PVS sudio thought this was odd and it was a bit. not a real issue as a
mem alloc failure herw would still be fatal and simply a crash... as
opposed to a clean "out of mem" and fatal exit then...
error out eally was not finding originally allocated color and the
malloc should have been a mem_alloc() that guarantees a valid memory
return (or termintion of the process).
@fix
All windows should be standard, really. Except when using legacy
elm_win_add() or if type_set() was called with a specific type.
I dislike type_set...
Ref T5322
we haven't gotten replies yet on what our position or size should be,
so we should store them so centering works before show but after
resizing is evaluated (that also fixed by forcing an eval).
@fix
Summary:
This fixes a typo in the fix 55676b33, which introduced an invalid early
return from the save_list function, preventing it from outputing the
list data to the file.
@fix CID1375005, CID1375004
Reviewers: jpeg
Reviewed By: jpeg
Subscribers: stefan_schmidt, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4873
This is a copy of the "Flip Page" map usage example that relies
on the new set of APIs for EO. This was used to test the API
and show its usage.
The calculation being done in absolute values, this does not
really exploit the new API, but instead proves that it is on
par feature-wise.
The performance is worse than with legacy, because of extra list
walkings, map calculations, small struct allocations and eo calls.
This fixes the shadow of the page which was broken with the legacy
API (as color_get did not recalc the map).
A better implementation can probably be done without having
to rely so much on absolute coordinates.
This implements an entirely new API model for Evas Map by relying
on high-level transformations on the object rather than an external
Evas_Map structure that needs to be constantly updated manually.
The implementation relies on Evas_Map.
To rotate an object all you need to do now is
efl_gfx_map_rotate(obj, 45.0, NULL, 0.5, 0.5);
Or with a C++ syntax:
obj.rotate(45.0, NULL, 0.5, 0.5);
Or even simply (with default arguments):
obj.rotate(45.0);
The map transformation functions are:
- rotate
- rotate_3d
- rotate_quat
- zoom
- translate (new!)
- perspective_3d
- lightning_3d
@feature
Manual points population will eventually be useless as the
map API will become more like a transformation API, where
the current object geometry doesn't matter as much as which
transformation is applied to it.
This fixes the commit 169a08c03a (efreetd:
BSD optimizations). Coverity rightly pointed out six different leaks of
various buffers on error paths.
CID: 1374949 1374950 1374951 1374952 1374953 1374954
The function parse_str returns allocated memory which should be freed
before we exit this function.
Fix Coverity CID1374644
Signed-off-by: Chris Michael <cp.michael@samsung.com>
The function parse_str returns allocated memory which should be freed
before we exit this function.
Fix Coverity CID1374647
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Currently, script block is removed when an edje group inherits from other group
after defining its own script block.
group { "somegroup";
script {
...
}
parts {
...
}
inherit: "othergroup"; // <= previous script block is removed here.
}
If parent group doesn't have script block, it doesn't need to overwrite previous
one. This will keep script block and print warning when script block is overwritten.
If we disable preload, then the second file set on an elm_image
object would not trigger a deletion of the first image. As a
consequence, both images would be visible... really bad if there's
alpha or different dimensions!
Thanks Anand Kumar for the report!
@fix
Summary:
part.clip_to statement has short handler named "part.clip"
while part.description.clip_to does not.
Its short handler name should be "part.description.clip"
in order to have same experience with "part.clip".
Reviewers: cedric, Hermet, jpeg, conr2d
Reviewed By: conr2d
Subscribers: conr2d
Differential Revision: https://phab.enlightenment.org/D4789
After talking with @eunue I realised that the way I'd first
implemented the box/grid "pack" API was simply too complicated.
I had tried to make it possible to change the layout function
at runtime, like good old evas box, but since there are no function
pointers in EO the final design was really convoluted.
If someone really needs to change the layout of a box at runtime,
just create your own subclass, or unpack all items and repack them
in a new box.
Note: there are still some issues with the layout params & flow
This make save() work on snapshot objects, provided the call
is done from inside render_post.
Also, this saves the filtered output of an image, rather than
its source pixels. Any call to save() on a filtered image must
be done from post-render as well.
Fixes T2102
@feature
This will reuse existing buffers by resetting only the minimum
required in the filter context (also reused). Work in progress,
as the actual reuse is disabled for now.
When using a snapshot object we have access to exactly all
the pixels below it inside the snapshot surface. So, in order
to produce a nice blur, it is necessary to expand this snapshot
and then clip it otherwise the edges will look a bit ugly.
Unfortunately, there are still places where blurs didn't look
so good, as objects below an opaque region would never get
rendered into the snapshot object. So the edges, inside a
snapshot object, around an opaque region would have blur
artifacts.
This fixes that by shrinking the cutout regions by the radius
of the filter. Eg for blur this is the blur radius.
The test case in elm_test can exhibit this fix very clearly:
a red glow would be visible around the opaque rectangle, but with
these changes we instead see the blurry edges of the objects
below the rectangle.
Wait a second though, this implementation is not only incomplete
(no support for box vs. gaussian blur), it's also insanely bad in
terms of performance. Small radii may work fine, but at least blurs
render properly in GL with this patch (no more glReadPixels!).
The shader needs a lot of love, including in particular:
- support for 1D box blur single pass
- support for 1D gaussian (or sine) blur
- use linear interpolation and N-tap filters
- separation of 2D blur in two passes (high-level logic)
- potentially separation of large 1D blurs in 2 or more passes
knowing that 2sigma == sigma + sigma when it comes to the gaussian
bell curve.
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.
For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.
This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.
Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).
No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.
This patch removes more lines than it adds so it must be good ;)
If you define either the macro MY_CLASS_EXTRA_OPS for normal
methods/properties or MY_CLASS_EXTRA_CLASS_OPS for class methods
or properties, which contains a comma-delimited list of ops defs
(i.e. EFL_OBJECT_OP_FUNC(...), ...) right before including the
generated my_class.eo.c file, the definitions from these will
be included in the actual class. This can be used to override
certain things in a class internally without exposing it to
Eolian, or for testing/debugging.
Summary:
When popup is timeout, notify call hide func, and send time out event to popup.
After popup receiving time out event, popup hide object again,
so hide animation doesn't show.
And notify hide function doesn't send hide signal to block events part,
(but dismiss function send it)
So add that signal.
Test Plan:
1. elementary_test -to popup
2. click first item, "popup+center+text"
3. compare time out event before this patch and after.
@fix
Reviewers: herb, singh.amitesh, Hermet, cedric, raster, jpeg
Differential Revision: https://phab.enlightenment.org/D4780
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Since 9b7ac51943 evas map tries to avoid recalculating
stuff when the map parameters have not changed. Unfortunately the
code in elementary_test -to "Flip Page" was badly written. It was
modifying a constant's internal value (after ugly cast). So the
memcmp() and all other checks would return successfully, as the
exact same pointer was being compared to itself.
So, I've fixed the comparison by adding some forgotten parameters
(perspective) but most importantly I fixed the map API usage in the
test case.
Reviewers: jpeg, jypark
This could lead to a crash as we were checking against NULL on
the wrong pointer.
@fix
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D4762
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>