model.
How implemented:
1. The object ecore_audio_out_wasapi is implemented
2. object ecore_audio_out_wasapi - the object constructor is find a playback device (in the default system)(WASAPI)
3. _ecore_audio_out_wasapi_ecore_audio_out_input_attach - register in the out-object the in-object
3.1 Register the client on the playback device.(WASAPI)
3.2 Create a playback format for audio data.(WASAPI)
3.3 Initialize the client with the created format, and access mode, ....(WASAPI)
4. _write_cb - play data
4.1 Take the object-rendering from the client for play the data stream.(WASAPI)
4.2 Play data stream(WASAPI)
Reviewers: cedric, vtorri, raster, an.kroitor, NikaWhite, FurryMyad, rimmed, t.naumenko, Jaehyun, bowonryu
Reviewed By: vtorri, NikaWhite
Subscribers: artem.popov, cedric, jpeg
Tags: #windows
Differential Revision: https://phab.enlightenment.org/D5029
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>