Waiting would sometimes return as if the thread finished correctly while it is still running.
This is because we’re waiting for the waiter data to be null… but this is always the case if the user-passed data is null!
@fix
it can contain old callback values which are not overwritten in every
case. This just ensures that in both cases, empty trasher or none empty
trasher, are returning the same state of the struct.
As discussed in the mailing list, many people will use worker threads
to execute blocking syscalls and mandating ecore_thread_check() for
voluntary preemption reduces the ecore_thread usefulness a lot.
A clear example is ecore_con usage of connect() and getaddrinfo() in
threads. If the connect timeout expires, the thread will be cancelled,
but it was blocked on syscalls and they will hang around for long
time. If the application exits, ecore will print an error saying it
can SEGV.
Then enable access to pthread_setcancelstate(PTHREAD_CANCEL_ENABLE)
via eina_thread_cancellable_set(EINA_TRUE), to pthread_cancel() via
eina_thread_cancel(), to pthread_cleanup_push()/pthread_cleanup_pop()
via EINA_THREAD_CLEANUP_PUSH()/EINA_THREAD_CLEANUP_POP() and so on.
Ecore threads will enforce non-cancellable threads on its own code,
but the user may decide to enable that and allow cancellation, that's
not an issue since ecore_thread now plays well and use cleanup
functions.
Ecore con connect/resolve make use of that and enable cancellable
state, efl_net_dialer_tcp benefits a lot from that.
A good comparison of the benefit is to run:
./src/examples/ecore/efl_io_copier_example tcp://google.com:1234 :stdout:
before and after. It will timeout after 30s and with this patch the
thread is gone, no ecore error is printed about possible SEGV.
This could lead to some very long and unexpected pause as the timeout passed
to eina_condition_timedwait was passed as a absolute time instead of relative.
Hopefully we don't build rocket.
This enable the possibility to block the main loop until a
specific thread is done. It may trigger still process ending
of other thread during that function call, but not any other
type of event (timer, animator, idler, ... are all ignored).