Commit Graph

4 Commits

Author SHA1 Message Date
Xavi Artigas 35bbedc96f efl: Add missing event types
Summary:
All events must have a type now, otherwise bindings don't know how to handle
the event_info field.
Most of the missing event types were actually "void" (no event_info present).
Some struct definitions had to be moved to eo instead of h files, so they
are available to bindings. Some have not, and are marked with FIXME.
Some namespaces have been fixed (like Efl_Event_Cb -> Efl.Event_Cb).

In general, there are hundreds of changed files, but mostly to add a type which
was not present before, so there's no harm done.
Also, A lot of FIXMEs have been added which should be, like, fixed.
For example, some events can send different types of event_info, which is
very inconvenient (and error prone).

Test Plan: make with c# bindings works, make check and make examples work too.

Reviewers: cedric, q66, lauromoura

Subscribers: zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6169
2018-05-19 01:42:26 +02:00
Cedric BAIL 53c548a97e Revert "Revert "ecore_audio: a minimal template for playing sound on WINDOWS is added""
This reverts commit 4457f8c9c8.
2017-12-13 10:27:48 -08:00
Carsten Haitzler 4457f8c9c8 Revert "ecore_audio: a minimal template for playing sound on WINDOWS is added"
This reverts commit 7a98f617e9.

this commit breaks compiling things against efl badly. i'm on holiday
and haver only a mini screen and keyboard wwith me so any serious wok
in hunting these issues isn't going to be fun or easy. as this causes
bad build brreaks this is worth a revert IMHO. please re-submit wwhen
you've tested against efl by building things against it. also our
public headers just should not have such ifdefs/if's that change api
presented based on how efl is cnfigured. we expose the same api and
macros and types regardless of internal config.
2017-10-07 19:09:53 +09:00
Ivan Furs 7a98f617e9 ecore_audio: a minimal template for playing sound on WINDOWS is added
Summary:
Realization of audio data playback through WASAPI (Windows Audio Session API).(minimal)
WASAPI model:
1. Find  a playback device (in the default system)
2. Register the client on the playback device.
3. Create a playback format for audio data.
4. Initialize the client with the created format, and access mode,  ....
5. Take the object-rendering from the client for play the data stream.
6. Play data stream

ecore_audio model:
1. create a object for play the data stream(out object)
2. create a object to receive the data stream(in object)
3. register in the out-object the in-object
4. play data stream

Necessary:
Realize the ecore_audio object to play the data stream using the WASAPI model.

How implemented:
1. The object ecore_audio_out_wasapi is implemented
2. object ecore_audio_out_wasapi - the object constructor is find a playback device (in the default system)(WASAPI)
3. _ecore_audio_out_wasapi_ecore_audio_out_input_attach -  register in the out-object the in-object
   3.1 Register the client on the playback device.(WASAPI)
   3.2 Create a playback format for audio data.(WASAPI)
   3.3 Initialize the client with the created format, and access mode,  ....(WASAPI)
4. _write_cb - play data
   4.1  Take the object-rendering from the client for play the data stream.(WASAPI)
   4.2  Play data stream(WASAPI)

Reviewers: cedric, vtorri, raster, an.kroitor, NikaWhite, FurryMyad, rimmed, t.naumenko, Jaehyun, bowonryu

Reviewed By: vtorri, NikaWhite

Subscribers: artem.popov, cedric, jpeg

Tags: #windows

Differential Revision: https://phab.enlightenment.org/D5029

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-10-03 11:36:49 -07:00